Walkthrough P2 
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=================
F I N A L F A N T A S Y V I I F A Q v 1 . 5
=================
FINAL FANTASY VII FAQ v1.5 (PART TWO)
for the Sony PlayStation (English version)
by Kao Megura
Unpublished work Copyright 1997-1998 Kao Megura
This FAQ is for private and personal use only. It can only be
reproduced electronically, and if placed on a web page or site, may be
altered as long as this disclaimer and the above copyright notice
appears in full. This FAQ is not to be used for profitable/promotional
purposes; this includes being used by publishers of magazines, guides,
books, etc. or being incorporated into magazines, etc. in ANY way.
This FAQ was created and is owned by me, Kao Megura
All copyrights and trademarks are acknowledged that are not specifically
mentioned in this FAQ. Please give credit where it is due.
The Final Fantasy series is (c) Square Soft and (c) Sony Entertainment
of America.
This FAQ, and future revisions of it, can be found at:
=================
Kao Megura’s Home Page www.geocities.com/Tokyo/Pagoda/4610/
or kao.home.ml.org
————————————
TABLE OF CONTENTS - FF7 FAQ PART ONE
————————————
1. REVISION HISTORY
2. INTRODUCTION
3. DISC ONE WALKTHROUGH
3.1 makoro power plant
3.2 midgar city
3.3 avalanche base
3.4 mako reactor number 5
3.5 sector 5 slums
3.6 wall market
3.7 the sewers / train yard revisited
3.8 into the sky
3.9 shinra headquarters building
3.10 escape!
3.11 kalm town / chocobo farm
3.12 mythril mine / junon town
3.13 shinra cargo ship
3.14 costa del sol / new continent
3.15 gold saucer
3.16 gongaga town / cosmo canyon
3.17 return of sephiroth
3.18 the inventor
3.19 betrayal
3.20 the temple of the ancients
3.21 bone village / sleeping forest
3.22 forgotten capital / forgotten city
4. DISC TWO WALKTHROUGH
4.1 the cave
4.2 icicle inn
4.3 lost in the snow
4.4 the crater / whirlwind maze
4.5 junon town attacked!
4.6 where’s cloud? / north corel express
4.7 fort condor
4.8 inside cloud’s head
4.9 100 leagues under the sea
4.10 underwater adventure
4.11 cid’s rocket
4.12 forgotten capital revisited / midgar city under siege
5. DISC THREE WALKTHROUGH
5.1 northern crater
6. BONUS AREAS / THE WEAPONS
6.1 ancient forest
6.2 vincent’s waterfall
6.3 bonus materia locations
6.4 yuffie’s sub-quest
————————————
TABLE OF CONTENTS - FF7 FAQ PART TWO
————————————
7. APPENDIX
7.1 materia list
7.2 items and equipment
7.3 shopping list
7.4 monster list
7.5 game shark code list
8. ANSWERS TO THE MOST-ASKED QUESTIONS
9. SPECIAL THANKS
=================
7. APPENDIX
=================
=================—–
7.1 materia list
=================—–
This section lists each Materia and explains it’s abilities and other
information, listed alphabetically.
======================
SPELL MATERIA GREEN
======================
=================—
BARRIER spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Barrier 16 0 Rocket Town
Level 2 MBarrier 24 5000
Level 3 Reflect 30 15000
Level 4 Wall 58 30000
Level 5 — 45000
STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02
MAGIC DEF +01 MAXHP -05% MAX MP +05%
Barrier protects you from physical attacks, MBarrier does the same
in regards to magical attacks, and Reflect will bounce back a spell
cast on you. Note that two characters with Reflect can bounce a
spell back between them for a long time. Wall acts like Barrier
plus MBarrier.
=================—
COMET spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Comet 70 0 Forgotten Capital
Level 2 Comet 2 110 12000
Level 3 Demi 3 — 60000
STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02
MAGIC DEF +01 MAXHP -05% MAX MP +05%
When used, causes physical damage x4 to one target (Comet), or to four
targets (Comet 2). However, Comet 2’s damage is four times weaker
than that of Comet.
=================—
CONTAIN spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Freeze 82 0 Mideel, Disc 2
Level 2 Break 86 5000 Give Mimett
Level 3 Tornado 90 10000 greens to the
Level 4 Flare 100 15000 white chocobo and
Level 5 — 60000 scratch it’s ears
STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04
MAGIC DEF +02 MAXHP -10% MAXMP +10%
Causes Ice, Earth, Wind, or Fire-element damage x4. Freeze also has a
10% percent chance of causing ‘Paralyze’, Break can cause ‘Petrify’,
and Tornado can cause ‘Confusion’. This materia has a great secondary
use if used along with the Added Effect materia, allowing you to
attack and hit with these status conditions. It’s _especially_ good
if you use the Master Command trick (see below) as well.
=================—
DESTRUCT spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 DeBarrier 12 0 Fort Condor
Level 2 DeSpell 20 6000 (Shinra Mansion,
Level 3 Death 30 10000 Disc 1)
Level 4 — — 45000 Mideel, Disc 2-3
STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02
MAGIC DEF +01 MAXHP -05% MAX MP +05%
DeBarrier removes these special defenses: Barrier, MBarrier, Reflect,
Peerless, Wall. DeSpell removes the effects of indirect spells and
statuses: Regen, Haste, Slow, Stop, Resist, Death-Sentence (E. Skill).
Death instantly kills the target.
=================—
EARTH spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Quake 6 0 Kalm Town
Level 2 Quake 2 28 6000 Costa Del Sol
Level 3 Quake 3 68 22000
Level 4 — — 40000
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
When used, causes earth-element damage (x1…x3).
=================—
EXIT spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Escape 16 0 Rocket Town
Level 2 Remove 99 10000 (Disc 2-3 only)
Level 3 — — 30000
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
Escape allows you to flee a battle. Remove will instantly kill all
targets.
=================—
FIRE spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Fire 4 0 Wall Market
Level 2 Fire 2 22 2000 Costa Del Sol
Level 3 Fire 3 55 18000 Fort Condor
Level 4 — — 35000 Mideel
(Red 13)
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
When used, causes fire-element damage (x1…x3).
=================—
FULLCURE spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 — — 0 Cosmo Canyon
Level 2 FullCure 99 3000 Disc 2-3, back
Level 3 — — 100000 of the Item Shop
STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04
MAGIC DEF +02 MAXHP -10% MAXMP +10%
Restores all lost HP.
=================—
GRAVITY spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Demi 14 0 Cosmo Canyon
Level 2 Demi 2 33 10000 (after you kill
Level 3 Demi 3 48 20000 Gi Nattak)
Level 4 — — 40000
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
When used, causes gravity-element damage (x1, x2, x2.5). Defenses
don’t prevent this spell from doing damage; it drains a foe’s current
HP by 1/4th, 1/2, or 3/4ths, respectively.
=================—
HEAL spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Poizona 3 0 Kalm Town
Level 2 Esuna 15 12000 Gongaga Village
Level 3 Resist 120 52000 Upper Junon
Level 4 — — 60000
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
Poizona heals the ‘Poison’ status, Esuna heals any bad status ailment,
and Resist prevents any bad status ailments. However, if you have any
ailments when it is cast, you can’t get rid of them! You can use this
to your advantage by (for example), poisoning an enemy, then casting
Resist on them so that they will stay poisoned.
=================—
ICE spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Ice 4 0 Wall Market
Level 2 Ice 2 22 2000 Costa Del Sol
Level 3 Ice 3 55 18000 Fort Condor
Level 4 — — 35000 Mideel
(Cloud)
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
When used, causes ice-element damage (x1…x3).
=================—
LIGHTNING spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Bolt 4 0 Wall Market
Level 2 Bolt 2 22 2000 Costa Del Sol
Level 3 Bolt 3 55 18000 Fort Condor
Level 4 — — 35000 Mideel
(Cloud)
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
When used, causes lightning-element damage (x1…x3).
=================—
MASTER MAGIC can find/buy at:
=================—
Level 0 Kalm Town (Disc 2/3 - trade the Earth Harp)
Cosmo Canyon (bring mastered versions of all
21 spell materia to the Huge Green Materia).
When equipped, you can cast any magic spell.
=================—
MYSTIFY spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Confu 18 0 Gongaga Village
Level 2 Berserk 28 12000 Cosmo Canyon
Level 3 — — 25000
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
Confu inflicts the ‘Confusion’ status (the enemy may attack
themselves). Berserk makes one character attack incessantly, but
their attack power increases (while their hit rate decreases).
=================—
POISON spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Bio 8 0 Kalm Town
Level 2 Bio 2 36 5000 Costa Del Sol
Level 3 Bio 3 80 20000 Shinra Building
Level 4 — — 38000 (in Floor 68)
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
When used, causes poison-element damage (x1…x3). It will continue
to damage an enemy each round after it’s intial casting, but will
cause a smaller amount of damage.
=================—
RESTORE spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Cure 5 0 Sector 5 Slums
Level 2 Cure 2 24 2500 Wall Market
Level 3 Regen 30 17000 Mideel, Ft.Condor
Level 4 Cure 3 64 24000 Costa Del Sol
Level 5 — — 40000 Mako Reactor #1
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
Recovers lost HP. Regen will slowly restore HP to a character as the
rounds progress, however, not much HP is restored per round.
=================—
REVIVE spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Life 34 0 Upper Junon
Level 2 Life 2 100 45000 Gongaga Village
Level 3 — — 55000 (Costa Del Sol,
Disc 2-3 only)
STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02
MAGIC DEF +01 MAXHP -05% MAX MP +05%
Life will revive one person with 1/4th their total HP. Life 2
revives them with full HP.
=================—
SEAL spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Sleepel 8 0 Upper Junon
Level 2 Silence 24 10000 (Costa Del Sol,
Level 3 — — 20000 Disc 2-3 only)
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
Sleepel makes a person fall asleep. Silence status (the target can’t
use enemy skills, summons, or magic spells).
=================—
SHIELD spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 — — 0 Northern Crater
Level 2 Shield 180 10000
Level 3 — — 100000
STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04
MAGIC DEF +02 MAXHP -10% MAXMP +10%
Causes the ‘Peerless’ status (aka pratically invincible).
=================—
TIME spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Haste 18 0 Gongaga Village
Level 2 Slow 20 8000 Rocket Town
Level 3 Stop 34 20000
Level 4 — — 42000
STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02
MAGIC DEF +01 MAXHP -05% MAX MP +05%
Haste will make your Time Bar increase faster. Slow has the exact
opposite effect. Stop freezes the Time Bar, so that the victim
never has a chance to do anything.
=================—
TRANSFORM spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Mini 10 0 North Corel
Level 2 Toad 14 8000 Cosmo Canyon
Level 3 — — 24000 Gongaga Village
Mideel, Mt. Corel
(Cait Sith)
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%
Mini will shrink a target, causing their physical attacks to do only
1 point of damage. Toad turns an enemy into a frog, and in this
state, they are considerably weaker.
=================—
ULTIMA spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 — — 0 N. Corel, Disc 2
Level 2 Ultima 130 5000 Save the town, or
Level 3 — — 100000 at least get onto
the train
STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04
MAGIC DEF +02 MAXHP -10% MAXMP +10%
Causes heavy non-element damage to all foes. If you save Corel, you
get this for free, otherwise, you have to buy it for 50,000 gil. If
you don’t even get onto the Shinra train, you can’t get it.
======================
COMMAND MATERIA YELLOW
======================
=================—
DEATHBLOW command name: ap needed: can find/buy at:
=================—
Level 1 D.Blow 0 Fort Condor, Rocket Town
Level 2 — 40000 Jungle (near Gongaga)
Deathblow lets you perform an attack that will either miss or inflict
double damage (50% chance of it hitting). You can insure that it
hits by giving your character a weapon with high accuracy (Vincent’s
Shortbarrel has a 255 accuracy, which is the highest possible score.
He’ll never miss a Deathblow attempt!) +1 bonus to Luck when worn.
=================—
DOUBLE CUT command name: ap needed: can find/buy at:
=================—
Level 1 2x-cut 0 In the wrecked plane at
Level 2 4x-cut 100000 the bottom of the sea
Level 3 — 150000 (Gelnika).
2x-cut lets you attack one enemy twice. 4x-cut lets you attack four
times against randomly-picked foes. +2 bonus to Dexterity when worn.
=================—
ENEMY SKILL command name: can find/buy at:
=================—
Level 0 Enemy Skill Shinra Building (Floor 67), Upper Junon
(Respectable Inn), Forgotten Capital,
Chocobo Sage’s house (the green chocobo)
You can learn and use the skills of enemies. See the ‘Ansers to the
Most-Asked Questions’ section for a listing of Enemy Skills.
=================—
MANIPULATE command name: ap needed: can find/buy at:
=================—
Level 1 Manip. 0 Fort Condor, Rocket Town
Level 2 — 40000 (Disc 2-3 only)
(Cait Sith)
Control and command one enemy. The neat thing about this is that a
manipulated enemy has a Dexterity rating of zero, so even the
quickest enemy (like the cactus men in the Corel Prison or the other
type of cactus monsters on Cactaur Island), can be hit 100% of the
time.
=================—
MASTER COMMAND can find/buy at:
=================—
Level 0 Kalm Town (Disc 2/3 - trade the Earth Harp)
Cosmo Canyon (bring mastered versions of
Deathblow, Throw, Manipulate, Morph, Mime,
Sense, and Steal to the Huge Yellow Materia)
When equipped, you can use the same commands that you could use with
the materia listed above. There’s a slick little trick you can do
with this materia, though. Attach it to a Support Materia, then
equip a Command materia that can’t be supported (specifically,
Slash-All or Double Cut). You can now use non-spell related support
materia WITH either of these materia, allowing you to, for example,
use the Morph ability with Slash All, or use Mug with Double Cut.
=================—
MIME command name: ap needed: can find/buy at:
=================—
Level 1 Mime 0 Cave in the Wutai Area
Level 2 — 100000 beyond the mountains
Imitate the last action performed (recast spells, Limit Breaks, etc.)
This even includes miming a character who chose to defend! Note that
you can only mimic your own Limit Breaks. Very useful in that a
mimicked action costs no MP, etc.–it’s a free usage.
=================—
MORPH command name: ap needed: can find/buy at:
=================—
Level 1 Morph 0 Temple of the Ancients
Level 2 — 40000
Turn a killed enemy into an item. Your attack with this materia will
cause greatly reduced damage unless you’re using an Ultimate Weapon,
though.
=================—
SENSE command name: ap needed: can find/buy at:
=================—
Level 1 Sense 0 Kalm Town
Level 2 — 40000 Upper Junon
Wall Market Playground
Lets you see an enemy’s statistics. After looking at them with
Sense, you can always see their current / maximum HP amount
afterwards by pressing SELECT and highlighting that enemy.
=================—
SLASH-ALL command name: ap needed: can find/buy at:
=================—
Level 1 Slash-All 0 In the Ancient Forest
Level 2 Flash 100000
Level 3 — 150000
Slash-All will attack all enemies at once. Flash kills all enemies
that you are facing.
=================—
STEAL command name: ap needed: can find/buy at:
=================—
Level 1 Steal 0 Midgar City Sewers
Level 2 Mug 40000 Kalm Town
Level 3 — 50000
Steal can be used to swipe an item from an enemy. Mug lets you steal
and attack at the same time. +2 bonus to Dexterity when worn.
=================—
THROW command name: ap needed: can find/buy at:
=================—
Level 1 Throw 0 Fort Condor / Rocket
Level 2 Coin 45000 Town (Disc 2-3 only)
Level 3 — 60000 (Yuffie)
Throw lets you toss any weapon at an enemy excluding Red’s hairpins.
The damage done is the attack difference times 10. The Coin ability
lets you select how much Gil you want to toss at your enemy. Every
1000 coins inflict 100 points of damage, up to 9999 damage. +1 bonus
to Vitality when worn.
=================—
W-ITEM command name: ap needed: can find/buy at:
=================—
Level 1 W-Item 0 Midgar City (Disc 2); at
Level 2 — 250000 the end of the subway
With this materia, you can use two items in one turn. You can also
duplicate any item! The only requirement is that they have to be
usable in battle. To duplicate an item, select the one you want a
copy of, then select any other item. Cancel that item, then choose
another item, then cancel it, too. Every time you cancel the
second item, the one you chose initially increases by one!
=================—
W-MAGIC command name: ap needed: can find/buy at:
=================—
Level 1 W-Magic 0 Northern Crater; look
Level 2 — 250000 near the trees in the
area with the light
Cast two magic spells in one turn with this materia.
=================—
W-SUMMON command name: ap needed: can find/buy at:
=================—
Level 1 W-Summ. 0 Gold Saucer’s Battle
Level 2 — 250000 Square; buy for 65000 BP
Call two summoned allies in one turn with this materia.
======================
INDEPENDANT MATERIA PURPLE
======================
=================—
CHOCOBO LURE effect: ap needed: can find/buy at:
=================—
Level 1 1.0 0 Buy at the Chocobo Farm.
Level 2 1.5 3000 In Disc 2-3, you can
Level 3 2.0 10000 find it near the pen’s
Level 4 3.0 30000 righthand corner.
The chocobo encounter rate increases when you equip this materia.
You’ll get a +1 bonus to Luck when this materia is equipped.
=================—
COUNTER ATTACK effect: ap needed: can find/buy at:
=================—
Level 1 +20% 0 Mt. Nible (after you
Level 2 +40% 10000 destroy the Materia
Level 3 +60% 20000 Keeper).
Level 4 +80% 50000 Gold Saucer’s Chocobo
Level 5 +100% 100000 Square.
If attacked, the person wearing this will counterattack a certain
amount of the time. You can counterattack once for every Counter
Attack materia you have equipped.
=================—
COVER effect: ap needed: can find/buy at:
=================—
Level 1 +20% 0 Wall Market, Sector 6
Level 2 +40% 2000 Slums (the garden).
Level 3 +60% 10000
Level 4 +80% 25000
Level 5 +100% 40000
When an ally is attacked, the person wearing this materia will guard
them from attack a certain amount of the time, specified above.
You’ll get a +1 bonus to Vitality when this materia is equipped.
=================—
ENEMY AWAY effect: ap needed: can find/buy at:
=================—
Level 1 1/2 0 Gold Saucer’s Chocobo
Level 2 1/4 8000 Square.
Level 3 — 50000
The enemy encounter rate drops when you equip this materia.
You’ll get a +1 bonus to Luck when this materia is equipped.
=================—
ENEMY LURE effect: ap needed: can find/buy at:
=================—
Level 1 1.5 0 Gold Saucer’s Battle
Level 2 2.0 8000 Square.
Level 3 — 50000
The enemy encounter rate increases when you equip this materia.
You’ll get a -1 deficiency to Luck when this materia is equipped.
=================—
EXP. PLUS effect: ap needed: can find/buy at:
=================—
Level 1 x1.5 0 Gold Saucer’s Wonder
Level 2 x2.0 60000 Square.
Level 3 — 150000
You’ll earn more exp. after winning a battle when this materia is worn.
You’ll get a +1 bonus to Luck when this materia is equipped.
=================—
GIL PLUS effect: ap needed: can find/buy at:
=================—
Level 1 x1.5 0 Gold Saucer’s Wonder
Level 2 x2.0 80000 Square.
Level 3 — 150000
You’ll earn more gil after winning a battle when this materia is worn.
You’ll get a +1 bonus to Luck when this materia is equipped.
=================—
HP PLUS effect: ap needed: can find/buy at:
=================—
Level 1 +10% 0 Cosmo Canyon
Level 2 +20% 10000 Mideel Village
Level 3 +30% 20000
Level 4 +40% 30000
Level 5 +50% 50000
Your maximum HP amount increases when this materia is worn.
=================—
HP< ->MP effect: ap needed: can find/buy at:
=================—
Level 1 — 0 Cave in the desert
Level 2 — 80000 near Mt. Corel
When worn, you maximum HP and MP scores are switched.
=================—
LONG RANGE effect: ap needed: can find/buy at:
=================—
Level 1 — 0 Mythril Mine, on the
Level 2 — 80000 ledge above the vine.
When worn, you can attack from the back row with no penalty. You can
also attack out-of-reach enemies (usually the flying sort), with
close-range weapons. This materia will affect all ‘target’ materia
as well, allowing you to Morph or Steal from normally out of range
enemies, for example.
=================—
LUCK PLUS effect: ap needed: can find/buy at:
=================—
Level 1 +10% 0 Temple of the Ancients
Level 2 +20% 15000
Level 3 +30% 30000
Level 4 +40% 60000
Level 5 +50% 100000
Your Luck score increases when this materia is worn.
=================—
MAGIC PLUS effect: ap needed: can find/buy at:
=================—
Level 1 +10% 0 Cave beyond the
Level 2 +20% 10000 Forgotten Capital.
Level 3 +30% 20000 Search near the bottom
Level 4 +40% 30000 of the long ladder.
Level 5 +50% 50000
Your Magic score increases when this materia is worn.
=================—
MEGA ALL effect: ap needed: can find/buy at:
=================—
Level 1 — 0 In the Northern Crater.
Level 2 — 10000 Press O while jumping
Level 3 — 50000 between levels to grab
Level 4 — 80000 the floating materia
Level 5 — 160000 from the Lifestream.
When worn, any command usable in battle affects all targets. This
includes Attack, which will become Slash-All.
=================—
MP PLUS effect: ap needed: can find/buy at:
=================—
Level 1 +10% 0 Cosmo Canyon
Level 2 +20% 10000 Mideel Village
Level 3 +30% 20000
Level 4 +40% 30000
Level 5 +50% 50000
Your maximum MP amount increases when this materia is worn.
=================—
PRE-EMPTIVE effect: ap needed: can find/buy at:
=================—
Level 1 +6% 0 Gold Saucer’s Battle
Level 2 +12% 8000 Square.
Level 3 +24% 20000
Level 4 +36% 40000
Level 5 +48% 80000
The person wearing this has a higher chance of attacking first during
a battle. You’ll get a +2 bonus to Speed when this materia is
equipped.
=================—
SPEED PLUS effect: ap needed: can find/buy at:
=================—
Level 1 +10% 0 Gold Saucer’s Battle
Level 2 +20% 15000 Square.
Level 3 +30% 30000
Level 4 +40% 60000
Level 5 +50% 100000
Your Speed score increases when this materia is worn.
=================—
UNDERWATER effect: ap needed: can find/buy at:
=================—
Level 1 — 0 Kalm Town (trade the
Guide Book for it).
Negates the 20-minute time limit when fighting the Emerald Weapon.
You can get as many of these as you want (as long as you have Guide
Books), and since you can store an infinite number of AP on this
materia, it’s really handy to sell for money or to give to characters
who benefit from having high AP amounts (like Barret and his Missing
Score weapon).
======================
SUPPORT MATERIA BLUE
======================
Note that the DOUBLE CUT and SLASH-ALL materia cannot be supported
unless you use my trusty Master Command trick (see the Master Command
materia entry for more info.)
=================—
ADDED CUT effect: ap needed: can find/buy at:
=================—
Level 1 — 0 Great Glacier; look on
Level 2 — 200000 the 2nd screen of the
northern ’switching
crossroads’ path.
After using the materia that this is combined with, your character
will make a single physical attack against the enemy targeted by
the previous materia use (a random target is chosen if the materia
affected a random or all targets). Don’t link this to a materia you
can use on your allies, or you’ll attack them. Can support any magic,
command, or summon materia.
=================—
ADDED EFFECT effect: ap needed: can find/buy at:
=================—
Level 1 — 0 Cosmo Canyon, in the
Level 2 — 100000 Gi Tribe cave.
If this materia and the materia it is connected to are attached to
your weapon, any attack you make can inflict the ailment of the
attached materia (i.e. equip Poison, and when you attack an enemy,
you may be able to poison them). If both materia are attached to
your armor, you are protected from the status ailment that materia
can inflict (using the previous example, you’d be immune to poisonous
attacks). Can support Mystify, Poison, Seal, Time, Transform,
Destruct, Contain, Choco/Mog, Hades, and Odin.
=================—
ALL effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 Sector 7 Slums
Level 2 2 times 1500 Shinra Building (Fl. 68)
Level 3 3 times 6000 Cargo Ship / Mt. Nibel
Level 4 4 times 18000 Great Glacier
Level 5 5 times 35000 Fort Condor (Disc 2-3)
You can change the range of the attached materia so that it affects
all targets instead of one. The tradeoff is that the power of that
materia decreases. You can make sure to only target one enemy by
pressing R1 when targetting the attached materia. This materia works
outside of battle, too. Can support Restore, Heal (Poizona/Esuna),
Fire, Ice, Lightning, Earth, Poison, Gravity, Seal, Mystify, Time,
Barrier, Destruct, and FullCure.
=================—
COUNTER effect: ap needed: can find/buy at:
=================—
Level 1 +30% 0 Northern Crater. Look
Level 2 +40% 40000 for it in the area with
Level 3 +60% 80000 trees and the patch of
Level 4 +80% 120000 shiny light.
Level 5 +100% 200000
Wearing this will make your character counterattack with the attached
materia. Can support any command materia except Enemy Skill and
Master Command.
=================—
ELEMENTAL effect: ap needed: can find/buy at:
=================—
Level 1 Halved * 0 Shinra Building, Fl. 62
Level 2 No Damage * 10000 Mt. Corel
Level 3 Absorbed HP * 40000 Nibelheim (Tifa’s piano)
Level 4 — 80000
This works just like the ‘Added Effect’ materia, but it effects
elemental damage types. Equip it to your weapon along with a materia
and you can attack and cause elemental damage. Equip it to your armor
and you are defended from that sort of element. Can support Fire,
Ice, Lightning, Earth, Poison, Gravity, Choco/Mog, Ifrit, Shiva,
Ramuh, Titan, Leviathan, Phoenix, Alexander, Bahamut, Neo-Bahamut,
Bahamut Zero.
* These apply to armor only. The element will do half damage to you,
then no damage at level 2, and at level 3, you will gain back HP
equal to the damage that would have been inflicted by that element
attack.
=================—
FINAL ATTACK effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 Win Dio’s special battle
Level 2 2 times 20000 at the Gold Saucer’s
Level 3 3 times 40000 Battle Square
Level 4 4 times 80000
Level 5 5 times 160000
When an ally wearing this is killed, they will use the connected
materia before dying. The power of the materia will always be the
strongest one available. This materia can only be used so many
times per battle. Note that it doesn’t always work, either. A
smart tactic is to attach this to the Revive or Phoenix materia so
that you’ll be protected from dying. Works with any materia!
=================—
HP ABSORB effect: ap needed: can find/buy at:
=================—
Level 1 — 0 Northern Crater
Level 2 — 100000
If the connected materia can inflict damage on an enemy, 1/10th of
that damage is given back to you in the form of HPs. Can support
Fire, Ice, Lightning, Earth, Poison, Gravity, Meteorite, Contain,
Ultima, Steal (Mug), Deathblow, Manipulate, Morph, Throw, Slash-All,
Double Cut, Master Command, Mimic (if you mimicked something that did
damage), W-Summon, W-Magic (using one of the abovementioned spells),
or any summon materia.
=================—
MAGIC COUNTER effect: ap needed: can find/buy at:
=================—
Level 1 +30% 0 Gold Saucer’s Chocobo
Level 2 +40% 40000 Square.
Level 3 +60% 80000
Level 4 +80% 160000
Level 5 +100% 300000
Wearing this will make your character counterattack with the attached
materia, always casting the best possible spell level available. Can
support any magic or summon materia.
=================—
MP ABSORB effect: ap needed: can find/buy at:
=================—
Level 1 — 0 Wutai (you must complete
Level 2 — 100000 Yuffie’s quest first).
If the connected materia can inflict damage on an enemy, 1/10th of
that damage is given back to you in the form of MPs. Can support
Fire, Ice, Lightning, Earth, Poison, Gravity, Meteorite, Contain,
Ultima, Steal (Mug), Deathblow, Manipulate, Morph, Throw, Slash-All,
Double Cut, Master Command, Mimic (if you mimicked something that did
damage), W-Summon, W-Magic (using one of the abovementioned spells),
or any summon materia.
=================—
MP TURBO effect: ap needed: can find/buy at:
=================—
Level 1 +10% 0 Temple of the Ancients
Level 2 +20% 10000
Level 3 +30% 30000
Level 4 +40% 60000
Level 5 +50% 120000
When attached to a materia, the standard MP cost increases. However,
that spell becomes more effective by a certain percentage as well.
Can support any Magic or Summon materia, and the Enemy Skill materia.
=================—
QUADRA MAGIC effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 In the cave at the end
Level 2 2 times 40000 of the chain of
Level 3 3 times 80000 penninsulas near Mideel
Level 4 4 times 120000
Level 5 5 times 200000
When you cast any spell, summon, or enemy skill, it will be cast four
times in succession with no increase in MP cost. However, you cannot
pick your targets for the successive castings, and the effectiveness
of the spell, skill, or summon drops by 2/5ths. Can support any
Magic and Summon materia (except Knights of the Round), and the Enemy
Skill materia.
=================—
SNEAK ATTACK effect: ap needed: can find/buy at:
=================—
Level 1 +20% 0 Gold Saucer’s Chocobo
Level 2 +35% 20000 Square.
Level 3 +50% 60000
Level 4 +65% 100000
Level 5 +80% 150000
When worn, the person with this materia equipped has a percent chance
of stepping forward before the first round has begun and using the
attached materia. This effect functions regardless of Pre-Emptive
or Ambush-style battles. The target of the attached materia is
always chosen at random, and the CPU will always make your character
use the best ability he has (Coin instead of Throw, Cure 3 instead of
Cure 2, etc.) Note that there is a direct relation between your
Dexterity level and the success rate of this materia. Wearing a
Speed Plus materia, or an accessory that increases Dexterity, will
make this materia more effective. Can support any spell, command, or
summon materia, excluding anything that causes the ‘Slash-All’ effect.
=================—
STEAL AS WELL effect: ap needed: can find/buy at:
=================—
Level 1 — 0 Wutai. Beyond the fire
Level 2 — 200000 pits in the Dachao area.
After using the materia that this is combined with, your character
will make one Steal attempt against the enemy the previous materia
targeted (it works like ‘Added Cut’). Can support any magic, command,
or summon materia.
======================
SUMMON MATERIA RED
======================
=================—
ALEXANDER effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 In the Great Glacier,
Level 2 2 times 25000 touch the hot springs,
Level 3 3 times 65000 then meet the person in
Level 4 4 times 100000 the cave east of the
Level 5 5 times 150000 rotating snowfield.
STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05%
This summons costs 120 MP. It will cause “Judgment”, which inflicts
holy-based damage.
=================—
BAHAMUT effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 Temple of the Ancients;
Level 2 2 times 20000 after killing the Red
Level 3 3 times 50000 Dragon.
Level 4 4 times 80000
Level 5 5 times 120000
STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05%
This summons costs 100 MP. It will cause “Mega Flare”, which
inflicts non-element damage.
=================—
BAHAMUT ZERO effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 Cosmo Canyon; take
Level 2 2 times 35000 Bahamut and Neo Bahamut
Level 3 3 times 120000 to the Huge Blue Materia
Level 4 4 times 150000 in the observatory.
Level 5 5 times 250000
STATUS CHANGES: MAGIC +04 MDEF +04 MAXHP -10% MAXMP +15%
This summons costs 180 MP. It will cause “Tera Flare”, which inflicts
an immense amount of non-element damage.
=================—
CHOCO/MOG effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 Listen to the chocobos
Level 2 2 times 2000 sing at the Chocobo Farm
Level 3 3 times 14000
Level 4 4 times 25000
Level 5 5 times 35000
STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02%
This summons costs 14 MP. It will cause “DeathBlow!!”, which inflicts
wind-based damage and may also cause paralysis (10% chance). There
is a 1-in-16 chance that you’ll summon “Fat-Chocobo” instead, which
causes a stronger physical attack against all enemies.
=================—
HADES effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 In the wrecked plane
Level 2 2 times 35000 below the sea (Gelnika).
Level 3 3 times 120000 Look near the broken
Level 4 4 times 150000 helicopter.
Level 5 5 times 250000
STATUS CHANGES: MAGIC +04 MDEF +04 MAXHP -10% MAXMP +15%
This summons costs 150 MP. It will cause “Black Cauldron” which
randomly inflicts Confuse, Frog, Minimu, Paralyze, Silence, Sleep,
and Slow, in addition to causing non-element damage.
=================—
IFRIT effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 On the Cargo Ship after
Level 2 2 times 5000 killing Jenova*Birth.
Level 3 3 times 20000
Level 4 4 times 35000
Level 5 5 times 60000
STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02%
This summons costs 34 MP. It will cause “Hellfire”, which inflicts
fire-based damage.
=================—
KJATA effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 In the Sleeping Forest;
Level 2 2 times 22000 search the second screen
Level 3 3 times 60000 for a floating materia.
Level 4 4 times 90000
Level 5 5 times 140000
STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05%
This summons costs 110 MP. It will cause “Tetra-Disaster”, which
inflicts fire, ice, and lightning-based damage. (YES!! Only three
types of elemental damage, _regardless_ of the earth-shaking stomp
at the end!)
=================—
KNIGHTS OF THE ROUND effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 Use a gold
Level 2 2 times 50000 chocobo to get to
Level 3 3 times 200000 Round Island to
Level 4 4 times 300000 the northwest (it
Level 5 5 times 500000 doesn’t appear on
the world map).
STATUS CHANGES: MAGIC +08 MDEF +08 MAXHP -10% MAXMP +20%
This summons costs 250 MP. It will cause “Ultimate End”, which
causes various types of elemental-based damage.
=================—
LEVIATHAN effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 Have Yuffie beat Godo
Level 2 2 times 18000 atop the Pagoda at Wutai
Level 3 3 times 38000 and he’ll give you this.
Level 4 4 times 70000
Level 5 5 times 100000
STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05%
This summons costs 78 MP. It will cause “Tidal Wave”, which inflicts
water-based damage.
=================—
MASTER SUMMON can find/buy at:
=================—
Level 0 Kalm Town (Disc 2/3 - trade the Earth Harp)
Cosmo Canyon (bring mastered versions of all
16 materia to the Huge Red Materia).
When equipped, you can summon any summoned monster an infinite
number of times per round.
=================—
NEO BAHAMUT effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 In the Whirlwind Maze,
Level 2 2 times 30000 search the bottom of the
Level 3 3 times 80000 screen in the area with
Level 4 4 times 140000 the first Save Point.
Level 5 5 times 200000
STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05%
This summons costs 140 MP. It will cause “Giga Flare”, which inflicts
a large amount of non-element damage.
=================—
ODIN effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 Open the locked safe in
Level 2 2 times 16000 Nibelheim and defeat
Level 3 3 times 32000 the monster inside.
Level 4 4 times 65000
Level 5 5 times 80000
STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05%
This summons costs 80 MP. It will cause “Steel-Bladed Sword”, which
is an instant-kill attack. Against enemies that cannot be killed
instantly, the “Gunge Lance” attack will be used instead, which
causes non-element damage.
=================—
PHOENIX effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 Win the Fort Condor
Level 2 2 times 28000 Huge Materia Quest in
Level 3 3 times 70000 Disc 2.
Level 4 4 times 120000
Level 5 5 times 800000
STATUS CHANGES: MAGIC +02 MDEF +02 MAXHP -10% MAXMP +10%
This summons costs 180 MP. It will cause “Phoenix Flame”, which
inflicts a large amount of fire based damage _and_ revives all dead
allies with full HP.
=================—
RAMUH effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 In the chocobo jockeys’
Level 2 2 times 10000 room in the Golden
Level 3 3 times 25000 Saucer.
Level 4 4 times 50000
Level 5 5 times 70000
STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02%
This summons costs 40 MP. It will cause “Judgment Bolt”, which
inflicts lightning-based damage.
=================—
SHIVA effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 Save Priscilla in Junon
Level 2 2 times 4000 and you’ll get this
Level 3 3 times 15000
Level 4 4 times 30000
Level 5 5 times 50000
STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02%
This summons costs 32 MP. It will cause “Diamond Dust”, which
inflicts ice-based damage.
=================—
TITAN effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 Search the right side of
Level 2 2 times 15000 the Meltdown Reactor
Level 3 3 times 30000 after Tseng and Scarlett
Level 4 4 times 60000 leave.
Level 5 5 times 80000
STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02%
This summons costs 46 MP. It will cause “Anger of the Land”, which
inflicts earth-based damage.
=================—
TYPOON effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 It’s lying on a large
Level 2 2 times 35000 tree branch in the
Level 3 3 times 120000 Ancient Forest.
Level 4 4 times 150000
Level 5 5 times 250000
STATUS CHANGES: MAGIC +04 MDEF +04 MAXHP -10% MAXMP +15%
This summons costs 160 MP. It will cause “Disintergration”, which
is an instant-kill attack. Survivors are hit for non-element damage.
=================—–
7.2 items and equipment
=================—–
This section contains a list of all the items, weapons, bracelets, and
accessories in the game.
=================—–
ITEM NAME RANGE EFFECT WHEN USED
=================—–
Potion 1 Restores 100 HP
Hi-Potion 1 Restores 500 HP
X-Potion 1 Restores all lost HP
Ether 1 Restores 100 MP
Turbo Ether 1 Restores all lost MP
Elixir 1 Restores all lost HP/MP
Megalixir A Restores all lost HP/MP
Phoenix Down 1 Revive with 1/10th HP
Antidote 1 Cures ‘Poison’ status
Soft 1 Cures ‘Petrify’ status
Maiden’s Kiss 1 Cures ‘Toad’ status
Cornucopia 1 Cures ‘Minimum’ status
Echo Screen 1 Cures ‘Sleepel’ status
Hyper 1 Causes ‘Fury’ status, cures ‘Sadness’ status
Tranquilizer 1 Causes ‘Sadness’ status, cures ‘Fury’ status
Remedy 1 Cures any status ailment
Smoke Bomb A Escape from battle if used on allies / enemies
Speed Drink 1 Casts ‘Haste’
Hero Drink 1 Casts ‘Mighty Guard’
Vaccine 1 Prevents status ailments
Grenade 1 Minor special damage
Shrapnel 1 Medium fire damage
Right arm 1 Heavy special damage
Hourglass A Casts ‘Stop’
Kiss of Death A Same effect as ‘All Over’
Spider Web A Casts ‘Slow’
Dream Powder A Casts ‘Sleepel’
Mute Mask A Casts ‘Silence’
War Gong A Casts ‘Berserk’
Loco weed A Casts ‘Confuse’
Fire Fang A Casts ‘Fire 2′
Fire Veil A Casts ‘Fire 3′
Antarctic Wind A Casts ‘Ice 2′
Ice Crystal A Casts ‘Ice 3′
Bolt Plume A Casts ‘Bolt 2′
Swift Bolt A Casts ‘Bolt 3′
Earth Drum A Casts ‘Quake 2′
Earth Mallet A Casts ‘Quake 3′
Hazardous Waste A Casts ‘Bio 2′
M-Tentacles A Casts ‘Bio 3′
Stardust A Casts ‘Comet 2′
Vampire Fang 1 Gain HP stolen from target
Ghost Hand 1 Gain MP stolen from target
Vagyrisk Claw 1 Causes ‘Petrify’
Light Curtain A Casts ‘Barrier’
Lunar Curtain A Casts ‘MBarrier’
Mirror A Casts ‘Reflect’
Holy Torch A Casts ‘Dispel’
Bird Feather A Inflicts Wind damage
Dragon Scales A Casts ‘Aqua Breath’
Imapler 1 Casts ‘Toad’
Shrivel A Casts ‘Minimum’
Eye drop 1 Cures ‘Dark’ status
Molotov 1 Causes fire damage
S-mine 1 Medium special damage
8inch Cannon 1 Heavy special damage
Graviball 1 Casts ‘Demi’
T/S Bomb 1 Casts ‘Demi 2′
Ink 1 Causes ‘Dark’
Dazers 1 Causes ‘Paralysis’
Dragon Fang A Causes lightning damage
Cauldron 1 Casts ‘Smelly Breath’
Sylkis Greens C Speed Plus, Stamina, and Appearance Up
Reagan Greens C Stamina Up
Mimett Greens C (no effect)*
Cureil Greens C Stamina Up
Pahsana Greens C Appearance Up
Tantal Greens C Stamina and Appearance Up
Krakka Greens C Appearance Up
Gysahl Greens C Stamina Up
Tent A Restores all HP/MP (Save Point or World Map)
Power Source 1 ‘Power’ up by one point
Guard Source 1 ‘Guard’ up by one point
Magic Source 1 ‘Magic’ up by one point
Mind Source 1 ‘Mind’ up by one point
Speed Source 1 ‘Speed’ up by one point
Luck Source 1 ‘Luck’ up by one point
Zeio Nut - Used to breed chocobos
Carob Nut - Used to breed chocobos
Porov Nut - Used to breed chocobos
Pram Nut - Used to breed chocobos
Lasan Nut - Used to breed chocobos
Saraha Nut - Used to breed chocobos
Luchile Nut - Used to breed chocobos
Pipio Nut - Used to breed chocobos
Battery - Used in Midgar, Disc One
Tissue - (no purpose)
OmniSlash M Lv.4 Limit Break - Cloud
Catastrophe M Lv.4 Limit Break - Barret
Final Heaven M Lv.4 Limit Break - Tifa
Great Gospel M Lv.4 Limit Break - Aeris
Cosmo Memory M Lv.4 Limit Break - Red 13
All Creation M Lv.4 Limit Break - Yuffie
Chaos M Lv.4 Limit Break - Vincent
Highwind M Lv.4 Limit Break - Cid
1/35 soldier - Part of a set of twelve.
Can be used during Fort Condor battles (?)
Super Sweeper - (no purpose)
Masamune Blade - (no purpose)
Save Crystal - Make a Save Point once in the Northern Crater
Fight Diary - (no purpose)
Autograph - (no purpose)
Gambler - (no purpose)
Earth Harp - Trade for the Master Materias
Desert Rose - Trade for the Gold Chocobo
Guide Book - Trade for the Underwater Materia
1 = Affects one target only.
A = Affects all targets (all allies or all enemies).
C = Only Affects chocobos that you’ve captured in Disc 2 or 3.
If used in battle, these items restore 100 HP to the target.
M = This is the manual required for a character to learn his or
her 4th Level (also called Ultimate) Limit Break.
* = This item has no effect when used on Chocobos, but it can be used
to get the Contain materia and can be used in conjunction with a
Enemy Skills materia to learn the Enemy Skill ‘Chocobuckle’.
=================—–
WEAPON NAME ATK. HIT. HOLDERS AP
=================—–
ATK. = the attack power of this weapon.
HIT. = the hit rating of this weapon.
HOLDERS = If materia can be equipped to this weapon.
(c - connected slots, s - single slots)
AP = If materia attached to this weapon earn more AP per battle.
CLOUD - SWORDS =================
Buster Sword 18 96 2c
Mythril Saber 23 98 2c/1s
Hardedge 32 98 2c/2s
Butterfly Edge 39 100 4c
Enhance Sword 43 107 8c
Organics 62 103 4c/2s
Crystal Sword 76 105 6c
Force Stealer 36 100 3s APx2
Rune Blade 40 108 4s APx2
Murasame 51 100 4c/1s
Nail Bat 70 100 none
Yukiyoshi 56 100 2s
Apocalypse 88 110 3s APx3
Heaven’s Cloud 93 100 6s
Ragnarok 97 105 6c
Ultima Weapon 100 110 8c APx0
TIFA - GLOVES =================_
Leather Glove 13 99 1s
Metal Knuckle 18 102 2c
Mythril Claw 24 106 2c/1s
Grand Glove 31 110 2c/2s
Tiger Fang 38 110 4c
Dimond Knuckle 51 112 4c/1s
Dragon Claw 62 114 4c/2s
Crystal Glove 75 115 6c
Motor Drive 27 106 3s APx2
Platinum Fist 30 108 4s APx2
Kaiser Knuckle 44 110 2c/6s
Work Glove 68 114 none
Powersoul 28 106 4s APx2
Master Fist 38 108 6s
God’s Hand 86 255 4c
Premium Heart 99 112 8c APx0
- The Powersoul will power-up when Tifa is in critical condition
(i.e. near death).
- The Master Fist will power-up when Tifa is suffering from a status
ailment.
BARRET - CANNONS =================____
Gatling Gun 14 97 1s
Assault Gun 17 98 2c
Cannon Ball 23 98 2c/1s
Atomic Scissorss 32 99 2c/2s
Heavy Vulcan 39 100 4c
Chainsaw 52 100 4c/1s
Microlaser 63 101 4c/2s
A*M Cannon 77 103 6c
W Machine Gun 30 100 3s APx2
Drill Arm 37 97 4s APx2
Solid Bazooka 61 100 8c
Rocket Punch 62 110 none
Enemy Launcher 35 100 2c/3s
Pile Banger 90 80 6c APx0
Max Ray 97 98 6c
Missing Score 98 108 8c APx0
- The Gatling Gun, Assault Gun, Cannon Ball, Heavy Vulcan, Microlaser,
A.M Cannon, W Machine Gun, Solid Bazooka, Enemy Launcher,
Max Ray, and Missing Score are all projectile weapons. They will
cause the same amount of damage whether Barret is in the front or
back row.
RED 13 - COMBS =================
Mythril Clip 24 100 2c/1s
Diamond Pin 33 102 2c/2s
Silver Barrette 40 110 4c
Gold Barrette 50 104 4c/1s
Adaman Clip 60 106 4c/2s
Crystal Comb 76 108 6c
Magic Comb 37 100 3s APx2
Plus Barrette 39 104 4s APx2
Centclip 58 108 8s
Hairpin 57 120 none
Seraph Comb 68 110 4s
Behimoth Horn 91 75 6s
Spring Gun Clip 87 100 6c
Limited Moon 93 114 8c APx0
- The Hairpin will hit for the same amount of damage whether Red 13 is
in the front or the back row during battles.
AERIS - RODS =================_
Guard Stick 12 99 1s
Mythril Rod 16 100 2c
Full Metal Staff 22 100 2c/1s
Striking Staff 32 100 2c/2s
Prism Staff 40 105 4c
Aurora Rod 51 110 4c/1s
Wizard Staff 28 100 3s APx2
Wizer Staff 33 100 4s APx2
Fairy Tale 37 103 7s
Umbrella 58 118 none
Princess Guard 52 111 6c/1s
- The Princess Guard (should) power-up when protecting an ally. (NSS)
CID - POLEARMS =================
Spear 44 97 2c/2s
Slash Lance 56 98 4c/1s
Trident 60 105 6s
Mast Axe 64 99 4c/2s
Partisan 78 100 6c
Viper Halberd 58 102 4s APx2
Javelin 62 104 4c/1s APx2
Grow Lance 78 102 6c
Mop 68 118 none
Dragoon Lance 66 100 8s
Scimitar 86 102 2c APx3
Flayer 100 100 6s
Spirit Lance 92 112 4c
Venus Gospel 97 103 8c APx0
YUFFIE - SHURIKEN =================___
4-point Shuriken 23 100 2c/1s
Boomerang 30 101 2c/2s
Pinwheel 37 104 4c
Razor Ring 49 105 4c/1s
Hawk Eye 61 107 4c/2s
Crystal Cross 74 110 6c
Wind Slash 30 103 3s APx2
Twin Viper 36 108 4s APx2
Spiral Shuriken 68 110 2c/6s
Superball 68 120 none
Magic Shuriken 64 113 3s
Rising Sun 68 108 4c APx2
Oritsuru 90 116 4c/4s
Conformer 96 112 8c APx0
- Yuffie will always strike for the same amount of damage whether she
is in the front or back row since she uses projectile weapons.
CAIT SITH - M-PHONES =================____________
Yellow M-phone 36 100 2c/2s
Green M-phone 41 100 4c
Blue M-phone 48 100 4c/1s
Red M-phone 60 100 4c/2s
Crystal M-phone 74 100 6c
White M-phone 35 102 3s APx2
Black M-phone 31 104 4s APx2
Silver M-phone 28 106 8s
Trumpet Shell 68 118 none
Gold M-phone 58 103 8c
Battle Trumpet 95 95 6c APx0
Starlight Phone 88 102 8c
HP Shout 95 110 8c APx0
VINCENT - GUNS =================
Quicksilver 38 110 2c/2s
Shotgun 48 112 4c
Shortbarrel 51 118 4c/1s
Lariat 64 120 4c/2s
Winchester 73 120 6c
Peacemaker 38 118 2c/1s APx2
Buntline 48 124 4c APx2
Long Barrel R 66 255 8c
Silver Rifle 62 120 none
Sniper CR 42 255 4c
Supershot ST 97 120 6c APx0
Outsider 80 120 4c/4s
Death Penalty 99 115 8c APx0
- Vincent will always strike for the same amount of damage whether he
is in the front or back row since he uses projectile weapons.
SEPHIROTH - KATANA =================__
Masamune 99 255 6c
- The materia description acts as if this item has no holders. You can
only get this weapon by using the Item Select GS code (look elsewhere
in the FAQ for details). It appears with a handgun icon, as if it
were a weapon for Vincent, but he cannot equip it. Equipping it on
Sephiroth is kinda useless since he already has one.
=================—–
BRACELET NAME DEF EVD MDF MEV HOLDERS AP
=================—–
DEF = the defense power of this bracelet.
EVD = the evade rating of this bracelet.
MDF = the magic defense rating of this bracelet.
MEV = the magic evade rating of this bracelet.
HOLDERS = If materia can be equipped to this bracelet
(c - connected slots, s - single slots)
AP = If materia attached to this bracelet earn more AP per battle.
Bronze Bangle 8 0 0 0 none
Iron Bangle 10 0 2 0 1s
Titan Bangle 14 2 4 0 2s
Mythril Armlet 18 3 8 0 2c
Carbon Bangle 27 3 14 0 2c/1s
Silver Armlet 34 4 22 0 2c/2s
Gold Armlet 46 4 28 0 4c
Diamond Bangle 57 6 37 0 4c/1s
Crystal Bangle 70 8 45 1 6c
Platinum Bangle 20 0 12 0 2s APx2
Rune Armlet 43 5 24 0 4s APx2
Edincoat 50 0 33 0 7s
Wizard Bracelet 6 3 85 3 8c
Adaman Bangle 93 0 23 0 2c
Gigas Armlet 59 0 0 0 4c/1s APx0
Imperial Guard 82 0 74 0 6c
Aegis Armlet 55 15 86 50 4c
Fourth Brace 74 3 100 3 4c/1s
Warrior Bangle 96 0 21 0 4c APx0
Shinra Beta 30 0 0 0 2c/2s
Shinra Alpha 77 0 34 0 6c
Four Slots 12 0 10 0 4s
Fire Bracelet 72 8 52 3 4c
Aurora Armlet 76 8 54 3 4c
Bolt Bracelet 74 8 55 3 4c
Dragon Armlet 58 3 47 2 6c
Minerva Band 60 8 57 0 6c
Escort Guard 62 5 55 0 6c
Mystile 65 50 72 60 6c
Zeidrich 100 15 98 18 none
Precious Watch 0 0 0 0 8s
Choco Bracelet 35 10 38 10 4s
Fire Armlet - Absorb fire-based attacks.
Aurora Armlet - Absorb Ice-based attacks.
Bolt Armlet - Absorb lighting-based attacks.
Dragon Armlet - Half damage from fire, Ice, and lightning-
based attacks.
Escort Guard - No damage from lighting, earth, water, or
poison-based attacks. Can only be worn by
men (this includes Cait and Red 13).
Ziedrich - Half damage from every damage type.
Chocobracelet - Speed Plus increases by 30 points when worn.
Minerva Band - Can only be worn by women (Aeris, Tifa,
or Yuffie).
=================—–
ACCESSORY NAME EFFECT WHEN WORN
=================—–
Power Wrist Power goes up by 10
Protect Vest Strength goes up by 10
Earring Magic goes up by 10
Talisman Spirit goes up by 10
Choco Feather Speed Plus goes up by 10
Amulet Luck goes up by 10
Champion Belt Power and Strength go up by 30
Poison Ring Absorbs Poison-based attacks, and your attacks
strike with the ‘Poison’ Elemental
Touph Ring Strength and Spirit go up by 50
Circlet Magic and Spirit go up by 30
Star Pendant Immune to Poison
Silver Glasses Immune to Dark
Headband Immune to Sleepel
Fairy Ring Immune to Poison and Darkness
Jem Ring Immune to Petrify, Slow Petrifying, and Paralysis
White Cape Immune to Minimum and Toad
Sprint Shoes Automatic ‘Haste’ in battle
Peace Ring Immune to Sadness, Anger, Confusion, and Berserk
Ribbon Immune to Sleepel, Poison, Sadness, Fury, Confusion,
Silence, Toad, Minimum, Slow Petrifying, Petrify,
Condemned, Berserk, Paralysis, and Darkness
Fire Ring Immune to fire-based attacks
Ice Ring Immune to Ice-based attacks
Bolt Ring Immune to lighting-based attacks
Tetra Elemental Absorb fire, Ice, lightning and earth-based
attacks
Safety Bit Immune to Death, Slow Petrifying, Petrify and
Condemned
Fury Ring Automatic ‘Berserk’ in battle
Curse Ring Status up (?); but you’re Condemned during battles
Protect Ring Automatic ‘Barrier’ and ‘MBarrier’ in battles
Cat’s Bell Regain 2 HP with each full step
Reflect Ring Automatic ‘Reflect’ in battle
Water Ring Absorbs water-based attacks
Sneak Glove Increases success rate when using ‘Steal’ or ‘Mug’
HypnoCrown Increases success rate when using ‘Control’
Curse Ring - If you die while wearing this ring (or if time runs
out), and you are revived, the counter will not
appear again.
=================—–
7.3 shopping list
=================—–
This section is a list of each shop in the game and what you can purchase
there. Please keep the following notation in mind:
Bracelet - a bracelet anyone can wear. ‘d’ means ‘Defense Power’
and the number afterwards shows what your defense power
will be changed to if this bracelet is equipped. Next
to that is a number and a letter; this indicates the
number of Materia holders and whether they are single
(s), or combined (c).
Weapon - a weapon. The name next to it indicates who can wield
it. ‘a’ means ‘Attack Power’ and the number afterwards
shows what your attack power will be changed to if this
weapon is carried. Next to that is a number and a
letter; this indicates the number of Materia holders and
whether they are single (s), or combined (c). ‘None’
means that that weapon has no Materia holders.
All the statistics below apply to all three discs. If the goods for
sale or prices change from one disc to the next, then it will say
‘(location) - DISC #’ afterwards, which is why a location may be listed
more than once.
MIDGAR - SECTION 7 TOWN =================___________
INN - TOP OF BUILDING 10 gil
MATERIA SHOP
Potion 50 Item
Phoenix Down 300 Item
Antidote 80 Item
Fire 600 Magic Materia
Ice 600 Magic Materia
Lightning 600 Magic Materia
Restore 750 Magic Materia
WEAPON SHOP
Iron Bangle 160 Bracelet - d10 1s
Assault Gun 350 Barret - a17 2c
Grenade 80 Item
MIDGAR - SECTION 5 TOWN =================___________
INN - AERIS’ HOUSE 0 gil
ITEM SHOP
Potion 50 Item
Phoenix Down 300 Item
Antidote 80 Item
Tent 500 Item
MATERIA SHOP
Fire 600 Magic Materia
Ice 600 Magic Materia
Lightning 600 Magic Materia
Restore 750 Magic Materia
WEAPON SHOP - MAN IN TRAILER
Titan Bangle 280 Bracelet - d14 2s
Grenade 80 Item
MIDGAR - WALL MARKET =================
INN 300 gil
ITEM SHOP
Potion 50 Item
Phoenix Down 300 Item
Antidote 80 Item
Echo Screen 100 Item
Eye drop 50 Item
Hyper 100 Item
Tranquilizer 100 Item
Hi-Potion 300 Item
Tent 500 Item
MATERIA SHOP (after Section 7 is destroyed)
Fire 600 Magic Materia
Ice 600 Magic Materia
Lightning 600 Magic Materia
Restore 750 Magic Materia
Cover 1000 Independent Materia
WEAPON SHOP - GUN & MACHINE SHOP
Mythril Rod 370 Aeris - a16 2c
Metal Knuckle 320 Tifa - a18 2c
Assault Gun 350 Barret - a17 2c
Titan Bangle 280 Bracelet - d14 2s
Mythril Armlet 350 Bracelet - d18 2c
GUY ON THE LEFT
Battery 300 Item (Disc 1 only)
Sneak Glove 129000 Accessory (Disc 2+)
SUPPORT PILLAR NEAR SECTOR 7 SLUMS =================
MAN SELLING ITEMS (during fight atop the power generator)
Potion 50 gil Item
Phoenix Down 300 Item
Antidote 80 Item
Grenade 80 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
SHINRA HQ, ACCESSORIES ROOM =================_______
Potion 50 gil Item
Phoenix Down 300 Item
Antidote 80 Item
Eye drop 50 Item
Tent 500 Item
KALM TOWN =================_____
INN 300 gil
ITEM SHOP
Potion 50 Item
Phoenix Down 300 Item
Antidote 80 Item
Eye drop 50 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
MATERIA SHOP
Earth 1500 Magic Materia
Poison 1500 Magic Materia
Steal 1200 Command Materia
Sense 1000 Command Materia
Remedy 1500 Magic Materia
WEAPON SHOP
Mythril Saber 1000 Cloud - a23 2c/1s
Cannon Ball 950 Barret - a23 2c/1s
Mythril Claw 750 Tifa - a24 2c/1s
Full Metal Staff 800 Aeris - a22 2c/1s
Mythril Armlet 350 Bracelet - d18 2c/1s
CHOCOBO FARM =================__
INN - MAIN HOUSE 100 gil
KID IN BARN - FIRST TIME YOU MEET HIM
Chocobo Plus 2000 Independent Materia
KID IN BARN - FIRST CHOICE
Lasan Nut 600 Item
Saraha Nut 400 Item
Luchile Nut 200 Item
Pepio Nut 100 Item
Mimetto Greens 1500 Item
Curiel Greens 1000 Item
Pahsana Greens 800 Item
Tantal Greens 400 Item
Krakka Greens 250 Item
Gysahl Greens 100 Item
MAIN HOUSE, FIRST CHOICE, DISC 2 OR 3
Purchase Stall (1-6) 10000 Used to breed Chocobos
Fort Condor =================___
INN - BEDROOM 0 gil
ITEM SHOP
Potion 50 Item
Phoenix Down 300 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
MATERIA SHOP
Fire 600 Magic Materia
Lightning 600 Magic Materia
Ice 600 Magic Materia
Restore 750 Magic Materia
FORT CONDOR - DISC TWO AND THREE =================__
INN - BEDROOM 0 gil
ITEM SHOP
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
S-mine 1000 Item
MATERIA SHOP
Throw 10000 Command Materia
Manipulate 10000 Command Materia
Deathblow 10000 Command Materia
Destruct 9000 Magic Materia
All 20000 Combination Materia
JUNON TOWN - OUTER AREA =================___________
INN - WOMAN’S HOUSE 0 gil (you must save Purishira first)
ITEM SHOP
Mythril Armlet 350 Bracelet - d18 2c/1s
Potion 50 Item
Phoenix Down 300 Item
Grenade 80 Item
Tent 500 Item
LIFT TO INNER AREA 10
JUNON TOWN - INNER AREA =================___________
INN - FIFTH DOOR 30 gil (Disc 1)
MATERIA SHOP - FIRST DOOR
Sense 1000 Command Materia
Seal 3000 Magic Materia
Restore 750 Magic Materia
Remedy 1500 Magic Materia
Resurrect 3000 Magic Materia
WEAPON SHOP - ALLEYWAY
Hardedge 1500 Cloud - a32 2c/2s
Grand Glove 1200 Tifa - a31 2c/2s
Atomic Scissors 1400 Barret - a32 2c/2s
Striking Staff 1300 Aeris - a32 2c/2s
Diamond Pin 1300 Red XIII - a33 2c/2s
Boomerang 1400 Yuffie - a30 2c/2s
WEAPON SHOP 2 - SECOND DOOR
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Antidote 80 Item
Eye drop 50 Item
Echo Screen 100 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
WEAPON SHOP 3 - FIFTH DOOR, SECOND FLOOR
Fire 600 Magic Materia
Ice 600 Magic Materia
Lightning 600 Magic Materia
Earth 1500 Magic Materia
Poison 1500 Magic Materia
WEAPON SHOP 4 - FIFTH DOOR, THIRD FLOOR
Silver Glasses 3000 Accessory
Headband 3000 Accessory
WEAPON SHOP 5 - SEVENTH DOOR
Mythril Saber 1000 Cloud - a23 2c/1s
Cannon Ball 950 Barret - a23 2c/1s
Mythril Claw 750 Tifa - a24 2c/1s
Full Metal Staff 800 Aeris - a22 2c/1s
Mythril Clip 800 Red XIII - a24 2c/1s
JUNON TOWN - INNER AREA - DISC TWO AND THREE ___
INN - FIFTH DOOR 400 gil
MATERIA SHOP - FIRST DOOR
Sense 1000 Command Materia
Seal 3000 Magic Materia
Restore 750 Magic Materia
Remedy 1500 Magic Materia
Resurrect 3000 Magic Materia
WEAPON SHOP - ALLEYWAY
Rune Blade 3800 Cloud - a40 4s
Enhance Sword 12000 Cloud - a43 8c
W Machine Gun 2000 Barret - a30 3s
Drill Arm 3300 Barret - a37 4s
Platinum Fist 2700 Tifa - a30 4s
Kaiser Knuckle 15000 Tifa - a44 2c/6s
Fairy Tale 2500 Aeris - a37 7s
WEAPON SHOP 2 - SECOND DOOR
Wind Slash 2000 Yuffie - a30 3s
Twin Viper 3200 Yuffie - a36 4s
Viper Halberd 7000 Cid - a58 4s
Dragoon Lance 6200 Cid - a66 8s
Peacemaker 3500 Vincent - a38 2c/1s
Buntline 6800 Vincent - a48 4c
Magic Comb 2000 Red XIII - a37 3s
Plus Barrette 3500 Red XIII - a39 4s
Wizard Staff 1800 Aeris - a28 3s
Wizer Staff 3200 Aeris - a33 4s
WEAPON SHOP 3 - FIFTH DOOR, SECOND FLOOR
Nail Bat 2800 Cloud - a70 none
Rocket Punch 3200 Barret - a62 none
Work Glove 2200 Tifa - a68 none
Hairpin 6000 Red XIII - a57 none
Superball 3000 Yuffie - a68 none
Trumpet Shell 3000 Cait Sith - a68 none
Mop 3200 Cid - a68 none
Silver Rifle 3000 Vincent - a62 none
WEAPON SHOP 4 - FIFTH DOOR, THIRD FLOOR
Platinum Bangle 1800 Bracelet - d20 2s
Powersoul 4200 Tifa - a28 4s
Enemy Launcher 3300 Barret - a35 2c/3s
Fuuma Shuriken 6000 Yuffie - a64 3s
White M-phone 2300 Cait Sith - a35 3s
Black M-phone 2800 Cait Sith - a31 4s
Silver M-phone 3300 Cait Sith - a28 8s
Sniper CR 3300 Vincent - a42 4c
WEAPON SHOP 5 - SEVENTH DOOR
Atomic Scissors 1400 Barret - a32 2c/2s
Grand Glove 1200 Tifa - a31 2c/2s
Striking Staff 1300 Aeris - a32 2c/2s
Diamond Pin 1300 Red XIII - a33 2c/2s
Boomerang 1400 Yuffie - a30 2c/2s
Yellow M-phone 500 Cait Sith - a36 2c/2s
Spear 1200 Cid - a44 2c/2s
Trident 7500 Cid - a60 6s
Quicksilver 1000 Vincent - a38 2c/2s
SHINRA BOAT =================___
MAN - FIRST OPTION x2
Super Drink 250 gil (restores HP/MP)
MAN - SECOND OPTION
Potion 50 Item
Phoenix Down 300 Item
COSTA DEL SOL =================_
INN 200 gil
BUYING A HOUSE 300000
MAN SELLING ITEMS
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Soft 150 Item
Antidote 80 Item
Eye drop 50 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
MAN SELLING MATERIA
Remedy 1500 Magic Materia
Revive 3000 Magic Materia
Restore 750 Magic Materia
Seal 3000 Magic Materia
Fire 600 Magic Materia
Ice 600 Magic Materia
Lightning 600 Magic Materia
MAN IN BAR
Platinum Bangle 1800 Bracelet - d20 2s
Carbon Bangle 800 Bracelet - d27 2c/1s
Four Slots 1300 Bracelet - d12 4s
Molotov 400 Item
COSTA DEL SOL - DISC TWO AND THREE =================
INN 0 gil
BUYING A HOUSE 30000
MAN SELLING ITEMS
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
MAN SELLING MATERIA
Fire 600 Magic Materia
Ice 600 Magic Materia
Lightning 600 Magic Materia
Earth 1500 Magic Materia
Demi 8000 Magic Materia
Poison 1500 Magic Materia
MAN IN BAR
Solid Bazooka 16000 Barret - a61 8c
Sento Clip 14000 Red XIII - a58 8s
Spiral Shuriken 14000 Yuffie - a68 2c/6s
Long Barrel R 13000 Vincent - a66 8c
Gold M-phone 15000 Cait Sith - a58 8c
S-mine 1000 Item
NORTH COREL =================___
INN 50 gil
MAN SELLING ITEMS
Potion 50 Item
Phoenix Down 300 Item
Tent 500 Item
MAN SELLING MATERIA
Transform 5000 Magic Materia
Maiden’s Kiss 150 Item
Cornucopia 150 Item
Soft 150 Item
Hyper 100 Item
Tranquilizer 100 Item
MAN SELLING WEAPONS
Carbon Bangle 800 Bracelet - d27 2c/1s
Force Stealer 2200 Cloud - a36 3s
Molotov 400 Item
GOLD SAUCER =================___
ENTRANCE FEE 3000 gil
ONE TIME ENTRANCE FEE 30000
ITEM SHOP
Potion 50 Item
Phoenix Down 300 Item
Ether 1500 Item
Antidote 80 Item
Maiden’s Kiss 150 Item
Cornucopia 150 Item
Soft 150 Item
Echo Screen 100 Item
Hyper 100 Item
Tranquilizer 100 Item
TO USE OUTSIDE SAVE POINT 5 GP
GHOST SQUARE
Ghost Hotel (Inn) 5
ROUND SQUARE
Ferris Wheel 3
SPEED SQUARE
‘Shooting Coaster’ 10
1/35 soldier dolls Prize Item
BATTLE SQUARE
Arena Battle 10
WONDER SQUARE (DISC ONE)
Potion 1 Item
Ether 20 Item
X-Potion 80 Item
Turbo Ether 100 Item
Gold Ticket 300 Key Item
Carob Nut 500 Item
WONDER SQUARE (DISC TWO)
Potion 1 Item
Ether 20 Item
X-Potion 80 Item
Turbo Ether 100 Item
Gold Ticket 300 Key Item
Carob Nut 500 Item
Gil Plus 1000 Independent Materia
EXP Plus 2000 Independent Materia
WONDER SQUARE GAMES
Arm Wrestling 100 gil
Basket Game 200
Wonder Catcher 100
Mog House 100
Fortune Teller 50
G Bike 200
3D Battler 200
NEW GAMES IN DISC TWO
Snowboard 100 gil
Submarine 200
GONGAGA TOWN =================__
INN 300 gil
ITEM SHOP
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Tent 500 Item
Maiden’s Kiss 150 Item
Cornucopia 150 Item
Soft 150 Item
Hyper 100 Item
Tranquilizer 100 Item
ACCESSORY SHOP
Headband 3000 Accessory
Silver Glasses 3000 Accessory
Star Pendant 4000 Accessory
Talisman 4000 Accessory
White Cape 5000 Accessory
Fury Ring 5000 Accessory
Mystify 6000 Magic Materia
Time 6000 Magic Materia
Remedy 1500 Magic Materia
Transform 5000 Magic Materia
WEAPON SHOP - ACCESSORY SHOP ATTIC
Hardedge 1500 Cloud - a32 2c/2s
Grand Glove 1200 Tifa - a31 2c/2s
Atomic Scissors 1400 Barret - a32 2c/2s
Striking Staff 1300 Aeris - a32 2c/2s
Diamond Pin 1300 Red XIII - a33 2c/2s
Boomerang 1400 Yuffie - a30 2c/2s
Impaler 500 Item
Shrivel 400 Item
Molotov 400 Item
COSMO CANYON =================__
INN - SECOND FLOOR 100 gil
ITEM SHOP
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Tent 500 Item
Maiden’s Kiss 150 Item
Cornucopia 150 Item
Soft 150 Item
Hyper 100 Item
Tranquilizer 100 Item
MATERIA SHOP
MP Plus 8000 Independent Materia
HP Plus 8000 Independent Materia
Mystify 6000 Magic Materia
Transform 5000 Magic Materia
WEAPON SHOP - TIGER LILY ARMS SHOP
Butterfly Edge 2800 Cloud - a39 4c
Tiger Fang 2500 Tifa - a38 4c
Heavy Vulcan 2700 Barret - a39 4c
Prism Staff 2600 Aeris - a40 4c
Silver Barrette 2500 Red XIII - a40 4c
Pinwheel 2600 Yuffie - a37 4c
Green M-phone 2400 Cait Sith - a41 4c
Silver Armlet 1300 Bracelet - d34 2c/2s
COREL PRISON =================__
MAN IN BAR
Potion 50 gil
Phoenix Down 300
Tent 500
Nibelheim =================_____
INN 100 gil
ITEM SHOP
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Tent 500 Item
ROCKET TOWN - DISC ONE =================_____________
INN 100 gil
ACCESSORY SHOP
Super 3100 Vincent - a48 4c
Gold Armlet 2000 Bracelet - d46 4c
Power Wrist 7500 Accessory
Protect Vest 3500 Accessory
Earring 7500 Accessory
Talisman 4000 Accessory
ITEM SHOP
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
Barrier 10000 Magic Materia
Seperation 10000 Magic Materia
Time 10000 Magic Materia
ROCKET TOWN - DISC 2 =================_
INN 300 gil
ACCESSORY SHOP
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Tent 500 Item
Barrier 10000 Magic Materia
Destruct 10000 Magic Materia
Time 6000 Magic Materia
Throw 10000 Command Materia
Deathblow 10000 Command Materia
Manipulate 10000 Command Materia
ITEM SHOP
S-mine 1000 Item
Gold Armlet 2000 Bracelet - d46 4c
Edincoat 8000 Bracelet - d50 7c
Power Wrist 7500 Accessory
Protect Vest 3500 Accessory
Earring 7500 Accessory
Talisman 4000 Accessory
Peace Ring 7500 Accessory
Safety Bit 7500 Accessory
WUTAI =================_________
INN 0 gil
ITEM SHOP
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
Fire Veil 800 Item
Swift Bolt 800 Item
Choco Feather 10000 Accessory
WEAPON SHOP
Murasame 6500 Cloud - a51 4c/1s
Diamond Knuckle 5800 Tifa - a51 4c/1s
Chainsaw 6300 Barret - a52 4c/1s
Aurora Rod 5800 Aeris - a51 4c/1s
Gold Barrette 6000 Red XIII - a50 4c/1s
Slash Lance 6500 Cid - a56 4c/1s
Blue M-phone 5500 Cait Sith - a48 4c/1s
Razor Ring 6000 Yuffie - a49 4c/1s
Shortbarrel 6400 Vincent - a51 4c/1s
BONE VILLAGE =================__
HEAD EXCAVATOR
Placing Diggers 100 gil
SECOND OPTION
Diamond Bangle 3200 Bracelet - d57 4c/1s
Rune Armlet 3700 Bracelet - d43 4s
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 30 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
TEMPLE OF ANCIENTS =================__
FIRST MEETING WITH THE OLD MAN
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Maiden’s Kiss 150 Item
Tent 500 Item
ICICLE INN =================____
INN 200 gil
WEAPON SHOP
Organics 12000 Cloud - a62 4c/2s
Dragon Claw 10000 Tifa - a62 4c/2s
Microlaser 12000 Barret - a63 4c/2s
Adaman Clip 11000 Red XIII - a60 4c/2s
Hawk Eye 12000 Yuffie - a61 4c/2s
Red M-phone 12000 Cait Sith - a60 4c/2s
Mast Ax 13000 Cid - a64 4c/2s
Lariat 12000 Vincent - a64 4c/2s
Tent 500 Item
Hi-Potion 300 Item
CHOCOBO SAGE =================__
FIRST CHOICE
Porov Nut 2000 gil Item
Pram Nut 1500 Item
Sylkis Greens 5000 Item
Reagan Greens 3000 Item
MIDEEL VILLAGE =================
INN - NURSE 0 gil
ITEM SHOP
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Remedy 1000 Item
Tent 100 Item
MATERIA SHOP
HP Plus 8000 Independent Materia
MP Plus 8000 Independent Materia
Transform 5000 Magic Materia
Gravity 8000 Magic Materia
Destruct 9000 Magic Materia
WEAPON SHOP
Crystal Sword 18000 Cloud - a76 6c
Crystal Glove 16000 Tifa - a75 6c
A.M Cannon 18000 Barret - a77 6c
Crystal Comb 17000 Red XIII - a76 6c
Crystal Cross 18000 Yuffie - a74 6c
Crystal M-phone 18000 Cait Sith - a74 6c
Partisan 19000 Cid - a78 6c
Winchester 18000 Vincent - a73 6c
Crystal Bangle 4800 Bracelet - d70 6c
Wizard Bracelet 12000 Bracelet - d6 8c
WOMAN SELLING ACCESSORIES
Amulet 10000 Accessory
Fire Ring 8000 Accessory
Ice Ring 8000 Accessory
Bolt Ring 8000 Accessory
Fairy Ring 7000 Accessory
Jem Ring 7500 Accessory
White Cape 5000 Accessory
MIDEEL VILLAGE - AFTER IT IS DESTROYED / DISC 3
INN - NURSE 0 gil
MAN SELLING ITEMS
Potion 50 Item
Phoenix Down 300 Item
Antidote 80 Item
Tent 500 Item
WOMAN SELLING ACCESSORIES
Amulet 10000 Accessory
Fire Ring 8000 Accessory
Ice Ring 8000 Accessory
Bolt Ring 8000 Accessory
Fairy Ring 7000 Accessory
Jem Ring 7500 Accessory
White Cape 5000 Accessory
MAN SELLING MATERIA
Fire 600 Magic Materia
Ice 600 Magic Materia
Lightning 600 Magic Materia
Restore 750 Magic Materia
HYPERACTIVE KID - FIRST CHOICE*
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Remedy 1000 Item
Tent 500 Item
HYPERACTIVE KID - SECOND CHOICE
Crystal Sword 18000 Cloud - a76 6c
Crystal Glove 16000 Tifa - a75 6c
A.M Cannon 18000 Barret - a77 6c
Crystal Comb 17000 Red XIII - a76 6c
Crystal Cross 18000 Yuffie - a74 6c
Crystal M-phone 18000 Cait Sith - a74 6c
Partisan 19000 Cid - a78 6c
Winchester 18000 Vincent - a73 6c
Crystal Bangle 4800 Bracelet - d70 6c
Wizard Bracelet 12000 Bracelet - d6 8c
HYPERACTIVE KID - THIRD CHOICE
HP Plus 8000 Independent Materia
MP Plus 8000 Independent Materia
Transform 5000 Magic Materia
Demi 8000 Magic Materia
Destruct 9000 Magic Materia
* Depending on how many times you met the kid before Mideel was
destroyed determines what he has for sale.
=================—–
7.4 monster list
=================—–
This section lists each monster in the game and gives it’s statistics,
what you can win from it, where it’s found at, and other information,
all shown below.
This section was based on a document written by someone from the Final
Fantasy 7 Database Index (sp?) which was originally in Japanese. Thanks
to WhisQ for rewriting the list! Aside from the SOLDIER classes, names
that are capitalized indicate monsters who’s stats WhisQ isn’t sure of.
=================—–
NUMBERS
=================—–
1st Ray
LV: ?? EXP: 12 Win: ??
HP: 18 AP: 1 Steal: ??
MP: ?? Gil: 5 Morph: ??
Attacks: ??
Control: ??
Occurrence: Sector 1; No.1 Reactor.
2-Faced
LV: 18 EXP: 100 Win: Hi-Potion
HP: 330 AP: 10 Steal: Phoenix Down
MP: 80 Gil: 156 Morph: ??
Attacks: Cure3; Self-destruct.
Control: ??
Occurrence: Corel Prison.
8 eye
LV: 30 EXP: 1000 Win: ??
HP: 500 AP: 100 Steal: n/a
MP: 220 Gil: 720 Morph: Magic Source
Attacks: (causes ‘Darkness’); (drains HP 1200-1400 points).
Control: n/a.
Notes: Weak against Poison.
Occurrence: Temple of the Ancients (talking clock passage III);
[Battle Arena].
=================—–
A
=================—–
Acrophies
LV: 35 EXP: 800 Win: ??
HP: 2400 AP: 90 Steal: Water Ring
MP: 220 Gil: 1200 Morph: n/a
Attacks: Huge Tidal Wave.
Control: n/a.
Occurrence: Corral Valley; Corral Valley Cave; [Battle Square].
Adamantaimai
LV: 30 EXP: 720 Win: Phoenix Down
HP: 1600 AP: 100 Steal: Adaman Bangle
MP: 240 Gil: 2000 Morph: n/a
Attacks: (Light Shell); Barrier; MBarrier.
Control: Light Shell; [Death Force].
Occurrence: Wutai Area (on shore); [Battle Square].
Aero Combatant
LV: ?? EXP: 40 Win: Potion
HP: 190 AP: 4 Steal: Potion
MP: ?? Gil: 110 Morph: ??
Attacks: Propeller; Sword Rush.
Control: ??
Occurrence: Plate Support (in Sector 7 slum).
Allemagne
LV: 48 EXP: 1300 Win: Eye drop
HP: 8000 AP: 100 Steal: Eye drop
MP: 200 Gil: 1360 Morph: n/a
Attacks:
Control: Claw; L4 Death; L3 Flare.
Notes: Weak against Wind.
Occurrence: Inside Northern Cave; Inside the Planet.
Ancient Dragon
LV: 34 EXP: 800 Win: Turbo Ether
HP: 2400 AP: 80 Steal: n/a
MP: 450 Gil: 800 Morph: n/a
Attacks:
Control: Horn; Southern Cross.
Notes: Weak against Gravity.
Occurrence: Temple of the Ancients (below the talking clock,
when got hit by second hand); [Battle Square].
Ark Dragon
LV: 18 EXP: 84 Win: Ether
HP: 280 AP: 10 Steal: Ether
MP: 124 Gil: 180 Morph: Phoenix Down
Attacks:
Control: Claw; [Flame Thrower].
Notes: Weak against Wind.
Occurrence: Mythril Mine.
Armored Golem
LV: 41 EXP: 2500 Win: Echo Screen
HP: 10000 AP: 100 Steal: Turbo Ether
MP: 200 Gil: 2680 Morph: Guard Source
Attacks: Snap; Golem Laser.
Control: n/a.
Occurrence: Inside Northern Cave.
Attack Squad
LV: 34 EXP: 300 Win: 8inch Cannon
HP: 1300 AP: 10 Steal: Tranquilizer, S-Mine
MP: 100 Gil: 420 Morph: n/a
Attacks:
Control: Machine Gun; Grenade; Smoke Bullet.
Occurrence: Press Room & Path 2 (Upper Junon); Corel Reactor;
Rocket Town; Wutai Area.
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B
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Bad Rap
LV: 38 EXP: 1100 Win: Dazers
HP: 9000 AP: 70 Steal: Ink
MP: 120 Gil: 2500 Morph: Luck Source
Attacks: Big Fang; Evil Poison (causes ‘Darkness’).
Control: n/a.
Occurrence: Hallway (in Gelnika, the sunken plane).
Bagnadrana
LV: 16 EXP: 110 Win: Hi-Potion
HP: 450 AP: 11 Steal: Diamond Pin
MP: 60 Gil: 120 Morph: Guard Source
Attacks: Fang; Poison Breath; Claw; Horn.
Control: ??
Notes: Weak againts Cold.
Occurrence: Corel Area (east side); Corel Reactor;
Mt. Corel (west side).
Bahba Velamyu
LV: 23 EXP: 285 Win: Mute Mask
HP: 640 AP: 20 Steal: n/a
MP: 40 Gil: 280 Morph: Mute Mask
Attacks: Bonecutter; Jumping Cutter; Magic Cutter; Slow; Silence.
Control: Bonecutter; Jumping Cutter; Magic Cutter.
Occurrence: Nibel Area (mostly in forest).
Bandersnatch
LV: 30 EXP: 510 Win: Hi-Potion
HP: 860 AP: 40 Steal: n/a
MP: 100 Gil: 600 Morph: Ice Crystal
Attacks: Bite; (summon enemy’s allies).
Control: n/a.
Notes: Weak against Fire.
Occurrence: Icicle Area; Great Glacier; Frostbite Cave.
Bandit
LV: 17 EXP: 99 Win: Tent
HP: 360 AP: 10 Steal: X-Potion
MP: 0 Gil: 220 Morph: ??
Attacks: Hold-up (steal money); Mug (steal item/accessories).
Control: ??
Occurrence: Corel Prison.
Battery Cap
LV: 24 EXP: 270 Win: Eyedrop, Dazers
HP: 640 AP: 32 Steal: Dazers
MP: 58 Gil: 386 Morph: n/a
Attacks: Four Laser; Seed Shoot.
Control: n/a
Occurrence: Nibel Area.
Beachplug
LV: 16 EXP: 95 Win: Hi-Potion
HP: 200 AP: 10 Steal: n/a
MP: 100 Gil: 155 Morph: Turbo Ether
Attacks:
Control: Bite; [Big Guard]; Ice.
Occurrence: Corel Area; Gold Saucer Area; Gongaga Area.
Always by the shore.
Behemoth
LV: 45 EXP: 1500 Win: ??
HP: 7000 AP: 100 Steal: War Gong, Phoenix Down
MP: 400 Gil: 2200 Morph: n/a
Attacks: Claw; Flare; [????].
Control: n/a
Occurrence: Sector 8,Underground; [Battle Square].
Bizzare Bug
LV: 28 EXP: 420 Win: X-
