7777777777 7777777777 77777 77777 77777 77777
777 777 777 777 777 777 777 777
777 77 777 77 777 777 777 777
777 777 777 777 777 777
777 77 777 77 777 777 777 777
7777777 7777777 777 777 777 777
777 77 777 77 777 777 777 777
777 777 777 777 777 777
777 777 777 777 777 777
777 777 77777 777 777
77777 77777 777 77777 77777

=================
F I N A L F A N T A S Y V I I F A Q v 1 . 5
=================

FINAL FANTASY VII FAQ v1.5 (PART TWO)
for the Sony PlayStation (English version)
by Kao Megura

Unpublished work Copyright 1997-1998 Kao Megura

This FAQ is for private and personal use only. It can only be
reproduced electronically, and if placed on a web page or site, may be
altered as long as this disclaimer and the above copyright notice
appears in full. This FAQ is not to be used for profitable/promotional
purposes; this includes being used by publishers of magazines, guides,
books, etc. or being incorporated into magazines, etc. in ANY way.
This FAQ was created and is owned by me, Kao Megura .
All copyrights and trademarks are acknowledged that are not specifically
mentioned in this FAQ. Please give credit where it is due.

The Final Fantasy series is (c) Square Soft and (c) Sony Entertainment
of America.

This FAQ, and future revisions of it, can be found at:
=================
Kao Megura’s Home Page www.geocities.com/Tokyo/Pagoda/4610/
or kao.home.ml.org

————————————
TABLE OF CONTENTS – FF7 FAQ PART ONE
————————————

1. REVISION HISTORY
2. INTRODUCTION
3. DISC ONE WALKTHROUGH
3.1 makoro power plant
3.2 midgar city
3.3 avalanche base
3.4 mako reactor number 5
3.5 sector 5 slums
3.6 wall market
3.7 the sewers / train yard revisited
3.8 into the sky
3.9 shinra headquarters building
3.10 escape!
3.11 kalm town / chocobo farm
3.12 mythril mine / junon town
3.13 shinra cargo ship
3.14 costa del sol / new continent
3.15 gold saucer
3.16 gongaga town / cosmo canyon
3.17 return of sephiroth
3.18 the inventor
3.19 betrayal
3.20 the temple of the ancients
3.21 bone village / sleeping forest
3.22 forgotten capital / forgotten city

4. DISC TWO WALKTHROUGH
4.1 the cave
4.2 icicle inn
4.3 lost in the snow
4.4 the crater / whirlwind maze
4.5 junon town attacked!
4.6 where’s cloud? / north corel express
4.7 fort condor
4.8 inside cloud’s head
4.9 100 leagues under the sea
4.10 underwater adventure
4.11 cid’s rocket
4.12 forgotten capital revisited / midgar city under siege

5. DISC THREE WALKTHROUGH
5.1 northern crater

6. BONUS AREAS / THE WEAPONS
6.1 ancient forest
6.2 vincent’s waterfall
6.3 bonus materia locations
6.4 yuffie’s sub-quest

————————————
TABLE OF CONTENTS – FF7 FAQ PART TWO
————————————

7. APPENDIX
7.1 materia list
7.2 items and equipment
7.3 shopping list
7.4 monster list
7.5 game shark code list

8. ANSWERS TO THE MOST-ASKED QUESTIONS
9. SPECIAL THANKS

=================
7. APPENDIX
=================

=================—–
7.1 materia list
=================—–

This section lists each Materia and explains it’s abilities and other
information, listed alphabetically.

======================
SPELL MATERIA GREEN
======================

=================—
BARRIER spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Barrier 16 0 Rocket Town
Level 2 MBarrier 24 5000
Level 3 Reflect 30 15000
Level 4 Wall 58 30000
Level 5 — 45000

STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02
MAGIC DEF +01 MAXHP -05% MAX MP +05%

Barrier protects you from physical attacks, MBarrier does the same
in regards to magical attacks, and Reflect will bounce back a spell
cast on you. Note that two characters with Reflect can bounce a
spell back between them for a long time. Wall acts like Barrier
plus MBarrier.

=================—
COMET spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Comet 70 0 Forgotten Capital
Level 2 Comet 2 110 12000
Level 3 Demi 3 — 60000

STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02
MAGIC DEF +01 MAXHP -05% MAX MP +05%

When used, causes physical damage x4 to one target (Comet), or to four
targets (Comet 2). However, Comet 2’s damage is four times weaker
than that of Comet.

=================—
CONTAIN spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Freeze 82 0 Mideel, Disc 2
Level 2 Break 86 5000 Give Mimett
Level 3 Tornado 90 10000 greens to the
Level 4 Flare 100 15000 white chocobo and
Level 5 — 60000 scratch it’s ears

STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04
MAGIC DEF +02 MAXHP -10% MAXMP +10%

Causes Ice, Earth, Wind, or Fire-element damage x4. Freeze also has a
10% percent chance of causing ‘Paralyze’, Break can cause ‘Petrify’,
and Tornado can cause ‘Confusion’. This materia has a great secondary
use if used along with the Added Effect materia, allowing you to
attack and hit with these status conditions. It’s _especially_ good
if you use the Master Command trick (see below) as well.

=================—
DESTRUCT spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 DeBarrier 12 0 Fort Condor
Level 2 DeSpell 20 6000 (Shinra Mansion,
Level 3 Death 30 10000 Disc 1)
Level 4 — — 45000 Mideel, Disc 2-3

STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02
MAGIC DEF +01 MAXHP -05% MAX MP +05%

DeBarrier removes these special defenses: Barrier, MBarrier, Reflect,
Peerless, Wall. DeSpell removes the effects of indirect spells and
statuses: Regen, Haste, Slow, Stop, Resist, Death-Sentence (E. Skill).
Death instantly kills the target.

=================—
EARTH spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Quake 6 0 Kalm Town
Level 2 Quake 2 28 6000 Costa Del Sol
Level 3 Quake 3 68 22000
Level 4 — — 40000

STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%

When used, causes earth-element damage (x1…x3).

=================—
EXIT spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Escape 16 0 Rocket Town
Level 2 Remove 99 10000 (Disc 2-3 only)
Level 3 — — 30000

STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%

Escape allows you to flee a battle. Remove will instantly kill all
targets.

=================—
FIRE spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Fire 4 0 Wall Market
Level 2 Fire 2 22 2000 Costa Del Sol
Level 3 Fire 3 55 18000 Fort Condor
Level 4 — — 35000 Mideel
(Red 13)
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%

When used, causes fire-element damage (x1…x3).

=================—
FULLCURE spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 — — 0 Cosmo Canyon
Level 2 FullCure 99 3000 Disc 2-3, back
Level 3 — — 100000 of the Item Shop

STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04
MAGIC DEF +02 MAXHP -10% MAXMP +10%

Restores all lost HP.

=================—
GRAVITY spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Demi 14 0 Cosmo Canyon
Level 2 Demi 2 33 10000 (after you kill
Level 3 Demi 3 48 20000 Gi Nattak)
Level 4 — — 40000

STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%

When used, causes gravity-element damage (x1, x2, x2.5). Defenses
don’t prevent this spell from doing damage; it drains a foe’s current
HP by 1/4th, 1/2, or 3/4ths, respectively.

=================—
HEAL spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Poizona 3 0 Kalm Town
Level 2 Esuna 15 12000 Gongaga Village
Level 3 Resist 120 52000 Upper Junon
Level 4 — — 60000

STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%

Poizona heals the ‘Poison’ status, Esuna heals any bad status ailment,
and Resist prevents any bad status ailments. However, if you have any
ailments when it is cast, you can’t get rid of them! You can use this
to your advantage by (for example), poisoning an enemy, then casting
Resist on them so that they will stay poisoned.

=================—
ICE spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Ice 4 0 Wall Market
Level 2 Ice 2 22 2000 Costa Del Sol
Level 3 Ice 3 55 18000 Fort Condor
Level 4 — — 35000 Mideel
(Cloud)

STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%

When used, causes ice-element damage (x1…x3).

=================—
LIGHTNING spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Bolt 4 0 Wall Market
Level 2 Bolt 2 22 2000 Costa Del Sol
Level 3 Bolt 3 55 18000 Fort Condor
Level 4 — — 35000 Mideel
(Cloud)

STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%

When used, causes lightning-element damage (x1…x3).

=================—
MASTER MAGIC can find/buy at:
=================—
Level 0 Kalm Town (Disc 2/3 – trade the Earth Harp)
Cosmo Canyon (bring mastered versions of all
21 spell materia to the Huge Green Materia).

When equipped, you can cast any magic spell.

=================—
MYSTIFY spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Confu 18 0 Gongaga Village
Level 2 Berserk 28 12000 Cosmo Canyon
Level 3 — — 25000

STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%

Confu inflicts the ‘Confusion’ status (the enemy may attack
themselves). Berserk makes one character attack incessantly, but
their attack power increases (while their hit rate decreases).

=================—
POISON spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Bio 8 0 Kalm Town
Level 2 Bio 2 36 5000 Costa Del Sol
Level 3 Bio 3 80 20000 Shinra Building
Level 4 — — 38000 (in Floor 68)

STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%

When used, causes poison-element damage (x1…x3). It will continue
to damage an enemy each round after it’s intial casting, but will
cause a smaller amount of damage.

=================—
RESTORE spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Cure 5 0 Sector 5 Slums
Level 2 Cure 2 24 2500 Wall Market
Level 3 Regen 30 17000 Mideel, Ft.Condor
Level 4 Cure 3 64 24000 Costa Del Sol
Level 5 — — 40000 Mako Reactor #1

STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%

Recovers lost HP. Regen will slowly restore HP to a character as the
rounds progress, however, not much HP is restored per round.

=================—
REVIVE spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Life 34 0 Upper Junon
Level 2 Life 2 100 45000 Gongaga Village
Level 3 — — 55000 (Costa Del Sol,
Disc 2-3 only)
STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02
MAGIC DEF +01 MAXHP -05% MAX MP +05%

Life will revive one person with 1/4th their total HP. Life 2
revives them with full HP.

=================—
SEAL spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Sleepel 8 0 Upper Junon
Level 2 Silence 24 10000 (Costa Del Sol,
Level 3 — — 20000 Disc 2-3 only)

STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%

Sleepel makes a person fall asleep. Silence status (the target can’t
use enemy skills, summons, or magic spells).

=================—
SHIELD spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 — — 0 Northern Crater
Level 2 Shield 180 10000
Level 3 — — 100000

STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04
MAGIC DEF +02 MAXHP -10% MAXMP +10%

Causes the ‘Peerless’ status (aka pratically invincible).

=================—
TIME spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Haste 18 0 Gongaga Village
Level 2 Slow 20 8000 Rocket Town
Level 3 Stop 34 20000
Level 4 — — 42000

STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02
MAGIC DEF +01 MAXHP -05% MAX MP +05%

Haste will make your Time Bar increase faster. Slow has the exact
opposite effect. Stop freezes the Time Bar, so that the victim
never has a chance to do anything.

=================—
TRANSFORM spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 Mini 10 0 North Corel
Level 2 Toad 14 8000 Cosmo Canyon
Level 3 — — 24000 Gongaga Village
Mideel, Mt. Corel
(Cait Sith)
STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02%

Mini will shrink a target, causing their physical attacks to do only
1 point of damage. Toad turns an enemy into a frog, and in this
state, they are considerably weaker.

=================—
ULTIMA spell name: mp cost: ap needed: can find/buy at:
=================—
Level 1 — — 0 N. Corel, Disc 2
Level 2 Ultima 130 5000 Save the town, or
Level 3 — — 100000 at least get onto
the train
STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04
MAGIC DEF +02 MAXHP -10% MAXMP +10%

Causes heavy non-element damage to all foes. If you save Corel, you
get this for free, otherwise, you have to buy it for 50,000 gil. If
you don’t even get onto the Shinra train, you can’t get it.

======================
COMMAND MATERIA YELLOW
======================

=================—
DEATHBLOW command name: ap needed: can find/buy at:
=================—
Level 1 D.Blow 0 Fort Condor, Rocket Town
Level 2 — 40000 Jungle (near Gongaga)

Deathblow lets you perform an attack that will either miss or inflict
double damage (50% chance of it hitting). You can insure that it
hits by giving your character a weapon with high accuracy (Vincent’s
Shortbarrel has a 255 accuracy, which is the highest possible score.
He’ll never miss a Deathblow attempt!) +1 bonus to Luck when worn.

=================—
DOUBLE CUT command name: ap needed: can find/buy at:
=================—
Level 1 2x-cut 0 In the wrecked plane at
Level 2 4x-cut 100000 the bottom of the sea
Level 3 — 150000 (Gelnika).

2x-cut lets you attack one enemy twice. 4x-cut lets you attack four
times against randomly-picked foes. +2 bonus to Dexterity when worn.

=================—
ENEMY SKILL command name: can find/buy at:
=================—
Level 0 Enemy Skill Shinra Building (Floor 67), Upper Junon
(Respectable Inn), Forgotten Capital,
Chocobo Sage’s house (the green chocobo)

You can learn and use the skills of enemies. See the ‘Ansers to the
Most-Asked Questions’ section for a listing of Enemy Skills.

=================—
MANIPULATE command name: ap needed: can find/buy at:
=================—
Level 1 Manip. 0 Fort Condor, Rocket Town
Level 2 — 40000 (Disc 2-3 only)
(Cait Sith)
Control and command one enemy. The neat thing about this is that a
manipulated enemy has a Dexterity rating of zero, so even the
quickest enemy (like the cactus men in the Corel Prison or the other
type of cactus monsters on Cactaur Island), can be hit 100% of the
time.

=================—
MASTER COMMAND can find/buy at:
=================—
Level 0 Kalm Town (Disc 2/3 – trade the Earth Harp)
Cosmo Canyon (bring mastered versions of
Deathblow, Throw, Manipulate, Morph, Mime,
Sense, and Steal to the Huge Yellow Materia)

When equipped, you can use the same commands that you could use with
the materia listed above. There’s a slick little trick you can do
with this materia, though. Attach it to a Support Materia, then
equip a Command materia that can’t be supported (specifically,
Slash-All or Double Cut). You can now use non-spell related support
materia WITH either of these materia, allowing you to, for example,
use the Morph ability with Slash All, or use Mug with Double Cut.

=================—
MIME command name: ap needed: can find/buy at:
=================—
Level 1 Mime 0 Cave in the Wutai Area
Level 2 — 100000 beyond the mountains

Imitate the last action performed (recast spells, Limit Breaks, etc.)
This even includes miming a character who chose to defend! Note that
you can only mimic your own Limit Breaks. Very useful in that a
mimicked action costs no MP, etc.–it’s a free usage.

=================—
MORPH command name: ap needed: can find/buy at:
=================—
Level 1 Morph 0 Temple of the Ancients
Level 2 — 40000

Turn a killed enemy into an item. Your attack with this materia will
cause greatly reduced damage unless you’re using an Ultimate Weapon,
though.

=================—
SENSE command name: ap needed: can find/buy at:
=================—
Level 1 Sense 0 Kalm Town
Level 2 — 40000 Upper Junon
Wall Market Playground
Lets you see an enemy’s statistics. After looking at them with
Sense, you can always see their current / maximum HP amount
afterwards by pressing SELECT and highlighting that enemy.

=================—
SLASH-ALL command name: ap needed: can find/buy at:
=================—
Level 1 Slash-All 0 In the Ancient Forest
Level 2 Flash 100000
Level 3 — 150000

Slash-All will attack all enemies at once. Flash kills all enemies
that you are facing.

=================—
STEAL command name: ap needed: can find/buy at:
=================—
Level 1 Steal 0 Midgar City Sewers
Level 2 Mug 40000 Kalm Town
Level 3 — 50000

Steal can be used to swipe an item from an enemy. Mug lets you steal
and attack at the same time. +2 bonus to Dexterity when worn.

=================—
THROW command name: ap needed: can find/buy at:
=================—
Level 1 Throw 0 Fort Condor / Rocket
Level 2 Coin 45000 Town (Disc 2-3 only)
Level 3 — 60000 (Yuffie)

Throw lets you toss any weapon at an enemy excluding Red’s hairpins.
The damage done is the attack difference times 10. The Coin ability
lets you select how much Gil you want to toss at your enemy. Every
1000 coins inflict 100 points of damage, up to 9999 damage. +1 bonus
to Vitality when worn.

=================—
W-ITEM command name: ap needed: can find/buy at:
=================—
Level 1 W-Item 0 Midgar City (Disc 2); at
Level 2 — 250000 the end of the subway

With this materia, you can use two items in one turn. You can also
duplicate any item! The only requirement is that they have to be
usable in battle. To duplicate an item, select the one you want a
copy of, then select any other item. Cancel that item, then choose
another item, then cancel it, too. Every time you cancel the
second item, the one you chose initially increases by one!

=================—
W-MAGIC command name: ap needed: can find/buy at:
=================—
Level 1 W-Magic 0 Northern Crater; look
Level 2 — 250000 near the trees in the
area with the light

Cast two magic spells in one turn with this materia.

=================—
W-SUMMON command name: ap needed: can find/buy at:
=================—
Level 1 W-Summ. 0 Gold Saucer’s Battle
Level 2 — 250000 Square; buy for 65000 BP

Call two summoned allies in one turn with this materia.

======================
INDEPENDANT MATERIA PURPLE
======================

=================—
CHOCOBO LURE effect: ap needed: can find/buy at:
=================—
Level 1 1.0 0 Buy at the Chocobo Farm.
Level 2 1.5 3000 In Disc 2-3, you can
Level 3 2.0 10000 find it near the pen’s
Level 4 3.0 30000 righthand corner.

The chocobo encounter rate increases when you equip this materia.
You’ll get a +1 bonus to Luck when this materia is equipped.

=================—
COUNTER ATTACK effect: ap needed: can find/buy at:
=================—
Level 1 +20% 0 Mt. Nible (after you
Level 2 +40% 10000 destroy the Materia
Level 3 +60% 20000 Keeper).
Level 4 +80% 50000 Gold Saucer’s Chocobo
Level 5 +100% 100000 Square.

If attacked, the person wearing this will counterattack a certain
amount of the time. You can counterattack once for every Counter
Attack materia you have equipped.

=================—
COVER effect: ap needed: can find/buy at:
=================—
Level 1 +20% 0 Wall Market, Sector 6
Level 2 +40% 2000 Slums (the garden).
Level 3 +60% 10000
Level 4 +80% 25000
Level 5 +100% 40000

When an ally is attacked, the person wearing this materia will guard
them from attack a certain amount of the time, specified above.
You’ll get a +1 bonus to Vitality when this materia is equipped.

=================—
ENEMY AWAY effect: ap needed: can find/buy at:
=================—
Level 1 1/2 0 Gold Saucer’s Chocobo
Level 2 1/4 8000 Square.
Level 3 — 50000

The enemy encounter rate drops when you equip this materia.
You’ll get a +1 bonus to Luck when this materia is equipped.

=================—
ENEMY LURE effect: ap needed: can find/buy at:
=================—
Level 1 1.5 0 Gold Saucer’s Battle
Level 2 2.0 8000 Square.
Level 3 — 50000

The enemy encounter rate increases when you equip this materia.
You’ll get a -1 deficiency to Luck when this materia is equipped.

=================—
EXP. PLUS effect: ap needed: can find/buy at:
=================—
Level 1 x1.5 0 Gold Saucer’s Wonder
Level 2 x2.0 60000 Square.
Level 3 — 150000

You’ll earn more exp. after winning a battle when this materia is worn.
You’ll get a +1 bonus to Luck when this materia is equipped.

=================—
GIL PLUS effect: ap needed: can find/buy at:
=================—
Level 1 x1.5 0 Gold Saucer’s Wonder
Level 2 x2.0 80000 Square.
Level 3 — 150000

You’ll earn more gil after winning a battle when this materia is worn.
You’ll get a +1 bonus to Luck when this materia is equipped.

=================—
HP PLUS effect: ap needed: can find/buy at:
=================—
Level 1 +10% 0 Cosmo Canyon
Level 2 +20% 10000 Mideel Village
Level 3 +30% 20000
Level 4 +40% 30000
Level 5 +50% 50000

Your maximum HP amount increases when this materia is worn.

=================—
HP< ->MP effect: ap needed: can find/buy at:
=================—
Level 1 — 0 Cave in the desert
Level 2 — 80000 near Mt. Corel

When worn, you maximum HP and MP scores are switched.

=================—
LONG RANGE effect: ap needed: can find/buy at:
=================—
Level 1 — 0 Mythril Mine, on the
Level 2 — 80000 ledge above the vine.

When worn, you can attack from the back row with no penalty. You can
also attack out-of-reach enemies (usually the flying sort), with
close-range weapons. This materia will affect all ‘target’ materia
as well, allowing you to Morph or Steal from normally out of range
enemies, for example.

=================—
LUCK PLUS effect: ap needed: can find/buy at:
=================—
Level 1 +10% 0 Temple of the Ancients
Level 2 +20% 15000
Level 3 +30% 30000
Level 4 +40% 60000
Level 5 +50% 100000

Your Luck score increases when this materia is worn.

=================—
MAGIC PLUS effect: ap needed: can find/buy at:
=================—
Level 1 +10% 0 Cave beyond the
Level 2 +20% 10000 Forgotten Capital.
Level 3 +30% 20000 Search near the bottom
Level 4 +40% 30000 of the long ladder.
Level 5 +50% 50000

Your Magic score increases when this materia is worn.

=================—
MEGA ALL effect: ap needed: can find/buy at:
=================—
Level 1 — 0 In the Northern Crater.
Level 2 — 10000 Press O while jumping
Level 3 — 50000 between levels to grab
Level 4 — 80000 the floating materia
Level 5 — 160000 from the Lifestream.

When worn, any command usable in battle affects all targets. This
includes Attack, which will become Slash-All.

=================—
MP PLUS effect: ap needed: can find/buy at:
=================—
Level 1 +10% 0 Cosmo Canyon
Level 2 +20% 10000 Mideel Village
Level 3 +30% 20000
Level 4 +40% 30000
Level 5 +50% 50000

Your maximum MP amount increases when this materia is worn.

=================—
PRE-EMPTIVE effect: ap needed: can find/buy at:
=================—
Level 1 +6% 0 Gold Saucer’s Battle
Level 2 +12% 8000 Square.
Level 3 +24% 20000
Level 4 +36% 40000
Level 5 +48% 80000

The person wearing this has a higher chance of attacking first during
a battle. You’ll get a +2 bonus to Speed when this materia is
equipped.

=================—
SPEED PLUS effect: ap needed: can find/buy at:
=================—
Level 1 +10% 0 Gold Saucer’s Battle
Level 2 +20% 15000 Square.
Level 3 +30% 30000
Level 4 +40% 60000
Level 5 +50% 100000

Your Speed score increases when this materia is worn.

=================—
UNDERWATER effect: ap needed: can find/buy at:
=================—
Level 1 — 0 Kalm Town (trade the
Guide Book for it).
Negates the 20-minute time limit when fighting the Emerald Weapon.
You can get as many of these as you want (as long as you have Guide
Books), and since you can store an infinite number of AP on this
materia, it’s really handy to sell for money or to give to characters
who benefit from having high AP amounts (like Barret and his Missing
Score weapon).

======================
SUPPORT MATERIA BLUE
======================

Note that the DOUBLE CUT and SLASH-ALL materia cannot be supported
unless you use my trusty Master Command trick (see the Master Command
materia entry for more info.)

=================—
ADDED CUT effect: ap needed: can find/buy at:
=================—
Level 1 — 0 Great Glacier; look on
Level 2 — 200000 the 2nd screen of the
northern ‘switching
crossroads’ path.
After using the materia that this is combined with, your character
will make a single physical attack against the enemy targeted by
the previous materia use (a random target is chosen if the materia
affected a random or all targets). Don’t link this to a materia you
can use on your allies, or you’ll attack them. Can support any magic,
command, or summon materia.

=================—
ADDED EFFECT effect: ap needed: can find/buy at:
=================—
Level 1 — 0 Cosmo Canyon, in the
Level 2 — 100000 Gi Tribe cave.

If this materia and the materia it is connected to are attached to
your weapon, any attack you make can inflict the ailment of the
attached materia (i.e. equip Poison, and when you attack an enemy,
you may be able to poison them). If both materia are attached to
your armor, you are protected from the status ailment that materia
can inflict (using the previous example, you’d be immune to poisonous
attacks). Can support Mystify, Poison, Seal, Time, Transform,
Destruct, Contain, Choco/Mog, Hades, and Odin.

=================—
ALL effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 Sector 7 Slums
Level 2 2 times 1500 Shinra Building (Fl. 68)
Level 3 3 times 6000 Cargo Ship / Mt. Nibel
Level 4 4 times 18000 Great Glacier
Level 5 5 times 35000 Fort Condor (Disc 2-3)

You can change the range of the attached materia so that it affects
all targets instead of one. The tradeoff is that the power of that
materia decreases. You can make sure to only target one enemy by
pressing R1 when targetting the attached materia. This materia works
outside of battle, too. Can support Restore, Heal (Poizona/Esuna),
Fire, Ice, Lightning, Earth, Poison, Gravity, Seal, Mystify, Time,
Barrier, Destruct, and FullCure.

=================—
COUNTER effect: ap needed: can find/buy at:
=================—
Level 1 +30% 0 Northern Crater. Look
Level 2 +40% 40000 for it in the area with
Level 3 +60% 80000 trees and the patch of
Level 4 +80% 120000 shiny light.
Level 5 +100% 200000

Wearing this will make your character counterattack with the attached
materia. Can support any command materia except Enemy Skill and
Master Command.

=================—
ELEMENTAL effect: ap needed: can find/buy at:
=================—
Level 1 Halved * 0 Shinra Building, Fl. 62
Level 2 No Damage * 10000 Mt. Corel
Level 3 Absorbed HP * 40000 Nibelheim (Tifa’s piano)
Level 4 — 80000

This works just like the ‘Added Effect’ materia, but it effects
elemental damage types. Equip it to your weapon along with a materia
and you can attack and cause elemental damage. Equip it to your armor
and you are defended from that sort of element. Can support Fire,
Ice, Lightning, Earth, Poison, Gravity, Choco/Mog, Ifrit, Shiva,
Ramuh, Titan, Leviathan, Phoenix, Alexander, Bahamut, Neo-Bahamut,
Bahamut Zero.

* These apply to armor only. The element will do half damage to you,
then no damage at level 2, and at level 3, you will gain back HP
equal to the damage that would have been inflicted by that element
attack.

=================—
FINAL ATTACK effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 Win Dio’s special battle
Level 2 2 times 20000 at the Gold Saucer’s
Level 3 3 times 40000 Battle Square
Level 4 4 times 80000
Level 5 5 times 160000

When an ally wearing this is killed, they will use the connected
materia before dying. The power of the materia will always be the
strongest one available. This materia can only be used so many
times per battle. Note that it doesn’t always work, either. A
smart tactic is to attach this to the Revive or Phoenix materia so
that you’ll be protected from dying. Works with any materia!

=================—
HP ABSORB effect: ap needed: can find/buy at:
=================—
Level 1 — 0 Northern Crater
Level 2 — 100000

If the connected materia can inflict damage on an enemy, 1/10th of
that damage is given back to you in the form of HPs. Can support
Fire, Ice, Lightning, Earth, Poison, Gravity, Meteorite, Contain,
Ultima, Steal (Mug), Deathblow, Manipulate, Morph, Throw, Slash-All,
Double Cut, Master Command, Mimic (if you mimicked something that did
damage), W-Summon, W-Magic (using one of the abovementioned spells),
or any summon materia.

=================—
MAGIC COUNTER effect: ap needed: can find/buy at:
=================—
Level 1 +30% 0 Gold Saucer’s Chocobo
Level 2 +40% 40000 Square.
Level 3 +60% 80000
Level 4 +80% 160000
Level 5 +100% 300000

Wearing this will make your character counterattack with the attached
materia, always casting the best possible spell level available. Can
support any magic or summon materia.

=================—
MP ABSORB effect: ap needed: can find/buy at:
=================—
Level 1 — 0 Wutai (you must complete
Level 2 — 100000 Yuffie’s quest first).

If the connected materia can inflict damage on an enemy, 1/10th of
that damage is given back to you in the form of MPs. Can support
Fire, Ice, Lightning, Earth, Poison, Gravity, Meteorite, Contain,
Ultima, Steal (Mug), Deathblow, Manipulate, Morph, Throw, Slash-All,
Double Cut, Master Command, Mimic (if you mimicked something that did
damage), W-Summon, W-Magic (using one of the abovementioned spells),
or any summon materia.

=================—
MP TURBO effect: ap needed: can find/buy at:
=================—
Level 1 +10% 0 Temple of the Ancients
Level 2 +20% 10000
Level 3 +30% 30000
Level 4 +40% 60000
Level 5 +50% 120000

When attached to a materia, the standard MP cost increases. However,
that spell becomes more effective by a certain percentage as well.
Can support any Magic or Summon materia, and the Enemy Skill materia.

=================—
QUADRA MAGIC effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 In the cave at the end
Level 2 2 times 40000 of the chain of
Level 3 3 times 80000 penninsulas near Mideel
Level 4 4 times 120000
Level 5 5 times 200000

When you cast any spell, summon, or enemy skill, it will be cast four
times in succession with no increase in MP cost. However, you cannot
pick your targets for the successive castings, and the effectiveness
of the spell, skill, or summon drops by 2/5ths. Can support any
Magic and Summon materia (except Knights of the Round), and the Enemy
Skill materia.

=================—
SNEAK ATTACK effect: ap needed: can find/buy at:
=================—
Level 1 +20% 0 Gold Saucer’s Chocobo
Level 2 +35% 20000 Square.
Level 3 +50% 60000
Level 4 +65% 100000
Level 5 +80% 150000

When worn, the person with this materia equipped has a percent chance
of stepping forward before the first round has begun and using the
attached materia. This effect functions regardless of Pre-Emptive
or Ambush-style battles. The target of the attached materia is
always chosen at random, and the CPU will always make your character
use the best ability he has (Coin instead of Throw, Cure 3 instead of
Cure 2, etc.) Note that there is a direct relation between your
Dexterity level and the success rate of this materia. Wearing a
Speed Plus materia, or an accessory that increases Dexterity, will
make this materia more effective. Can support any spell, command, or
summon materia, excluding anything that causes the ‘Slash-All’ effect.

=================—
STEAL AS WELL effect: ap needed: can find/buy at:
=================—
Level 1 — 0 Wutai. Beyond the fire
Level 2 — 200000 pits in the Dachao area.

After using the materia that this is combined with, your character
will make one Steal attempt against the enemy the previous materia
targeted (it works like ‘Added Cut’). Can support any magic, command,
or summon materia.

======================
SUMMON MATERIA RED
======================

=================—
ALEXANDER effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 In the Great Glacier,
Level 2 2 times 25000 touch the hot springs,
Level 3 3 times 65000 then meet the person in
Level 4 4 times 100000 the cave east of the
Level 5 5 times 150000 rotating snowfield.

STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05%

This summons costs 120 MP. It will cause “Judgment”, which inflicts
holy-based damage.

=================—
BAHAMUT effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 Temple of the Ancients;
Level 2 2 times 20000 after killing the Red
Level 3 3 times 50000 Dragon.
Level 4 4 times 80000
Level 5 5 times 120000

STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05%

This summons costs 100 MP. It will cause “Mega Flare”, which
inflicts non-element damage.

=================—
BAHAMUT ZERO effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 Cosmo Canyon; take
Level 2 2 times 35000 Bahamut and Neo Bahamut
Level 3 3 times 120000 to the Huge Blue Materia
Level 4 4 times 150000 in the observatory.
Level 5 5 times 250000

STATUS CHANGES: MAGIC +04 MDEF +04 MAXHP -10% MAXMP +15%

This summons costs 180 MP. It will cause “Tera Flare”, which inflicts
an immense amount of non-element damage.

=================—
CHOCO/MOG effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 Listen to the chocobos
Level 2 2 times 2000 sing at the Chocobo Farm
Level 3 3 times 14000
Level 4 4 times 25000
Level 5 5 times 35000

STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02%

This summons costs 14 MP. It will cause “DeathBlow!!”, which inflicts
wind-based damage and may also cause paralysis (10% chance). There
is a 1-in-16 chance that you’ll summon “Fat-Chocobo” instead, which
causes a stronger physical attack against all enemies.

=================—
HADES effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 In the wrecked plane
Level 2 2 times 35000 below the sea (Gelnika).
Level 3 3 times 120000 Look near the broken
Level 4 4 times 150000 helicopter.
Level 5 5 times 250000

STATUS CHANGES: MAGIC +04 MDEF +04 MAXHP -10% MAXMP +15%

This summons costs 150 MP. It will cause “Black Cauldron” which
randomly inflicts Confuse, Frog, Minimu, Paralyze, Silence, Sleep,
and Slow, in addition to causing non-element damage.

=================—
IFRIT effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 On the Cargo Ship after
Level 2 2 times 5000 killing Jenova*Birth.
Level 3 3 times 20000
Level 4 4 times 35000
Level 5 5 times 60000

STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02%

This summons costs 34 MP. It will cause “Hellfire”, which inflicts
fire-based damage.

=================—
KJATA effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 In the Sleeping Forest;
Level 2 2 times 22000 search the second screen
Level 3 3 times 60000 for a floating materia.
Level 4 4 times 90000
Level 5 5 times 140000

STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05%

This summons costs 110 MP. It will cause “Tetra-Disaster”, which
inflicts fire, ice, and lightning-based damage. (YES!! Only three
types of elemental damage, _regardless_ of the earth-shaking stomp
at the end!)

=================—
KNIGHTS OF THE ROUND effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 Use a gold
Level 2 2 times 50000 chocobo to get to
Level 3 3 times 200000 Round Island to
Level 4 4 times 300000 the northwest (it
Level 5 5 times 500000 doesn’t appear on
the world map).

STATUS CHANGES: MAGIC +08 MDEF +08 MAXHP -10% MAXMP +20%

This summons costs 250 MP. It will cause “Ultimate End”, which
causes various types of elemental-based damage.

=================—
LEVIATHAN effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 Have Yuffie beat Godo
Level 2 2 times 18000 atop the Pagoda at Wutai
Level 3 3 times 38000 and he’ll give you this.
Level 4 4 times 70000
Level 5 5 times 100000

STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05%

This summons costs 78 MP. It will cause “Tidal Wave”, which inflicts
water-based damage.

=================—
MASTER SUMMON can find/buy at:
=================—
Level 0 Kalm Town (Disc 2/3 – trade the Earth Harp)
Cosmo Canyon (bring mastered versions of all
16 materia to the Huge Red Materia).

When equipped, you can summon any summoned monster an infinite
number of times per round.

=================—
NEO BAHAMUT effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 In the Whirlwind Maze,
Level 2 2 times 30000 search the bottom of the
Level 3 3 times 80000 screen in the area with
Level 4 4 times 140000 the first Save Point.
Level 5 5 times 200000

STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05%

This summons costs 140 MP. It will cause “Giga Flare”, which inflicts
a large amount of non-element damage.

=================—
ODIN effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 Open the locked safe in
Level 2 2 times 16000 Nibelheim and defeat
Level 3 3 times 32000 the monster inside.
Level 4 4 times 65000
Level 5 5 times 80000

STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05%

This summons costs 80 MP. It will cause “Steel-Bladed Sword”, which
is an instant-kill attack. Against enemies that cannot be killed
instantly, the “Gunge Lance” attack will be used instead, which
causes non-element damage.

=================—
PHOENIX effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 Win the Fort Condor
Level 2 2 times 28000 Huge Materia Quest in
Level 3 3 times 70000 Disc 2.
Level 4 4 times 120000
Level 5 5 times 800000

STATUS CHANGES: MAGIC +02 MDEF +02 MAXHP -10% MAXMP +10%

This summons costs 180 MP. It will cause “Phoenix Flame”, which
inflicts a large amount of fire based damage _and_ revives all dead
allies with full HP.

=================—
RAMUH effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 In the chocobo jockeys’
Level 2 2 times 10000 room in the Golden
Level 3 3 times 25000 Saucer.
Level 4 4 times 50000
Level 5 5 times 70000

STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02%

This summons costs 40 MP. It will cause “Judgment Bolt”, which
inflicts lightning-based damage.

=================—
SHIVA effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 Save Priscilla in Junon
Level 2 2 times 4000 and you’ll get this
Level 3 3 times 15000
Level 4 4 times 30000
Level 5 5 times 50000

STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02%

This summons costs 32 MP. It will cause “Diamond Dust”, which
inflicts ice-based damage.

=================—
TITAN effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 Search the right side of
Level 2 2 times 15000 the Meltdown Reactor
Level 3 3 times 30000 after Tseng and Scarlett
Level 4 4 times 60000 leave.
Level 5 5 times 80000

STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02%

This summons costs 46 MP. It will cause “Anger of the Land”, which
inflicts earth-based damage.

=================—
TYPOON effect: ap needed: can find/buy at:
=================—
Level 1 1 time 0 It’s lying on a large
Level 2 2 times 35000 tree branch in the
Level 3 3 times 120000 Ancient Forest.
Level 4 4 times 150000
Level 5 5 times 250000

STATUS CHANGES: MAGIC +04 MDEF +04 MAXHP -10% MAXMP +15%

This summons costs 160 MP. It will cause “Disintergration”, which
is an instant-kill attack. Survivors are hit for non-element damage.

=================—–
7.2 items and equipment
=================—–

This section contains a list of all the items, weapons, bracelets, and
accessories in the game.

=================—–
ITEM NAME RANGE EFFECT WHEN USED
=================—–

Potion 1 Restores 100 HP
Hi-Potion 1 Restores 500 HP
X-Potion 1 Restores all lost HP
Ether 1 Restores 100 MP
Turbo Ether 1 Restores all lost MP
Elixir 1 Restores all lost HP/MP
Megalixir A Restores all lost HP/MP
Phoenix Down 1 Revive with 1/10th HP
Antidote 1 Cures ‘Poison’ status
Soft 1 Cures ‘Petrify’ status
Maiden’s Kiss 1 Cures ‘Toad’ status
Cornucopia 1 Cures ‘Minimum’ status
Echo Screen 1 Cures ‘Sleepel’ status
Hyper 1 Causes ‘Fury’ status, cures ‘Sadness’ status
Tranquilizer 1 Causes ‘Sadness’ status, cures ‘Fury’ status
Remedy 1 Cures any status ailment
Smoke Bomb A Escape from battle if used on allies / enemies
Speed Drink 1 Casts ‘Haste’
Hero Drink 1 Casts ‘Mighty Guard’
Vaccine 1 Prevents status ailments
Grenade 1 Minor special damage
Shrapnel 1 Medium fire damage
Right arm 1 Heavy special damage
Hourglass A Casts ‘Stop’
Kiss of Death A Same effect as ‘All Over’
Spider Web A Casts ‘Slow’
Dream Powder A Casts ‘Sleepel’
Mute Mask A Casts ‘Silence’
War Gong A Casts ‘Berserk’
Loco weed A Casts ‘Confuse’
Fire Fang A Casts ‘Fire 2′
Fire Veil A Casts ‘Fire 3′
Antarctic Wind A Casts ‘Ice 2′
Ice Crystal A Casts ‘Ice 3′
Bolt Plume A Casts ‘Bolt 2′
Swift Bolt A Casts ‘Bolt 3′
Earth Drum A Casts ‘Quake 2′
Earth Mallet A Casts ‘Quake 3′
Hazardous Waste A Casts ‘Bio 2′
M-Tentacles A Casts ‘Bio 3′
Stardust A Casts ‘Comet 2′
Vampire Fang 1 Gain HP stolen from target
Ghost Hand 1 Gain MP stolen from target
Vagyrisk Claw 1 Causes ‘Petrify’
Light Curtain A Casts ‘Barrier’
Lunar Curtain A Casts ‘MBarrier’
Mirror A Casts ‘Reflect’
Holy Torch A Casts ‘Dispel’
Bird Feather A Inflicts Wind damage
Dragon Scales A Casts ‘Aqua Breath’
Imapler 1 Casts ‘Toad’
Shrivel A Casts ‘Minimum’
Eye drop 1 Cures ‘Dark’ status
Molotov 1 Causes fire damage
S-mine 1 Medium special damage
8inch Cannon 1 Heavy special damage
Graviball 1 Casts ‘Demi’
T/S Bomb 1 Casts ‘Demi 2′
Ink 1 Causes ‘Dark’
Dazers 1 Causes ‘Paralysis’
Dragon Fang A Causes lightning damage
Cauldron 1 Casts ‘Smelly Breath’
Sylkis Greens C Speed Plus, Stamina, and Appearance Up
Reagan Greens C Stamina Up
Mimett Greens C (no effect)*
Cureil Greens C Stamina Up
Pahsana Greens C Appearance Up
Tantal Greens C Stamina and Appearance Up
Krakka Greens C Appearance Up
Gysahl Greens C Stamina Up
Tent A Restores all HP/MP (Save Point or World Map)
Power Source 1 ‘Power’ up by one point
Guard Source 1 ‘Guard’ up by one point
Magic Source 1 ‘Magic’ up by one point
Mind Source 1 ‘Mind’ up by one point
Speed Source 1 ‘Speed’ up by one point
Luck Source 1 ‘Luck’ up by one point
Zeio Nut – Used to breed chocobos
Carob Nut – Used to breed chocobos
Porov Nut – Used to breed chocobos
Pram Nut – Used to breed chocobos
Lasan Nut – Used to breed chocobos
Saraha Nut – Used to breed chocobos
Luchile Nut – Used to breed chocobos
Pipio Nut – Used to breed chocobos
Battery – Used in Midgar, Disc One
Tissue – (no purpose)
OmniSlash M Lv.4 Limit Break – Cloud
Catastrophe M Lv.4 Limit Break – Barret
Final Heaven M Lv.4 Limit Break – Tifa
Great Gospel M Lv.4 Limit Break – Aeris
Cosmo Memory M Lv.4 Limit Break – Red 13
All Creation M Lv.4 Limit Break – Yuffie
Chaos M Lv.4 Limit Break – Vincent
Highwind M Lv.4 Limit Break – Cid
1/35 soldier – Part of a set of twelve.
Can be used during Fort Condor battles (?)
Super Sweeper – (no purpose)
Masamune Blade – (no purpose)
Save Crystal – Make a Save Point once in the Northern Crater
Fight Diary – (no purpose)
Autograph – (no purpose)
Gambler – (no purpose)
Earth Harp – Trade for the Master Materias
Desert Rose – Trade for the Gold Chocobo
Guide Book – Trade for the Underwater Materia

1 = Affects one target only.
A = Affects all targets (all allies or all enemies).
C = Only Affects chocobos that you’ve captured in Disc 2 or 3.
If used in battle, these items restore 100 HP to the target.
M = This is the manual required for a character to learn his or
her 4th Level (also called Ultimate) Limit Break.
* = This item has no effect when used on Chocobos, but it can be used
to get the Contain materia and can be used in conjunction with a
Enemy Skills materia to learn the Enemy Skill ‘Chocobuckle’.

=================—–
WEAPON NAME ATK. HIT. HOLDERS AP
=================—–

ATK. = the attack power of this weapon.
HIT. = the hit rating of this weapon.
HOLDERS = If materia can be equipped to this weapon.
(c – connected slots, s – single slots)
AP = If materia attached to this weapon earn more AP per battle.

CLOUD – SWORDS =================

Buster Sword 18 96 2c
Mythril Saber 23 98 2c/1s
Hardedge 32 98 2c/2s
Butterfly Edge 39 100 4c
Enhance Sword 43 107 8c
Organics 62 103 4c/2s
Crystal Sword 76 105 6c
Force Stealer 36 100 3s APx2
Rune Blade 40 108 4s APx2
Murasame 51 100 4c/1s
Nail Bat 70 100 none
Yukiyoshi 56 100 2s
Apocalypse 88 110 3s APx3
Heaven’s Cloud 93 100 6s
Ragnarok 97 105 6c
Ultima Weapon 100 110 8c APx0

TIFA – GLOVES =================_

Leather Glove 13 99 1s
Metal Knuckle 18 102 2c
Mythril Claw 24 106 2c/1s
Grand Glove 31 110 2c/2s
Tiger Fang 38 110 4c
Dimond Knuckle 51 112 4c/1s
Dragon Claw 62 114 4c/2s
Crystal Glove 75 115 6c
Motor Drive 27 106 3s APx2
Platinum Fist 30 108 4s APx2
Kaiser Knuckle 44 110 2c/6s
Work Glove 68 114 none
Powersoul 28 106 4s APx2
Master Fist 38 108 6s
God’s Hand 86 255 4c
Premium Heart 99 112 8c APx0

– The Powersoul will power-up when Tifa is in critical condition
(i.e. near death).
– The Master Fist will power-up when Tifa is suffering from a status
ailment.

BARRET – CANNONS =================____

Gatling Gun 14 97 1s
Assault Gun 17 98 2c
Cannon Ball 23 98 2c/1s
Atomic Scissorss 32 99 2c/2s
Heavy Vulcan 39 100 4c
Chainsaw 52 100 4c/1s
Microlaser 63 101 4c/2s
A*M Cannon 77 103 6c
W Machine Gun 30 100 3s APx2
Drill Arm 37 97 4s APx2
Solid Bazooka 61 100 8c
Rocket Punch 62 110 none
Enemy Launcher 35 100 2c/3s
Pile Banger 90 80 6c APx0
Max Ray 97 98 6c
Missing Score 98 108 8c APx0

– The Gatling Gun, Assault Gun, Cannon Ball, Heavy Vulcan, Microlaser,
A.M Cannon, W Machine Gun, Solid Bazooka, Enemy Launcher,
Max Ray, and Missing Score are all projectile weapons. They will
cause the same amount of damage whether Barret is in the front or
back row.

RED 13 – COMBS =================

Mythril Clip 24 100 2c/1s
Diamond Pin 33 102 2c/2s
Silver Barrette 40 110 4c
Gold Barrette 50 104 4c/1s
Adaman Clip 60 106 4c/2s
Crystal Comb 76 108 6c
Magic Comb 37 100 3s APx2
Plus Barrette 39 104 4s APx2
Centclip 58 108 8s
Hairpin 57 120 none
Seraph Comb 68 110 4s
Behimoth Horn 91 75 6s
Spring Gun Clip 87 100 6c
Limited Moon 93 114 8c APx0

– The Hairpin will hit for the same amount of damage whether Red 13 is
in the front or the back row during battles.

AERIS – RODS =================_

Guard Stick 12 99 1s
Mythril Rod 16 100 2c
Full Metal Staff 22 100 2c/1s
Striking Staff 32 100 2c/2s
Prism Staff 40 105 4c
Aurora Rod 51 110 4c/1s
Wizard Staff 28 100 3s APx2
Wizer Staff 33 100 4s APx2
Fairy Tale 37 103 7s
Umbrella 58 118 none
Princess Guard 52 111 6c/1s

– The Princess Guard (should) power-up when protecting an ally. (NSS)

CID – POLEARMS =================

Spear 44 97 2c/2s
Slash Lance 56 98 4c/1s
Trident 60 105 6s
Mast Axe 64 99 4c/2s
Partisan 78 100 6c
Viper Halberd 58 102 4s APx2
Javelin 62 104 4c/1s APx2
Grow Lance 78 102 6c
Mop 68 118 none
Dragoon Lance 66 100 8s
Scimitar 86 102 2c APx3
Flayer 100 100 6s
Spirit Lance 92 112 4c
Venus Gospel 97 103 8c APx0

YUFFIE – SHURIKEN =================___

4-point Shuriken 23 100 2c/1s
Boomerang 30 101 2c/2s
Pinwheel 37 104 4c
Razor Ring 49 105 4c/1s
Hawk Eye 61 107 4c/2s
Crystal Cross 74 110 6c
Wind Slash 30 103 3s APx2
Twin Viper 36 108 4s APx2
Spiral Shuriken 68 110 2c/6s
Superball 68 120 none
Magic Shuriken 64 113 3s
Rising Sun 68 108 4c APx2
Oritsuru 90 116 4c/4s
Conformer 96 112 8c APx0

– Yuffie will always strike for the same amount of damage whether she
is in the front or back row since she uses projectile weapons.

CAIT SITH – M-PHONES =================____________

Yellow M-phone 36 100 2c/2s
Green M-phone 41 100 4c
Blue M-phone 48 100 4c/1s
Red M-phone 60 100 4c/2s
Crystal M-phone 74 100 6c
White M-phone 35 102 3s APx2
Black M-phone 31 104 4s APx2
Silver M-phone 28 106 8s
Trumpet Shell 68 118 none
Gold M-phone 58 103 8c
Battle Trumpet 95 95 6c APx0
Starlight Phone 88 102 8c
HP Shout 95 110 8c APx0

VINCENT – GUNS =================

Quicksilver 38 110 2c/2s
Shotgun 48 112 4c
Shortbarrel 51 118 4c/1s
Lariat 64 120 4c/2s
Winchester 73 120 6c
Peacemaker 38 118 2c/1s APx2
Buntline 48 124 4c APx2
Long Barrel R 66 255 8c
Silver Rifle 62 120 none
Sniper CR 42 255 4c
Supershot ST 97 120 6c APx0
Outsider 80 120 4c/4s
Death Penalty 99 115 8c APx0

– Vincent will always strike for the same amount of damage whether he
is in the front or back row since he uses projectile weapons.

SEPHIROTH – KATANA =================__

Masamune 99 255 6c

– The materia description acts as if this item has no holders. You can
only get this weapon by using the Item Select GS code (look elsewhere
in the FAQ for details). It appears with a handgun icon, as if it
were a weapon for Vincent, but he cannot equip it. Equipping it on
Sephiroth is kinda useless since he already has one.

=================—–
BRACELET NAME DEF EVD MDF MEV HOLDERS AP
=================—–

DEF = the defense power of this bracelet.
EVD = the evade rating of this bracelet.
MDF = the magic defense rating of this bracelet.
MEV = the magic evade rating of this bracelet.
HOLDERS = If materia can be equipped to this bracelet
(c – connected slots, s – single slots)
AP = If materia attached to this bracelet earn more AP per battle.

Bronze Bangle 8 0 0 0 none
Iron Bangle 10 0 2 0 1s
Titan Bangle 14 2 4 0 2s
Mythril Armlet 18 3 8 0 2c
Carbon Bangle 27 3 14 0 2c/1s
Silver Armlet 34 4 22 0 2c/2s
Gold Armlet 46 4 28 0 4c
Diamond Bangle 57 6 37 0 4c/1s
Crystal Bangle 70 8 45 1 6c
Platinum Bangle 20 0 12 0 2s APx2
Rune Armlet 43 5 24 0 4s APx2
Edincoat 50 0 33 0 7s
Wizard Bracelet 6 3 85 3 8c
Adaman Bangle 93 0 23 0 2c
Gigas Armlet 59 0 0 0 4c/1s APx0
Imperial Guard 82 0 74 0 6c
Aegis Armlet 55 15 86 50 4c
Fourth Brace 74 3 100 3 4c/1s
Warrior Bangle 96 0 21 0 4c APx0
Shinra Beta 30 0 0 0 2c/2s
Shinra Alpha 77 0 34 0 6c
Four Slots 12 0 10 0 4s
Fire Bracelet 72 8 52 3 4c
Aurora Armlet 76 8 54 3 4c
Bolt Bracelet 74 8 55 3 4c
Dragon Armlet 58 3 47 2 6c
Minerva Band 60 8 57 0 6c
Escort Guard 62 5 55 0 6c
Mystile 65 50 72 60 6c
Zeidrich 100 15 98 18 none
Precious Watch 0 0 0 0 8s
Choco Bracelet 35 10 38 10 4s

Fire Armlet – Absorb fire-based attacks.
Aurora Armlet – Absorb Ice-based attacks.
Bolt Armlet – Absorb lighting-based attacks.
Dragon Armlet – Half damage from fire, Ice, and lightning-
based attacks.
Escort Guard – No damage from lighting, earth, water, or
poison-based attacks. Can only be worn by
men (this includes Cait and Red 13).
Ziedrich – Half damage from every damage type.
Chocobracelet – Speed Plus increases by 30 points when worn.
Minerva Band – Can only be worn by women (Aeris, Tifa,
or Yuffie).

=================—–
ACCESSORY NAME EFFECT WHEN WORN
=================—–

Power Wrist Power goes up by 10
Protect Vest Strength goes up by 10
Earring Magic goes up by 10
Talisman Spirit goes up by 10
Choco Feather Speed Plus goes up by 10
Amulet Luck goes up by 10
Champion Belt Power and Strength go up by 30
Poison Ring Absorbs Poison-based attacks, and your attacks
strike with the ‘Poison’ Elemental
Touph Ring Strength and Spirit go up by 50
Circlet Magic and Spirit go up by 30
Star Pendant Immune to Poison
Silver Glasses Immune to Dark
Headband Immune to Sleepel
Fairy Ring Immune to Poison and Darkness
Jem Ring Immune to Petrify, Slow Petrifying, and Paralysis
White Cape Immune to Minimum and Toad
Sprint Shoes Automatic ‘Haste’ in battle
Peace Ring Immune to Sadness, Anger, Confusion, and Berserk
Ribbon Immune to Sleepel, Poison, Sadness, Fury, Confusion,
Silence, Toad, Minimum, Slow Petrifying, Petrify,
Condemned, Berserk, Paralysis, and Darkness
Fire Ring Immune to fire-based attacks
Ice Ring Immune to Ice-based attacks
Bolt Ring Immune to lighting-based attacks
Tetra Elemental Absorb fire, Ice, lightning and earth-based
attacks
Safety Bit Immune to Death, Slow Petrifying, Petrify and
Condemned
Fury Ring Automatic ‘Berserk’ in battle
Curse Ring Status up (?); but you’re Condemned during battles
Protect Ring Automatic ‘Barrier’ and ‘MBarrier’ in battles
Cat’s Bell Regain 2 HP with each full step
Reflect Ring Automatic ‘Reflect’ in battle
Water Ring Absorbs water-based attacks
Sneak Glove Increases success rate when using ‘Steal’ or ‘Mug’
HypnoCrown Increases success rate when using ‘Control’

Curse Ring – If you die while wearing this ring (or if time runs
out), and you are revived, the counter will not
appear again.

=================—–
7.3 shopping list
=================—–

This section is a list of each shop in the game and what you can purchase
there. Please keep the following notation in mind:

Bracelet – a bracelet anyone can wear. ‘d’ means ‘Defense Power’
and the number afterwards shows what your defense power
will be changed to if this bracelet is equipped. Next
to that is a number and a letter; this indicates the
number of Materia holders and whether they are single
(s), or combined (c).
Weapon – a weapon. The name next to it indicates who can wield
it. ‘a’ means ‘Attack Power’ and the number afterwards
shows what your attack power will be changed to if this
weapon is carried. Next to that is a number and a
letter; this indicates the number of Materia holders and
whether they are single (s), or combined (c). ‘None’
means that that weapon has no Materia holders.

All the statistics below apply to all three discs. If the goods for
sale or prices change from one disc to the next, then it will say
‘(location) – DISC #’ afterwards, which is why a location may be listed
more than once.

MIDGAR – SECTION 7 TOWN =================___________

INN – TOP OF BUILDING 10 gil

MATERIA SHOP
Potion 50 Item
Phoenix Down 300 Item
Antidote 80 Item
Fire 600 Magic Materia
Ice 600 Magic Materia
Lightning 600 Magic Materia
Restore 750 Magic Materia

WEAPON SHOP
Iron Bangle 160 Bracelet – d10 1s
Assault Gun 350 Barret – a17 2c
Grenade 80 Item

MIDGAR – SECTION 5 TOWN =================___________

INN – AERIS’ HOUSE 0 gil

ITEM SHOP
Potion 50 Item
Phoenix Down 300 Item
Antidote 80 Item
Tent 500 Item

MATERIA SHOP
Fire 600 Magic Materia
Ice 600 Magic Materia
Lightning 600 Magic Materia
Restore 750 Magic Materia

WEAPON SHOP – MAN IN TRAILER
Titan Bangle 280 Bracelet – d14 2s
Grenade 80 Item

MIDGAR – WALL MARKET =================

INN 300 gil

ITEM SHOP
Potion 50 Item
Phoenix Down 300 Item
Antidote 80 Item
Echo Screen 100 Item
Eye drop 50 Item
Hyper 100 Item
Tranquilizer 100 Item
Hi-Potion 300 Item
Tent 500 Item

MATERIA SHOP (after Section 7 is destroyed)
Fire 600 Magic Materia
Ice 600 Magic Materia
Lightning 600 Magic Materia
Restore 750 Magic Materia
Cover 1000 Independent Materia

WEAPON SHOP – GUN & MACHINE SHOP
Mythril Rod 370 Aeris – a16 2c
Metal Knuckle 320 Tifa – a18 2c
Assault Gun 350 Barret – a17 2c
Titan Bangle 280 Bracelet – d14 2s
Mythril Armlet 350 Bracelet – d18 2c

GUY ON THE LEFT
Battery 300 Item (Disc 1 only)
Sneak Glove 129000 Accessory (Disc 2+)

SUPPORT PILLAR NEAR SECTOR 7 SLUMS =================

MAN SELLING ITEMS (during fight atop the power generator)
Potion 50 gil Item
Phoenix Down 300 Item
Antidote 80 Item
Grenade 80 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item

SHINRA HQ, ACCESSORIES ROOM =================_______
Potion 50 gil Item
Phoenix Down 300 Item
Antidote 80 Item
Eye drop 50 Item
Tent 500 Item

KALM TOWN =================_____

INN 300 gil

ITEM SHOP
Potion 50 Item
Phoenix Down 300 Item
Antidote 80 Item
Eye drop 50 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item

MATERIA SHOP
Earth 1500 Magic Materia
Poison 1500 Magic Materia
Steal 1200 Command Materia
Sense 1000 Command Materia
Remedy 1500 Magic Materia

WEAPON SHOP
Mythril Saber 1000 Cloud – a23 2c/1s
Cannon Ball 950 Barret – a23 2c/1s
Mythril Claw 750 Tifa – a24 2c/1s
Full Metal Staff 800 Aeris – a22 2c/1s
Mythril Armlet 350 Bracelet – d18 2c/1s

CHOCOBO FARM =================__

INN – MAIN HOUSE 100 gil

KID IN BARN – FIRST TIME YOU MEET HIM
Chocobo Plus 2000 Independent Materia

KID IN BARN – FIRST CHOICE
Lasan Nut 600 Item
Saraha Nut 400 Item
Luchile Nut 200 Item
Pepio Nut 100 Item
Mimetto Greens 1500 Item
Curiel Greens 1000 Item
Pahsana Greens 800 Item
Tantal Greens 400 Item
Krakka Greens 250 Item
Gysahl Greens 100 Item

MAIN HOUSE, FIRST CHOICE, DISC 2 OR 3
Purchase Stall (1-6) 10000 Used to breed Chocobos

Fort Condor =================___

INN – BEDROOM 0 gil

ITEM SHOP
Potion 50 Item
Phoenix Down 300 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item

MATERIA SHOP
Fire 600 Magic Materia
Lightning 600 Magic Materia
Ice 600 Magic Materia
Restore 750 Magic Materia

FORT CONDOR – DISC TWO AND THREE =================__

INN – BEDROOM 0 gil

ITEM SHOP
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
S-mine 1000 Item

MATERIA SHOP
Throw 10000 Command Materia
Manipulate 10000 Command Materia
Deathblow 10000 Command Materia
Destruct 9000 Magic Materia
All 20000 Combination Materia

JUNON TOWN – OUTER AREA =================___________

INN – WOMAN’S HOUSE 0 gil (you must save Purishira first)

ITEM SHOP
Mythril Armlet 350 Bracelet – d18 2c/1s
Potion 50 Item
Phoenix Down 300 Item
Grenade 80 Item
Tent 500 Item

LIFT TO INNER AREA 10

JUNON TOWN – INNER AREA =================___________

INN – FIFTH DOOR 30 gil (Disc 1)

MATERIA SHOP – FIRST DOOR
Sense 1000 Command Materia
Seal 3000 Magic Materia
Restore 750 Magic Materia
Remedy 1500 Magic Materia
Resurrect 3000 Magic Materia

WEAPON SHOP – ALLEYWAY
Hardedge 1500 Cloud – a32 2c/2s
Grand Glove 1200 Tifa – a31 2c/2s
Atomic Scissors 1400 Barret – a32 2c/2s
Striking Staff 1300 Aeris – a32 2c/2s
Diamond Pin 1300 Red XIII – a33 2c/2s
Boomerang 1400 Yuffie – a30 2c/2s

WEAPON SHOP 2 – SECOND DOOR
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Antidote 80 Item
Eye drop 50 Item
Echo Screen 100 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item

WEAPON SHOP 3 – FIFTH DOOR, SECOND FLOOR
Fire 600 Magic Materia
Ice 600 Magic Materia
Lightning 600 Magic Materia
Earth 1500 Magic Materia
Poison 1500 Magic Materia

WEAPON SHOP 4 – FIFTH DOOR, THIRD FLOOR
Silver Glasses 3000 Accessory
Headband 3000 Accessory

WEAPON SHOP 5 – SEVENTH DOOR
Mythril Saber 1000 Cloud – a23 2c/1s
Cannon Ball 950 Barret – a23 2c/1s
Mythril Claw 750 Tifa – a24 2c/1s
Full Metal Staff 800 Aeris – a22 2c/1s
Mythril Clip 800 Red XIII – a24 2c/1s

JUNON TOWN – INNER AREA – DISC TWO AND THREE ___

INN – FIFTH DOOR 400 gil

MATERIA SHOP – FIRST DOOR
Sense 1000 Command Materia
Seal 3000 Magic Materia
Restore 750 Magic Materia
Remedy 1500 Magic Materia
Resurrect 3000 Magic Materia

WEAPON SHOP – ALLEYWAY
Rune Blade 3800 Cloud – a40 4s
Enhance Sword 12000 Cloud – a43 8c
W Machine Gun 2000 Barret – a30 3s
Drill Arm 3300 Barret – a37 4s
Platinum Fist 2700 Tifa – a30 4s
Kaiser Knuckle 15000 Tifa – a44 2c/6s
Fairy Tale 2500 Aeris – a37 7s

WEAPON SHOP 2 – SECOND DOOR
Wind Slash 2000 Yuffie – a30 3s
Twin Viper 3200 Yuffie – a36 4s
Viper Halberd 7000 Cid – a58 4s
Dragoon Lance 6200 Cid – a66 8s
Peacemaker 3500 Vincent – a38 2c/1s
Buntline 6800 Vincent – a48 4c
Magic Comb 2000 Red XIII – a37 3s
Plus Barrette 3500 Red XIII – a39 4s
Wizard Staff 1800 Aeris – a28 3s
Wizer Staff 3200 Aeris – a33 4s

WEAPON SHOP 3 – FIFTH DOOR, SECOND FLOOR
Nail Bat 2800 Cloud – a70 none
Rocket Punch 3200 Barret – a62 none
Work Glove 2200 Tifa – a68 none
Hairpin 6000 Red XIII – a57 none
Superball 3000 Yuffie – a68 none
Trumpet Shell 3000 Cait Sith – a68 none
Mop 3200 Cid – a68 none
Silver Rifle 3000 Vincent – a62 none

WEAPON SHOP 4 – FIFTH DOOR, THIRD FLOOR
Platinum Bangle 1800 Bracelet – d20 2s
Powersoul 4200 Tifa – a28 4s
Enemy Launcher 3300 Barret – a35 2c/3s
Fuuma Shuriken 6000 Yuffie – a64 3s
White M-phone 2300 Cait Sith – a35 3s
Black M-phone 2800 Cait Sith – a31 4s
Silver M-phone 3300 Cait Sith – a28 8s
Sniper CR 3300 Vincent – a42 4c

WEAPON SHOP 5 – SEVENTH DOOR
Atomic Scissors 1400 Barret – a32 2c/2s
Grand Glove 1200 Tifa – a31 2c/2s
Striking Staff 1300 Aeris – a32 2c/2s
Diamond Pin 1300 Red XIII – a33 2c/2s
Boomerang 1400 Yuffie – a30 2c/2s
Yellow M-phone 500 Cait Sith – a36 2c/2s
Spear 1200 Cid – a44 2c/2s
Trident 7500 Cid – a60 6s
Quicksilver 1000 Vincent – a38 2c/2s

SHINRA BOAT =================___

MAN – FIRST OPTION x2
Super Drink 250 gil (restores HP/MP)

MAN – SECOND OPTION
Potion 50 Item
Phoenix Down 300 Item

COSTA DEL SOL =================_

INN 200 gil
BUYING A HOUSE 300000

MAN SELLING ITEMS
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Soft 150 Item
Antidote 80 Item
Eye drop 50 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item

MAN SELLING MATERIA
Remedy 1500 Magic Materia
Revive 3000 Magic Materia
Restore 750 Magic Materia
Seal 3000 Magic Materia
Fire 600 Magic Materia
Ice 600 Magic Materia
Lightning 600 Magic Materia

MAN IN BAR
Platinum Bangle 1800 Bracelet – d20 2s
Carbon Bangle 800 Bracelet – d27 2c/1s
Four Slots 1300 Bracelet – d12 4s
Molotov 400 Item

COSTA DEL SOL – DISC TWO AND THREE =================

INN 0 gil
BUYING A HOUSE 30000

MAN SELLING ITEMS
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item

MAN SELLING MATERIA
Fire 600 Magic Materia
Ice 600 Magic Materia
Lightning 600 Magic Materia
Earth 1500 Magic Materia
Demi 8000 Magic Materia
Poison 1500 Magic Materia

MAN IN BAR
Solid Bazooka 16000 Barret – a61 8c
Sento Clip 14000 Red XIII – a58 8s
Spiral Shuriken 14000 Yuffie – a68 2c/6s
Long Barrel R 13000 Vincent – a66 8c
Gold M-phone 15000 Cait Sith – a58 8c
S-mine 1000 Item

NORTH COREL =================___

INN 50 gil

MAN SELLING ITEMS
Potion 50 Item
Phoenix Down 300 Item
Tent 500 Item

MAN SELLING MATERIA
Transform 5000 Magic Materia
Maiden’s Kiss 150 Item
Cornucopia 150 Item
Soft 150 Item
Hyper 100 Item
Tranquilizer 100 Item

MAN SELLING WEAPONS
Carbon Bangle 800 Bracelet – d27 2c/1s
Force Stealer 2200 Cloud – a36 3s
Molotov 400 Item

GOLD SAUCER =================___

ENTRANCE FEE 3000 gil
ONE TIME ENTRANCE FEE 30000

ITEM SHOP
Potion 50 Item
Phoenix Down 300 Item
Ether 1500 Item
Antidote 80 Item
Maiden’s Kiss 150 Item
Cornucopia 150 Item
Soft 150 Item
Echo Screen 100 Item
Hyper 100 Item
Tranquilizer 100 Item

TO USE OUTSIDE SAVE POINT 5 GP

GHOST SQUARE
Ghost Hotel (Inn) 5

ROUND SQUARE
Ferris Wheel 3

SPEED SQUARE
‘Shooting Coaster’ 10
1/35 soldier dolls Prize Item

BATTLE SQUARE
Arena Battle 10

WONDER SQUARE (DISC ONE)
Potion 1 Item
Ether 20 Item
X-Potion 80 Item
Turbo Ether 100 Item
Gold Ticket 300 Key Item
Carob Nut 500 Item

WONDER SQUARE (DISC TWO)
Potion 1 Item
Ether 20 Item
X-Potion 80 Item
Turbo Ether 100 Item
Gold Ticket 300 Key Item
Carob Nut 500 Item
Gil Plus 1000 Independent Materia
EXP Plus 2000 Independent Materia

WONDER SQUARE GAMES
Arm Wrestling 100 gil
Basket Game 200
Wonder Catcher 100
Mog House 100
Fortune Teller 50
G Bike 200
3D Battler 200

NEW GAMES IN DISC TWO
Snowboard 100 gil
Submarine 200

GONGAGA TOWN =================__

INN 300 gil

ITEM SHOP
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Tent 500 Item
Maiden’s Kiss 150 Item
Cornucopia 150 Item
Soft 150 Item
Hyper 100 Item
Tranquilizer 100 Item

ACCESSORY SHOP
Headband 3000 Accessory
Silver Glasses 3000 Accessory
Star Pendant 4000 Accessory
Talisman 4000 Accessory
White Cape 5000 Accessory
Fury Ring 5000 Accessory
Mystify 6000 Magic Materia
Time 6000 Magic Materia
Remedy 1500 Magic Materia
Transform 5000 Magic Materia

WEAPON SHOP – ACCESSORY SHOP ATTIC
Hardedge 1500 Cloud – a32 2c/2s
Grand Glove 1200 Tifa – a31 2c/2s
Atomic Scissors 1400 Barret – a32 2c/2s
Striking Staff 1300 Aeris – a32 2c/2s
Diamond Pin 1300 Red XIII – a33 2c/2s
Boomerang 1400 Yuffie – a30 2c/2s
Impaler 500 Item
Shrivel 400 Item
Molotov 400 Item

COSMO CANYON =================__

INN – SECOND FLOOR 100 gil

ITEM SHOP
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Tent 500 Item
Maiden’s Kiss 150 Item
Cornucopia 150 Item
Soft 150 Item
Hyper 100 Item
Tranquilizer 100 Item

MATERIA SHOP
MP Plus 8000 Independent Materia
HP Plus 8000 Independent Materia
Mystify 6000 Magic Materia
Transform 5000 Magic Materia

WEAPON SHOP – TIGER LILY ARMS SHOP
Butterfly Edge 2800 Cloud – a39 4c
Tiger Fang 2500 Tifa – a38 4c
Heavy Vulcan 2700 Barret – a39 4c
Prism Staff 2600 Aeris – a40 4c
Silver Barrette 2500 Red XIII – a40 4c
Pinwheel 2600 Yuffie – a37 4c
Green M-phone 2400 Cait Sith – a41 4c
Silver Armlet 1300 Bracelet – d34 2c/2s

COREL PRISON =================__

MAN IN BAR
Potion 50 gil
Phoenix Down 300
Tent 500

Nibelheim =================_____

INN 100 gil

ITEM SHOP
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Tent 500 Item

ROCKET TOWN – DISC ONE =================_____________

INN 100 gil

ACCESSORY SHOP
Super 3100 Vincent – a48 4c
Gold Armlet 2000 Bracelet – d46 4c
Power Wrist 7500 Accessory
Protect Vest 3500 Accessory
Earring 7500 Accessory
Talisman 4000 Accessory

ITEM SHOP
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
Barrier 10000 Magic Materia
Seperation 10000 Magic Materia
Time 10000 Magic Materia

ROCKET TOWN – DISC 2 =================_

INN 300 gil

ACCESSORY SHOP
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Tent 500 Item
Barrier 10000 Magic Materia
Destruct 10000 Magic Materia
Time 6000 Magic Materia
Throw 10000 Command Materia
Deathblow 10000 Command Materia
Manipulate 10000 Command Materia

ITEM SHOP
S-mine 1000 Item
Gold Armlet 2000 Bracelet – d46 4c
Edincoat 8000 Bracelet – d50 7c
Power Wrist 7500 Accessory
Protect Vest 3500 Accessory
Earring 7500 Accessory
Talisman 4000 Accessory
Peace Ring 7500 Accessory
Safety Bit 7500 Accessory

WUTAI =================_________

INN 0 gil

ITEM SHOP
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item
Fire Veil 800 Item
Swift Bolt 800 Item
Choco Feather 10000 Accessory

WEAPON SHOP
Murasame 6500 Cloud – a51 4c/1s
Diamond Knuckle 5800 Tifa – a51 4c/1s
Chainsaw 6300 Barret – a52 4c/1s
Aurora Rod 5800 Aeris – a51 4c/1s
Gold Barrette 6000 Red XIII – a50 4c/1s
Slash Lance 6500 Cid – a56 4c/1s
Blue M-phone 5500 Cait Sith – a48 4c/1s
Razor Ring 6000 Yuffie – a49 4c/1s
Shortbarrel 6400 Vincent – a51 4c/1s

BONE VILLAGE =================__

HEAD EXCAVATOR
Placing Diggers 100 gil
SECOND OPTION
Diamond Bangle 3200 Bracelet – d57 4c/1s
Rune Armlet 3700 Bracelet – d43 4s
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 30 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Tent 500 Item

TEMPLE OF ANCIENTS =================__

FIRST MEETING WITH THE OLD MAN
Potion 50 Item
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Maiden’s Kiss 150 Item
Tent 500 Item

ICICLE INN =================____

INN 200 gil

WEAPON SHOP
Organics 12000 Cloud – a62 4c/2s
Dragon Claw 10000 Tifa – a62 4c/2s
Microlaser 12000 Barret – a63 4c/2s
Adaman Clip 11000 Red XIII – a60 4c/2s
Hawk Eye 12000 Yuffie – a61 4c/2s
Red M-phone 12000 Cait Sith – a60 4c/2s
Mast Ax 13000 Cid – a64 4c/2s
Lariat 12000 Vincent – a64 4c/2s
Tent 500 Item
Hi-Potion 300 Item

CHOCOBO SAGE =================__

FIRST CHOICE
Porov Nut 2000 gil Item
Pram Nut 1500 Item
Sylkis Greens 5000 Item
Reagan Greens 3000 Item

MIDEEL VILLAGE =================

INN – NURSE 0 gil

ITEM SHOP
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Remedy 1000 Item
Tent 100 Item

MATERIA SHOP
HP Plus 8000 Independent Materia
MP Plus 8000 Independent Materia
Transform 5000 Magic Materia
Gravity 8000 Magic Materia
Destruct 9000 Magic Materia

WEAPON SHOP
Crystal Sword 18000 Cloud – a76 6c
Crystal Glove 16000 Tifa – a75 6c
A.M Cannon 18000 Barret – a77 6c
Crystal Comb 17000 Red XIII – a76 6c
Crystal Cross 18000 Yuffie – a74 6c
Crystal M-phone 18000 Cait Sith – a74 6c
Partisan 19000 Cid – a78 6c
Winchester 18000 Vincent – a73 6c
Crystal Bangle 4800 Bracelet – d70 6c
Wizard Bracelet 12000 Bracelet – d6 8c

WOMAN SELLING ACCESSORIES
Amulet 10000 Accessory
Fire Ring 8000 Accessory
Ice Ring 8000 Accessory
Bolt Ring 8000 Accessory
Fairy Ring 7000 Accessory
Jem Ring 7500 Accessory
White Cape 5000 Accessory

MIDEEL VILLAGE – AFTER IT IS DESTROYED / DISC 3

INN – NURSE 0 gil

MAN SELLING ITEMS
Potion 50 Item
Phoenix Down 300 Item
Antidote 80 Item
Tent 500 Item

WOMAN SELLING ACCESSORIES
Amulet 10000 Accessory
Fire Ring 8000 Accessory
Ice Ring 8000 Accessory
Bolt Ring 8000 Accessory
Fairy Ring 7000 Accessory
Jem Ring 7500 Accessory
White Cape 5000 Accessory

MAN SELLING MATERIA
Fire 600 Magic Materia
Ice 600 Magic Materia
Lightning 600 Magic Materia
Restore 750 Magic Materia

HYPERACTIVE KID – FIRST CHOICE*
Hi-Potion 300 Item
Phoenix Down 300 Item
Ether 1500 Item
Hyper 100 Item
Tranquilizer 100 Item
Remedy 1000 Item
Tent 500 Item

HYPERACTIVE KID – SECOND CHOICE
Crystal Sword 18000 Cloud – a76 6c
Crystal Glove 16000 Tifa – a75 6c
A.M Cannon 18000 Barret – a77 6c
Crystal Comb 17000 Red XIII – a76 6c
Crystal Cross 18000 Yuffie – a74 6c
Crystal M-phone 18000 Cait Sith – a74 6c
Partisan 19000 Cid – a78 6c
Winchester 18000 Vincent – a73 6c
Crystal Bangle 4800 Bracelet – d70 6c
Wizard Bracelet 12000 Bracelet – d6 8c

HYPERACTIVE KID – THIRD CHOICE
HP Plus 8000 Independent Materia
MP Plus 8000 Independent Materia
Transform 5000 Magic Materia
Demi 8000 Magic Materia
Destruct 9000 Magic Materia

* Depending on how many times you met the kid before Mideel was
destroyed determines what he has for sale.

=================—–
7.4 monster list
=================—–

This section lists each monster in the game and gives it’s statistics,
what you can win from it, where it’s found at, and other information,
all shown below.

This section was based on a document written by someone from the Final
Fantasy 7 Database Index (sp?) which was originally in Japanese. Thanks
to WhisQ for rewriting the list! Aside from the SOLDIER classes, names
that are capitalized indicate monsters who’s stats WhisQ isn’t sure of.

=================—–
NUMBERS
=================—–
1st Ray
LV: ?? EXP: 12 Win: ??
HP: 18 AP: 1 Steal: ??
MP: ?? Gil: 5 Morph: ??
Attacks: ??
Control: ??
Occurrence: Sector 1; No.1 Reactor.

2-Faced
LV: 18 EXP: 100 Win: Hi-Potion
HP: 330 AP: 10 Steal: Phoenix Down
MP: 80 Gil: 156 Morph: ??
Attacks: Cure3; Self-destruct.
Control: ??
Occurrence: Corel Prison.

8 eye
LV: 30 EXP: 1000 Win: ??
HP: 500 AP: 100 Steal: n/a
MP: 220 Gil: 720 Morph: Magic Source
Attacks: (causes ‘Darkness’); (drains HP 1200-1400 points).
Control: n/a.
Notes: Weak against Poison.
Occurrence: Temple of the Ancients (talking clock passage III);
[Battle Arena].

=================—–
A
=================—–
Acrophies
LV: 35 EXP: 800 Win: ??
HP: 2400 AP: 90 Steal: Water Ring
MP: 220 Gil: 1200 Morph: n/a
Attacks: Huge Tidal Wave.
Control: n/a.
Occurrence: Corral Valley; Corral Valley Cave; [Battle Square].

Adamantaimai
LV: 30 EXP: 720 Win: Phoenix Down
HP: 1600 AP: 100 Steal: Adaman Bangle
MP: 240 Gil: 2000 Morph: n/a
Attacks: (Light Shell); Barrier; MBarrier.
Control: Light Shell; [Death Force].
Occurrence: Wutai Area (on shore); [Battle Square].

Aero Combatant
LV: ?? EXP: 40 Win: Potion
HP: 190 AP: 4 Steal: Potion
MP: ?? Gil: 110 Morph: ??
Attacks: Propeller; Sword Rush.
Control: ??
Occurrence: Plate Support (in Sector 7 slum).

Allemagne
LV: 48 EXP: 1300 Win: Eye drop
HP: 8000 AP: 100 Steal: Eye drop
MP: 200 Gil: 1360 Morph: n/a
Attacks: ; Teardrop; Big Breath; L4 Death; L3 Flare.
Control: Claw; L4 Death; L3 Flare.
Notes: Weak against Wind.
Occurrence: Inside Northern Cave; Inside the Planet.

Ancient Dragon
LV: 34 EXP: 800 Win: Turbo Ether
HP: 2400 AP: 80 Steal: n/a
MP: 450 Gil: 800 Morph: n/a
Attacks: ; Southern Cross.
Control: Horn; Southern Cross.
Notes: Weak against Gravity.
Occurrence: Temple of the Ancients (below the talking clock,
when got hit by second hand); [Battle Square].

Ark Dragon
LV: 18 EXP: 84 Win: Ether
HP: 280 AP: 10 Steal: Ether
MP: 124 Gil: 180 Morph: Phoenix Down
Attacks: ; [Flame Thrower].
Control: Claw; [Flame Thrower].
Notes: Weak against Wind.
Occurrence: Mythril Mine.

Armored Golem
LV: 41 EXP: 2500 Win: Echo Screen
HP: 10000 AP: 100 Steal: Turbo Ether
MP: 200 Gil: 2680 Morph: Guard Source
Attacks: Snap; Golem Laser.
Control: n/a.
Occurrence: Inside Northern Cave.

Attack Squad
LV: 34 EXP: 300 Win: 8inch Cannon
HP: 1300 AP: 10 Steal: Tranquilizer, S-Mine
MP: 100 Gil: 420 Morph: n/a
Attacks: ; Machine Gun; Grenade.
Control: Machine Gun; Grenade; Smoke Bullet.
Occurrence: Press Room & Path 2 (Upper Junon); Corel Reactor;
Rocket Town; Wutai Area.

=================—–
B
=================—–
Bad Rap
LV: 38 EXP: 1100 Win: Dazers
HP: 9000 AP: 70 Steal: Ink
MP: 120 Gil: 2500 Morph: Luck Source
Attacks: Big Fang; Evil Poison (causes ‘Darkness’).
Control: n/a.
Occurrence: Hallway (in Gelnika, the sunken plane).

Bagnadrana
LV: 16 EXP: 110 Win: Hi-Potion
HP: 450 AP: 11 Steal: Diamond Pin
MP: 60 Gil: 120 Morph: Guard Source
Attacks: Fang; Poison Breath; Claw; Horn.
Control: ??
Notes: Weak againts Cold.
Occurrence: Corel Area (east side); Corel Reactor;
Mt. Corel (west side).

Bahba Velamyu
LV: 23 EXP: 285 Win: Mute Mask
HP: 640 AP: 20 Steal: n/a
MP: 40 Gil: 280 Morph: Mute Mask
Attacks: Bonecutter; Jumping Cutter; Magic Cutter; Slow; Silence.
Control: Bonecutter; Jumping Cutter; Magic Cutter.
Occurrence: Nibel Area (mostly in forest).

Bandersnatch
LV: 30 EXP: 510 Win: Hi-Potion
HP: 860 AP: 40 Steal: n/a
MP: 100 Gil: 600 Morph: Ice Crystal
Attacks: Bite; (summon enemy’s allies).
Control: n/a.
Notes: Weak against Fire.
Occurrence: Icicle Area; Great Glacier; Frostbite Cave.

Bandit
LV: 17 EXP: 99 Win: Tent
HP: 360 AP: 10 Steal: X-Potion
MP: 0 Gil: 220 Morph: ??
Attacks: Hold-up (steal money); Mug (steal item/accessories).
Control: ??
Occurrence: Corel Prison.

Battery Cap
LV: 24 EXP: 270 Win: Eyedrop, Dazers
HP: 640 AP: 32 Steal: Dazers
MP: 58 Gil: 386 Morph: n/a
Attacks: Four Laser; Seed Shoot.
Control: n/a
Occurrence: Nibel Area.

Beachplug
LV: 16 EXP: 95 Win: Hi-Potion
HP: 200 AP: 10 Steal: n/a
MP: 100 Gil: 155 Morph: Turbo Ether
Attacks: ; Ice.
Control: Bite; [Big Guard]; Ice.
Occurrence: Corel Area; Gold Saucer Area; Gongaga Area.
Always by the shore.

Behemoth
LV: 45 EXP: 1500 Win: ??
HP: 7000 AP: 100 Steal: War Gong, Phoenix Down
MP: 400 Gil: 2200 Morph: n/a
Attacks: Claw; Flare; [????].
Control: n/a
Occurrence: Sector 8,Underground; [Battle Square].

Bizzare Bug
LV: 28 EXP: 420 Win: X-Potion
HP: 975 AP: 40 Steal: n/a
MP: 0 Gil: 340 Morph: n/a
Attacks: Poison Powder.
Control: n/a
Occurrence: Wutai Area; Wutai,Da-Chao Statue; [Battle Square].

Black Bat
LV: 25 EXP: 270 Win: Vampire Fang
HP: 550 AP: 24 Steal: n/a
MP: 0 Gil: 80 Morph: Vampire Fang
Attacks: Blood Suck.
Control: Blood Suck.
Notes: Weak against Wind & Holy.
Occurrence: Mansion,Basement & Hidden Steps.

Bloatfloat
LV: 18 EXP: 90 Win: Hi-Potion
HP: 240 AP: 9 Steal: Soft
MP: 0 Gil: 125 Morph: Hi-Potion
Attacks: ; Vacuum; Hell Needle.
Control: Bodyblow; Vacuum; Hell Needle.
Notes: Weak against Wind.
Occurrence: Corel Reactor; Mt. Corel.

Blood Taste
LV: ?? EXP: 24 Win: Antidote
HP: 72 AP: 2 Steal: ??
MP: ?? Gil: 32 Morph: ??
Attacks: Tentacle Drain.
Control: ??
Occurrence: No.5 Reactor.

Blue Dragon
LV: 41 EXP: 1200 Win: Dragon Armlet
HP: 8800 AP: 200 Steal: n/a
MP: 500 Gil: 1000 Morph: n/a
Attacks: Blue Dragon Breath; Great Gale.
Control: n/a.
Occurrence: Inside of Gaea’s Cliff; [Battle Square].

Blugu
LV: ?? EXP: 18 Win: Potion
HP: 120 AP: 2 Steal: ??
MP: ?? Gil: 35 Morph: ??
Attacks: Hell Bubbles (cause ‘Sleep’).
Control: ??
Occurrence: Lower Sector 4 Plate.

Bomb
LV: 18 EXP: 150 Win: Shrapnel
HP: 600 AP: 20 Steal: Right Arm
MP: 30 Gil: 192 Morph: Shrapnel
Attacks: Bomb Blast; Fire Ball.
Control: n/a.
Occurrence: Mt. Corel (on the long bridge to North Corel).

Boundfat
LV: 27 EXP: 420 Win: Dazers
HP: 500 AP: 40 Steal: Dazers
MP: 80 Gil: 350 Morph: Dazers
Attacks: Ice2; Dark Needle; [Death Sentence].
Control: Ice2; Dark Needle; [Death Sentence].
Occurrence: Corral Valley; Corral Valley Cave; Forgotten City;
[Battle Square].

Brain Pod
LV: 15 EXP: 52 Win: Ether
HP: 240 AP: 6 Steal: Antidote
MP: 46 Gil: 95 Morph: Deadly Waste
Attacks: ; Refuse; Refuse.
Control: Bodyblow; Refuse; Refuse.
Notes: Weak against Holy. This enemy has 2 types of ‘Refuse’.
One that cause ‘Poison’, the other causes ‘Sleep’.
Occurrence: Shinra Bldg.67f – 69f.

Bull Motor
LV: 19 EXP: 92 Win: Ether
HP: 420 AP: 9 Steal: X-Potion
MP: 96 Gil: 140 Morph: ??
Attacks: ; [Matra Magic].
Control: Bodyblow; [Matra Magic].
Occurrence: Corel Prison.

=================—–
C
=================—–
Cactuar
LV: 20 EXP: 1 Win: ??
HP: 200 AP: 1 Steal: n/a
MP: 20 Gil: 10000 Morph: Hi-Potion
Attacks: ??
Control: n/a.
Occurrence: Corel Desert.

Cactuer
LV: 40 EXP: 1000 Win: ??
HP: 6000 AP: 100 Steal: n/a
MP: 120 Gil: 1000 Morph: Tetra Element
Attacks: 1000 Needles.
Control: 1000 Needles; Mystery Kick.
Occurrence: Cactus Island; North Corel Areas.

Capparwire
LV: 15 EXP: 60 Win: Potion
HP: 210 AP: 6 Steal: Ether
MP: 20 Gil: 103 Morph: n/a
Attacks: ; Grand Spark.
Control: Wire Attack; Grand Spark.
Occurrence: Junon Area (mostly forest and shore zone).

Captain
LV: 34 EXP: 850 Win: ??
HP: 2000 AP: 84 Steal: Shinra Alpha
MP: 90 Gil: 1050 Morph: n/a
Attacks: .
Control: Machine Gun; Grenade.
Occurrence: Inside Submarine.

Castanets
LV: 15 EXP: 65 Win: Hi-Potion
HP: 190 AP: 7 Steal: n/a
MP: 0 Gil: 113 Morph: n/a
Attacks: 2-Stage attack; Scissors Spark.
Control: 2-stage attack; Scissors Spark.
Notes: Weak against Fire.
Occurrence: Mythril Mine.

Ceasar
LV: ?? EXP: 23 Win: Potion
HP: 120 AP: 2 Steal: Tranquilizer
MP: ?? Gil: 55 Morph: ??
Attacks: Bubble.
Control: ??
Occurrence: Sewer.

Chocobo
==============
Level HP MP EXP/AP/Gil Found in:
==============
13 130 13 n/a Grasslands Area
16 * 160 16 n/a Grasslands Area
19 190 30 n/a Junon Area
22 220 100 n/a Gold Saucer; Rocket Launch
Pad Area
29 290 100 n/a Gold Saucer Area
30 300 100 n/a Wutai Area
33 330 100 n/a Icicle Area
36 * 360 100 n/a Mideel Area

Win: n/a Notes: You can learn the Enemy Skill ‘Chocobockle’
Steal: n/a from the Chocobos with a ‘*’ by their levels.
Morph: n/a Refer to the ‘Enemy Skills’ list for details.
Control: n/a Chocobos are invincible! \(^_^)/

(Christopher & Ghigee)………………
Christopher
LV: 34 EXP: 2000 Win: Phoenix Down, Ether
HP: 6000 AP: 140 Steal: Earth Drum
MP: 200 Gil: 1400 Morph: n/a
Attacks: Aspil; Cure2; Bolt3; Stardust March; Frog Song.
Control: n/a.
Occurrence: Inside Norhtern Cave. Always with ‘Gighee’.
Gighee
LV: 34 EXP: (shared) Win: Phoenix Down, Ether
HP: 5500 AP: (shared) Steal: Elixir
MP: 100 Gil: (shared) Morph: n/a
Attacks: (tail slaps); Petrif-Eye; Stardust March.
Control: n/a
Occurrence: Inside Norhtern Cave. Always with ‘Christopher’.

Chuse Tank
LV: ?? EXP: 23 Win: Potion
HP: 36 AP: 2 Steal: ??
MP: ?? Gil: 30 Morph: ??
Control: ??
Attacks: Rolling Claw.
Occurrence: Winding Tunnel (DISC 1); 4th Street Plate Int.;
Lower Sector 4 Plate.

Cokatolis
LV: 17 EXP: 97 Win: Soft
HP: 420 AP: 10 Steal: Soft
MP: 0 Gil: 168 Morph: Soft
Attacks: ; Bird Kick; Petrify Smog.
Control: Bird Kick; Petrify Smog.
Occurrence: Corel Area; Mt. Corel (west side).

Corneo’s Lackey
LV: ?? EXP: 8 Win: ??
HP: ?? AP: 0 Steal: ??
MP: ?? Gil: 10 Morph: ??
Attacks: .
Control: ??
Occurrence: Corneo’s Hall,2f.

Corvette
LV: 36 EXP: 1050 Win: Loco weed
HP: 3200 AP: 60 Steal: Hyper
MP: 260 Gil: 2200 Morph: Light Curtain
Attacks: ; Spinning Cut; Gash; Slap (causes ‘Fury’).
Control: Bodyblow; Spinning Cut; Gash.
Occurrence: Underwater Reactor (in the glass passage).

Crawler
LV: 15 EXP: 56 Win: Hi-Potion
HP: 140 AP: 6 Steal: n/a
MP: 48 Gil: 65 Morph: n/a
Attacks: Bite; Cold Breath.
Control: Bite; Cold Breath.
Notes: Weak against Earth.
Occurrence: Mythril Mine.

Crazy Saw
LV: 44 EXP: 800 Win: Phoenix Down, Ether
HP: 3900 AP: 80 Steal: Mute Mask
MP: 340 Gil: 1300 Morph: Turbo Ether
Control: Uppercut; Rifle.
Attacks: (causes ‘Confu’); Rifle.
Occurrence: Sector 8,Underground.
Notes: Weak against Lighting.

CRIPSHAY
LV: ?? EXP: 26 Win: ??
HP: ?? AP: 3 Steal: Potion
MP: ?? Gil: 53 Morph: ??
Attacks: Double Spike.
Control: ??
Occurrence: ??

Cromwell
LV: 42 EXP: 800 Win: 8inch Cannon
HP: 3500 AP: 80 Steal: n/a
MP: 120 Gil: 1500 Morph: n/a
Attacks: Normal Shell.
Control: Normal Shell.
Occurrence: Sector 8,Underground.

Crown Lance
LV: 20 EXP: 225 Win: Hi-Potion
HP: 440 AP: 23 Steal: n/a
MP: 70 Gil: 400 Morph: Dream Powder
Attacks: Sleepel; Deadly Needle; Bolt.
Control: n/a
Notes: Weak against Fire.
Occurrence: Cosmo Area; Nibel Area; Rocket Launch Pad Area.
Always by the shore.

Crysales
LV: 37 EXP: 800 Win: Ether
HP: 1500 AP: 80 Steal: n/a
MP: 100 Gil: 600 Morph: Dream Powder
Attacks: ; Sleep Scales.
Control: Bite; Sleep Scales.
Occurrence: Mideel Area (mostly in forest).

Cuahl
LV: 33 EXP: 720 Win: Tranquilizer
HP: 1300 AP: 70 Steal: Hi-Potion
MP: 60 Gil: 800 Morph: Tranquilizer
Attacks: Blaster.
Control: Light Shell; Blaster.
Occurrence: Inside of Gaea’s Cliff; [Battle Square].

Custom Sweeper
LV: 15 EXP: 63 Win: Potion
HP: 300 AP: 7 Steal: Atomic Scissors
MP: 100 Gil: 120 Morph: X-Potion
Attacks: W Machine Gun; Smog Shot; [Matra Magic].
Control: W Machine Gun; Smog Shot; [Matra Magic].
Notes: Weak againts Lighting.
Occurrence: Midgar Area (near Midgar City area).

=================—–
D
=================—–
Dark Dragon
LV: 57 EXP: 5000 Win: Elixir
HP: 14000 AP: 350 Steal: Dragon Armlet
MP: 600 Gil: 2500 Morph: Vaccine
Attacks: Ultima; Dark Dragon Breath; Dragon Force.
Control: [Laser]; [Dragon Force].
Occurrence: Inside Norhtern Cave.

Death Claw
LV: 19 EXP: 96 Win: Hi-Potion
HP: 400 AP: 10 Steal: Platinum Bangle
MP: 120 Gil: 168 Morph: ??
Attacks: Claw; Death Claw; Barrier; MBarrier; [Laser].
Control: Claw; Death Claw; Barrier; MBarrier; [Laser].
Occurrence: Corel Prison.

Death Dealer
LV: 48 EXP: 1800 Win: Kiss of Death, Potion
HP: 7000 AP: 200 Steal: Turbo Ether
MP: 400 Gil: 1200 Morph: n/a
Attacks: Star; World; [Roulette].
Control: Spin Turn; [Roulette].
Occurrence: Inside Northern Cave.

Death Machine
LV: 35 EXP: 900 Win: ??
HP: 2500 AP: 80 Steal: W Machinegun
MP: 150 Gil: 1200 Morph: n/a
Attacks: W Machine Gun; 100 Needle; [Matra Magic].
Control: W Machine Gun; 100 Needle; [Matra Magic].
Occurrence: Junon Path.

Deenglow
LV: ?? EXP: 35 Win: Graviball
HP: 120 AP: 4 Steal: Ether
MP: ?? Gil: 70 Morph: ??
Control: ??
Attacks: .
Occurrence: Train Graveyard.

Desert Sahagin
LV: 20 EXP: 230 Win: Potion
HP: 580 AP: 21 Steal: Potion
MP: 0 Gil: 300 Morph: Fire Veil
Attacks: ; Sandgun.
Control: Harpoon; Sandgun.
Notes: Weak against Cold.
Occurrence: Cosmo Area.

Devil Ride
LV: 13 EXP: 60 Win: Potion
HP: 240 AP: 6 Steal: Hi-Potion
MP: 0 Gil: 100 Morph: Hi-Potion
Attacks: ; Drift Turn.
Control: Wheelie; Drift Turn.
Occurrence: Midgar Area (near Midgar City area).

Diablo
LV: 41 EXP: 1100 Win: ??
HP: 4000 AP: 70 Steal: n/a
MP: 200 Gil: 1100 Morph: n/a
Attacks: .
Control: Horn Bomber; Flame; Cold.
Occurrence: Ancient Forest.

Diver Nest
LV: 38 EXP: 1340 Win: ??
HP: 2800 AP: 60 Steal: n/a
MP: 100 Gil: 1250 Morph: n/a
Attacks: ; Big Wave; Tornade Wave.
Control: Bodyblow; Big Wave; Tornade Wave.
Occurrence: Underwater Reactor (in the glass passage).

Doorbull
LV: 35 EXP: 760 Win: Hi-Potion
HP: 2800 AP: 50 Steal: Hi-Potion
MP: 160 Gil: 680 Morph: n/a
Attacks: Fang; Fire Shell; Light Shell.
Control: n/a.
Notes: Weak against Cold.
Occurrence: Temple of the Ancients; [Battle Square].

Dorky Face
LV: 23 EXP: 300 Win: Phoenix Down
HP: 520 AP: 35 Steal: Echo Screen
MP: 80 Gil: 202 Morph: Mute Mask
Attacks: ; Funny Breath; Curse (causes ‘Silence’).
Control: Cutter; Funny Breath; Curse.
Occurrence: Mansion (in Nibelheim).

Dragon
LV: 32 EXP: 900 Win: Fire Fang
HP: 3500 AP: 110 Steal: Gold Armlet
MP: 250 Gil: 1400 Morph: n/a
Attacks: ; [Flame Thrower].
Control: Dragon Fang; [Flame Thrower].
Occurrence: Mt. Nibel; Mt. Nibel Cave.

Dragon Rider
LV: 35 EXP: 1000 Win: Hi-Potion
HP: 3500 AP: 80 Steal: Hi-Potion
MP: 180 Gil: 690 Morph: Mind Source
Attacks: Dual Attack; Head Hunting; Head Hunting 2; Rider Breath.
Control: n/a.
Notes: Weak agaisnt Wind.
Occurrence: Whirlwind Maze.

Dragon Zombie
LV: 54 EXP: 4000 Win: Cauldron, X-Potion
HP: 13000 AP: 300 Steal: Cauldron
MP: 400 Gil: 2800 Morph: Vaccine
Attacks: Abnormal Breath; Body Tail; [Shadow Flare];
[Pandora's Box].
Control: n/a.
Notes: Weak against Holy.
Occurrence: Inside Northern Cave.

Dual Horn
LV: 30 EXP: 550 Win: Pepio Nut
HP: 2500 AP: 45 Steal: Pepio Nut
MP: 0 Gil: 500 Morph: n/a
Attacks: ; Horn Rift.
Control: Angle Punch; Horn Lift.
Occurrence: Woodlands Area; Goblin Island; [Battle Square].

=================—–
E
=================—–
Eagle Gun
LV: 46 EXP: 2000 Win: X-Potion
HP: 17000 AP: 90 Steal: Warrior Bangle
MP: 40 Gil: 3800 Morph: n/a
Attacks: Single Wing Fire; Dual Wing Fire.
Control: n/a.
Notes: Weak agaisnt Lighting.
Occurrence: Coal Train (during Corel Huge Materia quest).

Edgehead
LV: 27 EXP: 370 Win: Smoke Bomb
HP: 900 AP: 36 Steal: n/a
MP: 80 Gil: 385 Morph: n/a
Attacks: Scissors; Electric Burst.
Control: Scissors; Electric Burst.
Occurrence: Wutai Area.

Elfadunk
LV: 14 EXP: 64 Win: Potion
HP: 220 AP: 7 Steal: Hi-Potion
MP: 34 Gil: 140 Morph: n/a
Attacks: ; Shower (causes ‘Sadness’).
Control: Bodyblow; Shower.
Occurrence: Grasslands Area.

***ELIGOR
LV: ?? EXP: 36 Win: Echo Screen
HP: 300 AP: 4 Steal: Striking Staff
MP: ?? Gil: 12 Morph: ??
Attacks: Mono Laser.
Control: ??
Occurrence: Train Graveyard.

Epiolnis
LV: 36 EXP: 950 Win: ??
HP: 1800 AP: 70 Steal: Wizard Bracelet
MP: 90 Gil: 1500 Morph: n/a
Attacks: Bird Kick; Catapult; Acid Rain.
Control: Bird Kick; Catapult; Acid Rain.
Occurrence: Ancient Forest.

Evilhead
LV: 28 EXP: 650 Win: Vampire Fang
HP: 740 AP: 50 Steal: n/a
MP: 45 Gil: 400 Morph: Holy Torch
Attacks: Blood Suck; Ultrasound (causes ‘Silence’+’Darkness’).
Control: Blood Suck; Ultrasound.
Occurrence: Inside of Gaea’s Cliff; [Battle Square].

=================—–
F
=================—–
Flapbeat
LV: 18 EXP: 140 Win: T/S Bomb
HP: 330 AP: 15 Steal: T/S Bomb
MP: 60 Gil: 186 Morph: T/S Bomb
Attacks: ; Flying Sickle.
Control: Tailbeat; Flying Sickle.
Notes: Weak agaisnt Wind.
Occurrence: Gold Saucer Area.

Flower Prong
LV: 19 EXP: 240/220/200 Win: Earth Drum
HP: 550 AP: 24/22/20 Steal: n/a
MP: 68 Gil: 400/350/300 Morph: n/a
Attacks: Bio2; Seed Bullet; W Laser; Pollen.
Control: n/a.
Notes: Weak against Fire and Earth. The three listings for EXP,
AP and Gil correspond to the type of FLOWER PRONG;
little, center, and big, respectively.
Occurrence: Jungle (in Gongaga Area).

Formula
LV: 16 EXP: 65 Win: Hi-Potion
HP: 240 AP: 7 Steal: Boomerang
MP: 100 Gil: 120 Morph: Speed Drink
Attacks: Blue Impulse; Cross Impulse.
Control: n/a.
Notes: Weak against Wind.
Occurrence: Junon Area.

Foulander
LV: 27 EXP: 440 Win: Lunar Curtain, Fire Veil
HP: 800 AP: 34 Steal: n/a
MP: 100 Gil: 460 Morph: n/a
Attacks: ; Flame Dance.
Control: Claw; Flame Dance.
Occurrence: Wutai,Da-Chao Statue; [Battle Square].

Frozen Nail
LV: 28 EXP: 520 Win: n/a
HP: 1300 AP: 50 Steal: n/a
MP: 100 Gil: 800 Morph: n/a
Attacks: Continu-Claw; Flying Sickle.
Control: Continu-Claw; Flying Sickle.
Occurrence: Great Glacier; [Battle Square].

=================—–
G
=================—–
Gagighandi
LV: 19 EXP: 173 Win: Soft
HP: 480 AP: 18 Steal: Soft
MP: 55 Gil: 220 Morph: Remedy
Control: Claw; Stone Stare.
Attacks: ; Stone Stare.
Occurrence: Gongaga Area.

Gargoyle
LV: 43 EXP: 800 Win: X-Potion
HP: 2000 AP: 80 Steal: X-Potion
MP: 200 Gil: 2500 Morph: n/a
Attacks: L4 Death.
Control: n/a.
Occurrence: Inside Northern Cave.

Garuda
LV: 29 EXP: 520 Win: Bolt Plume, Mute Mask.
HP: 1400 AP: 30 Light Curtain
MP: 200 Gil: 520 Steal: n/a
Morph: n/a
Attacks: ; Ice2; Dance (drain MP); Bolt2.
Control: Rod; Ice2; Bolt2.
Notes: Weak against Wind.
Occurrence: Wutai,Da-Chao Statue; [Battle Square].

Gas Ducter
LV: 42 EXP: 900 Win: ??
HP: 3000 AP: 75 Steal: n/a
MP: 200 Gil: 1100 Morph: n/a
Attacks: ; Smog Alert.
Control: Punch; Smog Alert.
Occurrence: Corel Train (during Corel Huge Materia quest).

Ghirofelgo
LV: 26 EXP: 380 Win: Phoenix Down
HP: 1600 AP: 44 Steal: n/a
MP: 0 Gil: 300 Morph: n/a
Attacks: ??
Control: n/a.
Occurrence: Mansion (in Nibelheim).
Notes: Weak against Demi.

Ghost
LV: ?? EXP: 30 Win: Ghost Hand
HP: 130 AP: 3 Steal: Ghost Hand
MP: ?? Gil: 22 Morph: ??
Attacks: Drain; Fire.
Control: ??
Occurrence: Train Graveyard.

Ghost Ship
LV: 44 EXP: 1600 Win: Phoenix Down
HP: 6600 AP: 60 Steal: Phoenix Down
MP: 100 Gil: 2000 Morph: Guide Book (new to USA)
Attacks: St.Elmos Fire; Goannai (removing an ally from battle).
Control: n/a.
Notes: Weak against Holy.
Occurrence: Underwater Reactor (in the glass passage);
[Battle Square].

Gigas
LV: 40 EXP: 840 Win: Earth Mallet
HP: 3500 AP: 84 Steal: Gigas Armlet
MP: 100 Gil: 560 Morph: n/a
Attacks: Moon Wars.
Control: n/a.
Occurrence: Crater; [Battle Square].

Gi Spector
LV: 23 EXP: 260 Win: Smoke Bomb
HP: 450 AP: 20 Steal: n/a
MP: 88 Gil: 150 Morph: ??
Attacks: Skewer; [Death Sentence].
Control: Skewer; Hell Spear; [Death Sentence].
Notes: Weak against Fire & Holy.
Occurrence: Cave of the Gi.

Goblin
LV: 40 EXP: 20 Win: ??
HP: 2000 AP: 20 Steal: Zeio Nut
MP: 80 Gil: 20 Morph: n/a
Attacks: [Goblin Punch]; Sleepel.
Control: Fight; [Goblin Punch]; Sleepel.
Occurrence: Goblin Island; Round Island.

Golem
LV: 24 EXP: 300 Win: Hi-Potion
HP: 1000 AP: 22 Steal: Turbo Ether
MP: 0 Gil: 500 Morph: n/a
Attacks: Megaton Punch; Finger Shot.
Control: n/a.
Occurrence: Cosmo Area.

Grand Horn
LV: 19 EXP: 180 Win: Hi-Potion, War Gong
HP: 460 AP: 15 Steal: n/a
MP: 43 Gil: 240 Morph: Hi-Potion
Attacks: ; Grand Punch.
Control: Punch; Grand Punch.
Occurrence: Gongaga Area; Cosmo Area.

(Grangalan, Grangalan Jr, Grangalan Sr.)
Grangalan
LV: 16 EXP: 88 Win: Hi-Potion
HP: 550 AP: 10 Steal: n/a
MP: 60 Gil: 220 Morph: n/a
Attacks: Silver Wheel; Dark Eye.
Control: n/a.
Occurrence: Corel Area.
Grangalan Jr.
LV: 15 EXP: 77 Win: Potion
HP: 330 AP: 8 Steal: n/a
MP: 40 Gil: 110 Morph: n/a
Attacks: Silver Wheel; Sad Eye.
Control: n/a.
Occurrence: Corel Area. Part of Grangalan.
Grangalan Sr.
LV: 14 EXP: 66 Win: ??
HP: 110 AP: 6 Steal: n/a
MP: 20 Gil: 55 Morph: n/a
Attacks: Silver Wheel.
Control: n/a.
Occurrence: Corel Area. Part of Grangalan Jr.

Grashstrike
LV: ?? EXP: 20 Win: Spider Web
HP: 42 AP: 2 Steal: ??
MP: ?? Gil: 20 Morph: ??
Attacks: Silk (causes ‘Slow’).
Control: ??
Occurrence: Winding Tunnel (DISC 1); 4th Street Plate Int.

Gremlin
LV: 36 EXP: 750 Win: Shrivel
HP: 1500 AP: 60 Steal: Tent
MP: 100 Gil: 750 Morph: X-Potion
Attacks: ; Bad Mouth (causes ‘Sadness’).
Control: Claw.
Occurrence: Whirlwind Maze; [Battle Square].

Grenade
LV: 32 EXP: 900 Win: Right arm
HP: 2000 AP: 100 Steal: Right arm
MP: 0 Gil: 400 Morph: ??
Attacks: Gush; Bomb Blast.
Control: n/a.
Occurrence: Crater.

Grenade Combatant
LV: 10 EXP: 42 Win: Grenade
HP: 130 AP: 4 Steal: Tranquilizer
MP: 0 Gil: 72 Morph: Grenade
Attacks: ; Hand Grenade.
Control: Machine Gun; Hand Grenade.
Occurrence: Shinra Bldg.1f & 3f.

Griffin
LV: 21 EXP: 260 Win: Phoenix Down
HP: 760 AP: 25 Steal: Phoenix Down
MP: 40 Gil: 350 Morph: Phoenix DOwn
Attacks: Peacock (drains MP).
Control: n/a.
Occurrence: Cosmo Area.

Grimguard
LV: 31 EXP: 600 Win: Shrivel
HP: 880 AP: 45 Steal: Shrivel
MP: 120 Gil: 560 Morph: n/a
Attacks: Grim Rod; Ice2; Bolt2; Spin Shield.
Control: n/a.
Occurrence: Corral Valley; Corral Valley Cave.

(Grosspanzer)………………………
Grosspanzer*Big (large gun tower)
LV: 46 EXP: 800 Win: 8inch Cannon
HP: 4600 AP: 80 Steal: n/a
MP: 200 Gil: 3100 Morph: n/a
Attacks: .
Control: n/a.
Notes: Weak against Lighting.
Occurrence: Midgar,Sector 8.
Grosspanzer*Small A (left gun tower)
LV: 42 EXP: 600 Win: ??
HP: 2900 AP: 80 Steal: n/a
MP: 160 Gil: 700 Morph: n/a
Attacks:
Control: n/a.
Notes: Weak against Lighting.
Occurrence: Midgar,Sector 8.
Grosspanzer*Small B (right gun tower)
LV: 42 EXP: 600 Win: ??
HP: 2900 AP: 80 Steal: n/a
MP: 160 Gil: 700 Morph: n/a
Attacks:

Control: n/a.
Notes: Weak against Lighting.
Occurrence: Midgar,Sector 8.
Grosspanzer*Mobile (main body)
LV: 50 EXP: 400 Win: n/a
HP: 10000 AP: 80 Steal: ??
MP: 300 Gil: 1400 Morph: n/a
Attacks: .
Control: n/a.
Notes: Weak against Lighting.
Occurrence: Midgar,Sector 8.

Grunt
LV: ?? EXP: 22 Win: Potion
HP: 40 AP: 2 Steal: ??
MP: ?? Gil: 15 Morph: ??
Attacks: Beam Gun.
Control: ??
Occurrence: No.1 Reactor.

Guard Hound
LV: ?? EXP: 20 Win: Potion
HP: 42 AP: 2 Steal: ??
MP: ?? Gil: 12 Morph: ??
Attacks: Tentacle.
Control: ??
Occurrence: Sector 1 Station; Sector 1; No.1 Reactor;
Inside the Church (in Sector 5 Slum).

Guard System
LV: 35 EXP: 1100 Win: Molotov
HP: 2200 AP: 80 Steal: ??
MP: 200 Gil: 1200 Morph: ??
Attacks: Machine Gun (rapid attack); Rocket Launcher;
Confu Missile.
Control: ??
Occurrence: Junon Path.

Guardian
LV: 40 EXP: 940 Win: ??
HP: 4000 AP: 60 Steal: n/a
MP: 340 Gil: 500 Morph: n/a
Attacks: (rocket punch); Jumping Blow; W Rocket Punch.
Control: n/a.
Occurrence: Underwater Reactor.

Gun Carrier
LV: 39 EXP: 860 Win: ??
HP: 3400 AP: 75 Steal: n/a
MP: 240 Gil: 1600 Morph: n/a
Attacks: Bodyblow; Normal Shell; Abnormal Shell.
Control: Bodyblow; Normal Shell.
Notes: Weak against Lighting.
Occurrence: Underwater Reactor.

=================—-
H
=================—-
Hammer Blaster
LV: 12 EXP: 43 Win: Loco Weed
HP: 210 AP: 5 Steal: Echo Screen
MP: 0 Gil: 80 Morph: Smoke Bomb
Attacks: ??
Control: n/a
Occurrence: Shinra Bldg.63f; Shinra Bldg.65f; Shinra Bldg.67f;
Shinra Bldg.68f.

Hard Attacker
LV: 32 EXP: 750 Win: Molotov
HP: 2500 AP: 58 Steal: n/a
MP: 150 Gil: 600 Morph: n/a
Attacks: ; Oil.
Control: Bodyblow; Oil.
Occurrence: Underwater Reactor.

Harpy
LV: 18 EXP: 148 Win: ??
HP: 800 AP: 14 Steal: Striking Staff
MP: 200 Gil: 210 Morph: Elixir
Attacks: ; Poison Storm; [Aqualung].
Control: Claw; Poison Storm; [Aqualung].
Occurrence: Gold Saucer Area (mostly in desert pit area).

Head Bomber
LV: 35 EXP: 640 Win: Hyper
HP: 1600 AP: 64 Steal: Tranquilizer
MP: 200 Gil: 460 Morph: Tranquilizer
Attacks: Dorsal Punch; Extreme Bomber.
Control: Dorsal Punch.
Occurrence: Gaea’s Cliff; Inside of Gaea’s Cliff; [Battle
Square].

Head Hunter
LV: 30 EXP: 650 Win: Ether
HP: 2000 AP: 80 Steal: Tranquilizer
MP: 100 Gil: 1000 Morph: n/a
Attacks: ; Rising Dagger.
Control: Sickle; Rising Dagger.
Occurrence: Mideel Area.

Heavy Tank
LV: 21 EXP: 340 Win: Hi-Potion
HP: 1600 AP: 45 Steal: Phoenix Down
MP: 25 Gil: 1300 Morph: Power Source
Attacks: Wheelie Attack; Big Spiral.
Control: Charge; Wheelie Attack; Big Spiral.
Occurrence: Meltdown Reactor (in Gongaga Area).

Hedgehog Pie
LV: 6 EXP: 20 Win: Potion
HP: 40 AP: 3 Steal: Ether
MP: 52 Gil: 25 Morph: Ether
Attacks: Fire.
Control: Bodyblow; Fire.
Notes: Weak against Cold.
Occurrence: Inside the Church & Church Roof (in Sector 5 Slum);
Sector 5 Slum; Sector 6.

Heg
LV: 22 EXP: 250 Win: Hi-Potion
HP: 400 AP: 20 Steal: n/a
MP: 0 Gil: 240 Morph: ??
Attacks: Halt Whip.
Control: Poison Fang; Halt Whip.
Notes: Weak against Cold.
Occurrence: Cave of the Gi.

Hell House
LV: 11 EXP: 44 Win: Hi-Potion, Potion
HP: 450 AP: 6 Steal: n/a
MP: 0 Gil: 250 Morph: Potion
Attacks: Hell Bomber; Suicide Drop; Hell Press; Lunattack.
Control: n/a.
Occurrence: Sector 6.

Hell Raider VR2
LV: 18 EXP: 72 Win: Potion
HP: 350 AP: 8 Steal: Hi-Potion
MP: 50 Gil: 130 Morph: Hi-Potion
Attacks: Electromag.
Control: n/a.
Occurrence: Junon Area; [Battle Square].

Hippogriff
LV: 37 EXP: 800 Win: Echo Screen
HP: 3000 AP: 80 Steal: n/a
MP: 280 Gil: 1500 Morph: n/a
Attacks: L2 Confu.
Control: n/a.
Occurrence: Mideel Area.

Ho-Chu
LV: 39 EXP: ?? Win: ??
HP: 8600 AP: ?? Steal: Circlet
MP: 290 Gil: ?? Morph: Ribbon
Attacks: Big Pollen; Whip Sting.
Control: n/a.
Notes: Weak against Water.
Occurrence: [Battle Square].

Hungry
LV: 33 EXP: 700 Win: Ether
HP: 2000 AP: 60 Steal: n/a
MP: 100 Gil: 600 Morph: n/a
Attacks: Mini; Eat (removing an ally from battle).
Control: n/a.
Occurrence: Coral Valley; Coral Valley Cave; Frostbite Cave.

=================—–
I
=================—–
Ice Golem
LV: 40 EXP: 1000 Win: Hi-Potion
HP: 4000 AP: 70 Steal: Hi-Potion
MP: 300 Gil: 1500 Morph: n/a
Attacks: Cold Snap; Wide Grazer.
Control: n/a.
Occurrence: Great Glacier; Icicle Area; Gaea’s Cliff;
[Battle Square].

Icicle
LV: 30 EXP: 500 Win: ??
HP: 3000 AP: 0 Steal: n/a
MP: 300 Gil: 0 Morph: n/a
Control: n/a.
Attacks: Icicle Drop.
Notes: Weak against Fire, Earth and Gravity.
Occurrence: Inside of Gaea’s Cliff.

Ironite
LV: 30 EXP: 900 Win: ??
HP: 2400 AP: 48 Steal: Phoenix Down
MP: 100 Gil: 680 Morph: n/a
Attacks: Bodyblow; Flying Upper; Sleepel.
Control: Bodyblow; Flying Upper; Sleepel.
Notes: Weak against Holy.
Occurrence: Whirlwind Maze; [Battle Square].

Iron Man
LV: 46 EXP: 10000 Win: Phoenix Down
HP: 20000 AP: 150 Steal: Elixir
MP: 100 Gil: 600 Morph: Escort Guard
Attacks: Adrenalin; Grand Sword.
Control: n/a.
Notes: Weak against Water.
Occurrence: Inside the Planet; [Battle Square].

=================—–
J
=================—–
Jayjujayme
LV: 28 EXP: 410 Win: Remedy, Deadly Waste
HP: 640 AP: 35 Steal: n/a
MP: 20 Gil: 350 Morph: n/a
Attacks: Silk (cause ‘Slow’); Thread (cause ‘Stop’).
Control: n/a.
Occurrence: Wutai,Da-Chao Statue; [Battle Square].

Jemnezmy
LV: 24 EXP: 510 Win: ??
HP: 800 AP: 50 Steal: n/a
MP: 80 Gil: 400 Morph: n/a
Attacks: Cold Breath; Toad; Fascination (cause ‘Confu’).
Control: n/a.
Notes: Weak against Poison.
Occurrence: Temple of the Ancients (talking clock passage I);
[Battle Square].

Jersey
LV: 25 EXP: 320 Win: Turbo Ether
HP: 500 AP: 30 Steal: Turbo Ether
MP: 100 Gil: 384 Morph: n/a
Attacks: Spin Attack; Fire; [????].
Control: n/a
Notes: If its scales weighted to its left, it can only be
attacked by magic attack. If its scales weighted to its
right, it can only be injured by physical attack.
Occurrence: Mansion,2f; Mansion,Hidden Steps.

Joker
LV: 18 EXP: 150 Win: Hi-Potion
HP: 370 AP: 30 Steal: n/a
MP: 0 Gil: 260 Morph: n/a
Attacks: Spade; Club; Diamond; Heart (heals your allies); Joker
(instant death).
Control: n/a.
Notes: Weak against Wind.
Occurrence: Gold Saucer Area.

Jumping
LV: 24 EXP: 400 Win: Hi-Potion
HP: 999 AP: 30 Steal: n/a
MP: 0 Gil: 50 Morph: Antarctic Wind
Attacks: Club Sword; Dive Kick.
Control: Club Sword; Dive Kick.
Occurrence: Icicle Area; [Battle Square].

=================—–
K
=================—–
Kalm Fang
LV: 10 EXP: 53 Win: Potion
HP: 160 AP: 5 Steal: Ether
MP: 0 Gil: 92 Morph: Hi Potion
Attacks: ; Bodyblow.
Control: Fang; Bodyblow.
Notes: Weak against Fire.
Occurrence: Midgar Area.

Kelzmelzer
LV: 30 EXP: 410 Win: Potion
HP: 800 AP: 35 Steal: Antidote
MP: 0 Gil: 400 Morph: Antidote
Attacks: ; Liquid Poison.
Control: Claw; Liquid Poison.
Occurrence: Woodlands Area; [Battle Square].

Killbin
LV: 30 EXP: 700 Win: Ether
HP: 3200 AP: 150 Steal: Turbo Ether
MP: 380 Gil: 1000 Morph: Mind Source
Attacks: (according to cube sides facing you).
Control: n/a.
Occurrence: Whirlwind Maze.

Kimara Bug
LV: 19 EXP: 190 Win: Hi-Potion
HP: 700 AP: 19 Steal: Spider Web
MP: 25 Gil: 278 Morph: Hourglass
Attacks: Butterfly Attack; Stop Web; Spider Attack.
Control: Butterfly Attack; Stop Web; Spider Attack.
Occurrence: Jungle (in Gongaga Area).

King Behemoth
LV: 60 EXP: 2000 Win: X-Potion
HP: 18000 AP: 250 Steal: Phoenix Down
MP: 560 Gil: 950 Morph: n/a
Attacks: Bite; Comet2; King Teel.
Control: Behemoth Horn; Flare.
Occurrence: Inside Northern Cave.

Kyuvilduns
LV: 24 EXP: 340 Win: Hi-Potion
HP: 800 AP: 34 Steal: n/a
MP: 0 Gil: 368 Morph: Hi-Potion
Attacks: Lay Flat.
Control: Lay Flat.
Notes: Weak against Fire.
Occurrence: Mt. Nibel; Mt. Nibel Cave; Rocket Launch Pad Area.

=================—–
L
=================—–
Land Worm
LV: 22 EXP: 400 Win: Ether
HP: 1500 AP: 40 Steal: Turbo Ether
MP: 80 Gil: 256 Morph: Fire Fang
Attacks: Earthquake; Sand Storm.
Control: Earthquake; Sand Storm.
Notes: Weak against Cold.
Occurrence: Corel Desert.

Lessaloploth
LV: 34 EXP: 920 Win: Ether, Phoenix Down
HP: 2000 AP: 65 Steal: Phoenix Down
MP: 400 Gil: 1000 Morph: Cancel
Control: Wing Cut; Scorpion’s Tail.
Attacks: Wing Cut; Scorpion’s Tail; Avalanche.
Occurrence: Great Glacier; [Battle Square].
Notes: Weak against Wind.

LASER CANNON
LV: 8 EXP: 5 Win: ??
HP: 155 AP: 0 Steal: n/a
MP: 0 Gil: 0 Morph: ??
Attacks: Laser Cannon; Paralysis Laser.
Control: ??
Occurrence: Shinra Buidg.67f & 68f.

Levrikon
LV: 14 EXP: 65 Win: Hi-Potion
HP: 200 AP: 7 Steal: Ether
MP: 0 Gil: 128 Morph: Hi-Potion
Attacks: Bird Kick; Flamming Peck.
Control: Bird Kick; Flamming Peck.
Occurrence: Grasslands Area.

=================—–
M
=================—–
***MACHINE GUN
LV: 8 EXP: 5 Win: ??
HP: 155 AP: 0 Steal: n/a
MP: 0 Gil: 0 Morph: ??
Attacks: Machine Gun.
Control: ??
Notes: Weak against Lighting.
Occurrence: Shinra Bldg.67f & 68f.

Madouge
LV: 16 EXP: 70 Win: Hi-Potion
HP: 220 AP: 8 Steal: Grand Glove
MP: 0 Gil: 150 Morph: Hi-Potion
Attacks: ; Swamp Shoot.
Control: Ironball; Swamp Shoot.
Occurrence: Mythril Mine.

Magic Pot
LV: 41 EXP: 8000 Win: Turbo Ether
HP: 4096 AP: 1000 Steal: n/a
MP: 128 Gil: 8500 Morph: n/a
Attacks: (steal items, but you’ll get them back if you win)
Control: n/a.
Notes: These guys will ask for Elixirs, and you better use one
on them, because you can’t damage them without feeding
them first. Angel Whisper also works, if it hits.
Occurrence: Inside Northern Cave.

Magnade
LV: 35 EXP: 980 Win: X-Potion
HP: 1000 AP: 50 Steal: Phoenix Down
MP: 100 Gil: 1200 Morph: n/a
Attacks: Double Shield Throw; Powerful Kick.
Control: n/a.
Notes: Weak against Fire & Gravity.
Occurrence: Great Glacier.

Malboro
LV: 44 EXP: 1000 Win: M-Tentacles
HP: 4400 AP: 100 Steal: M-Tentacles
MP: 900 Gil: 100 Morph: n/a
Attacks: Frozen Beam; Bio2; [Bad Breath].
Control: n/a.
Notes: Weak against Water.
Occurrence: Gaea’s Cliff; Inside of Gaea’s Cliff; Inside
Northern Crater; [Battle Square].

Malldancer
LV: 32 EXP: 500 Win: Hi-Potion
HP: 600 AP: 56 Steal: Phoenix Down
MP: 100 Gil: 700 Morph: X-Potion
Attacks: ; Dance.
Control: Claw; Dance (causes ‘Slow’+’Darkness’).
Occurrence: Corral Valley.

Mandragora
LV: 10 EXP: 55 Win: Lasan Nut
HP: 120 AP: 6 Steal: Lasan Nut
MP: 0 Gil: 135 Morph: Ether
Attacks: ; Slow Dance.
Control: Grass Punch; Slow Dance (causes ‘Slow’).
Occurrence: Grasslands Area.

Manhole
LV: 35 EXP: 900 Win: X-Potion
HP: 2500 AP: 80 Steal: n/a
MP: 110 Gil: 3000 Morph: n/a
Attacks: Ice2; Fire2.
Control: n/a.
Occurrence: Sector 8,Underground.

Marine
LV: 16 EXP: 75 Win: Eye drop
HP: 300 AP: 8 Steal: Shinra Beta
MP: 20 Gil: 150 Morph: n/a
Attacks: Grenade; Machine Gun; (smoke gun that causes ‘Sleep’+
‘Darkness’).
Control: ??
Occurrence: Machine Engine Room (in Shinra Cargo Ship).

Master Tonberry
LV: ?? EXP: 6000 Win: Megalixir
HP: 44444 AP: 200 Steal: Elixir
MP: 100 Gil: 6800 Morph: Ribbon
Attacks: Everyone’s Grudge; Knife.
Control: n/a.
Occurrence: Inside Northern Cave.

Maximum Kimaira
LV: 49 EXP: 1200 Win: ??
HP: 4000 AP: 90 Steal: n/a
MP: 350 Gil: 3800 Morph: Guard Source
Attacks: Northern Cross.
Control: n/a.
Occurrence: Mako Cannon; [Battle Square].

Mighty Grunt
LV: 12 EXP: 50 Win: Tranquilizer
HP: 230 AP: 5 Steal: Tranquilizer, Grenade
MP: 0 Gil: 98 Morph: n/a
Attacks: Double Shot; Roller Spin.
Control: n/a.
Occurrence: Shinra Bldg.2f; Shinra Bldg.59f & 60f.

Mirage
LV: 24 EXP: 290 Win: Mirror
HP: 570 AP: 22 Steal: n/a
MP: 0 Gil: 280 Morph: n/a
Attacks: ??
Control: n/a.
Occurrence: Mansion.

Mono Drive
LV: ?? EXP: 18 Win: Potion
HP: 28 AP: 3 Steal: ??
MP: 28 Gil: 8 Morph: ??
Control: ??
Attacks: Fire.
Occurrence: Sector 1 Station; Sector 1; Sector 1 Reactor.

Moth Slasher
LV: 13 EXP: 46 Win: ??
HP: 260 AP: 5 Steal: Carbon Bangle
MP: 0 Gil: 75 Morph: ??
Attacks: Speed Slash.
Control: ??
Notes: Weak against Lighting.
Occurrence: Shinra Bldg.67f & 68f.

Mover
LV: 59 EXP: 0 Steal: Turbo Ether
HP: 3000 AP: 800 Win: Turbo Ether
MP: 120 Gil: 30000 Morph: Protect Ring
Attacks: ??
Control: n/a.
Occurrence: Inside Northern Cave.

MP
LV: ?? EXP: 16 Win: Potion
HP: 30 AP: 2 Steal: ??
MP: ?? Gil: 10 Morph: ??
Attacks: Machine Gun.
Control: ??
Occurrence: Platform;Sector 1 Station;Sector 1;No. 1 Reactor;
Inside the Church (in Sector 5 Slum).

Mu
LV: 12 EXP: 54 Win: ??
HP: 210 AP: 6 Steal: n/a
MP: 52 Gil: 130 Morph: n/a
Attacks: ; Hot Springs; Sewer; Sinking; [L4 Suicide].
Control: n/a.
Occurrence: Grasslands Area.

Mystery Ninja
LV: 22 EXP: 240 Win: ??
HP: 800 AP: 0 Steal: n/a
MP: 150 Gil: 800 Morph: ??
Attacks: .
Control: ??
Notes: If you haven’t already guessed, this is Yuffie.
Occurrence: Junon Area (forests only).

=================—–
N
=================—–
Needle Kiss
LV: 17 EXP: 75 Win: Bolt Plume
HP: 180 AP: 8 STeal: Soft
MP: 40 Gil: 130 Morph: Remedy
Attacks: ; Thunder Kiss.
Control: Diving Attack; Thunder Kiss.
Notes: Weak against Wind.
Occurrence: Corel Area; Mt. Corel.

Nerosuferoth
LV: 16 EXP: 53 Win: Hi Potion
HP: 150 AP: 5 Steal: n/a
MP: 20 Gil: 146 Morph: n/a
Attacks: ; Heatwing.
Control: Beak; Heatwing.
Occurrence: Junon Area.

Nibel Wolf
LV: 23 EXP: 265 Win: Luchile Nut
HP: 700 AP: 24 Steal: Luchile Nut
MP: 0 Gil: 260 Morph: Hi Potion
Attacks: ; Fang.
Control: Bodyblow; Fang.
Occurrence: Nibel & Rocket Launch Pad Area.

=================—–
P
=================—–
Parasite
LV: 51 EXP: 1100 Win: Remedy
HP: 6000 AP: 100 Steal: Remedy
MP: 300 Gil: 1000 Morph: Remedy
Attacks: Para Tail (causes ‘Sadness’); Magic Extinguish.
Control: Head Attack; [L5 Death]; [Magic Breath].
Notes: Weak against Wind & Holy.
Occurrence: Inside Northern Cave.

Pollensalta
LV: 41 EXP: 1000 Win: X-Potion
HP: 4000 AP: 100 Steal: Hyper
MP: 220 Gil: 1000 Morph: n/a
Attacks: Cold Breath; Fascination.
Control: Fire3; Angel Whisper.
Occurrence: Inside Northern Cave.

Poodler
LV: 42 EXP: 900 Win: ??
HP: 6000 AP: 70 Steal: Turbo Ether
MP: 220 Gil: 2500 Morph: Speed Source
Attacks: Fire.
Control: n/a.
Occurrence: Hallway (in Gelnika, the sunken plane).

Proto Machinegun
LV: ?? EXP: 16 Win: ??
HP: 100 AP: 2 Steal: ??
MP: ?? Gil: 15 Morph: ??
Attacks: Machine Gun.
Control: ??
Occurrence: No.5 Reactor.

Prowler
LV: 12 EXP: 55 Win: Potion
HP: 150 AP: 5 Steal: Ether
MP: 0 Gil: 160 Morph: Hi Potion
Control: Strike.
Attacks: strike; Grind.
Occurrence: Midgar Area.

=================—–
Q
=================—–
***Q. MACHINE GUN
LV: 20 EXP: 600 Win: ??
HP: 1000 AP: 60 Steal: n/a
MP: 0 Gil: 300 Morph: Hi-Potion
Control: n/a.
Attacks: Machine Gun.
Notes: Weak against Lighting.
Occurrence: Sea Bottom Makoro Path,and the Guard System Inside
Area.

=================—–
R
=================—–
Razor Weed
LV: 27 EXP: 375 Win: Tranquilizer, Loco Weed,
HP: 1000 AP: 30 Hi-Potion
MP: 145 Gil: 350 Steal: n/a
Morph: n/a
Attacks: ; Spaz Voice.
Control: Glasscutter; Spaz Voice; [Magic Hammer].
Occurrence: Wutai Area; Wutai,Da-Chao Statue; [Battle Square].

Rilfsak
LV: 40 EXP: 1000 Win: X-Potion
HP: 2000 AP: 70 Steal: n/a
MP: 500 Gil: 900 Morph: n/a
Attacks: Autumn Leaves (causes ‘Darkness’).
Control: Blood Suck; Autumn Leaves.
Occurrence: Ancient Forest.

Rocket Launch
LV: ?? EXP: 13 Win: ??
HP: 50 AP: 3 Steal: ??
MP: ?? Gil: 7 Morph: ??
Attacks: Rocket Launcher.
Control: ??
Occurrence: Lower Sector 4 Plate; Winding Tunnel; No.5 Reactor.

***ROCKET LAUNCHER
LV: 20 EXP: 600 Win: ??
HP: 1000 AP: 60 Steal: n/a
MP: 0 Gil: 300 Morph: Hi-Potion
Attacks: Rocket Launcher, Fray Missile.
Control: n/a.
Notes: Weak against Lighting.
Occurrence: Ocean Bottom Makoro Passageway.

Roulette Cannon
LV: 38 EXP: 1200 Win: X-Potion
HP: 3000 AP: 100 Steal: n/a
MP: 200 Gil: 1600 Morph: n/a
Control: n/a
Attacks: Rocket Launcher.
Occurrence: Aljunon (in Junon Branch); Airport (in Junon Branch).
Notes: Weak against Lighting.

=================—–
S
=================—–
Sahagin
LV: ?? EXP: 30 Win: Potion, Hyper
HP: 150 AP: 3 Steal: Hyper
MP: ?? Gil: 89 Morph: ??
Control: ??
Attacks: Water Gun.
Occurrence: Sewer.

(Scissors Upper Half & Scissors Lower Half)………………………..
Scissors (Upper Half)
LV: 33 EXP: 1000 Win: Turbo Ether
HP: 2900 AP: 90 Steal: Ether
MP: 88 Gil: 1400 Morph: Cancel
Attacks: Cross Scissor; Scissor Attack; Blood Nail;
Scissor Tornado.
Control: n/a.
Notes: Weak against upper and lower body detachment.
Occurrence: Inside Northern Cave.
Scissors (Lower Half)
LV: (shared) EXP: 3400 Win: (shared)
HP: (shared) AP: 270 Steal: (shared)
MP: (shared) Gil: 4200 Morph: (shared)
Attacks: Scissor Kick; Confu.
Control: n/a.
Notes: Weak against upper and lower body detachment. May be weak
against Steal or Ether?
Occurrence: Part of ‘Scissors’ (Upper Half).

Scotch
LV: ?? EXP: 22 Win: ??
HP: ?? AP: 0 Steal: ??
MP: ?? Gil: 60 Morph: ??
Attacks: .
Control: ??
Occurrence: Corneo’s Hall,2f.

Screamer
LV: 26 EXP: 400 Win: Earth Drum
HP: 800 AP: 33 Steal: n/a
MP: 40 Gil: 400 Morph: Power Source
Attacks: ; War Cry.
Control: Ironball; Iron Attack; War Cry.
Occurrence: Mt. Nibel; Nibel Reactor.

Scrutin Eye
LV: 15 EXP: 80 Win: Ether
HP: 240 AP: 8 Steal: Ether
MP: 60 Gil: 120 Morph: ??
Attacks: Fire2; Ice2.
Control: ??
Notes: Weak against Wind.
Occurrence: Machine Engine Room (in Shinra Cargo Ship).

Sculpture
LV: 32 EXP: 860 Win: Hyper
HP: 1700 AP: 60 Steal: n/a
MP: 100 Gil: 640 Morph: n/a
Attacks: ; Fire Shell.
Control: Bodyblow; Fire Shell.
Notes: Weak against Holy.
Occurrence: Whirlwind Maze; [Battle Square].

Sea Worm
LV: 22 EXP: 1300 Win: ??
HP: 9000 AP: 200 Steal: Dragon Scales
MP: 200 Gil: 5000 Morph: Dragon Scales
Attacks: Earthquake; Sandstorm (cause ‘Darkness’); Crush.
Control: n/a.
Notes: Weak against Cold.
Occurrence: Mideel Area & North Corel Area (shore zones);
[Battle Square].

Search Crown
LV: 16 EXP: 80 Win: Hi-Potion
HP: 150 AP: 8 Steal: Turbo Ether
MP: 30 Gil: 111 Morph: Hi-Potion
Attacks: Seed Shoot; Four Laser.
Control: n/a.
Occurrence: Mt. Corel.

Senior Grunt
LV: 35 EXP: 930 Win: S-mine
HP: 2600 AP: 90 Steal: n/a
MP: 245 Gil: 800 Morph: n/a
Attacks: ; Harrier Beam; Water Wave.
Control: Handclaw; Harrier Beam; Water Wave.
Occurrence: Underwater Reactor; Rocket Town (during rocket
launching).

Serpent
LV: 40 EXP: 1400 Win: ??
HP: 14000 AP: 70 Steal: Water Ring
MP: 290 Gil: 2500 Morph: Mind Source
Attacks: Viper Breath; [Aqualung].
Control: n/a.
Notes: Weak against Wind.
Occurrence: Cargo Room (in Gelnika, the sunken plane);
[Battle Square].

Shadow Maker
LV: 42 EXP: 500 Win: Turbo Ether
HP: 2000 AP: 25 Steal: Graviball
MP: 120 Gil: 500 Morph: n/a
Attacks: (spark that causes ‘Slow’).
Control: n/a.
Notes: Weak against Lighting.
Occurrence: Winding Tunnel (in Sector 8).

Shred
LV: 32 EXP: 500 Win: Ether
HP: 900 AP: 40 Steal: n/a
MP: 100 Gil: 950 Morph: n/a
Attacks: ; Crazy Claw; Cure3.
Control: Tail; Crazy Claw; Cure3.
Notes: Weak against Fire & Wind.
Occurrence: Great Glacier; [Battle Square].

Skeeskee
LV: 20 EXP: 222 Win: Hyper
HP: 540 AP: 22 Steal: Tranquilizer
MP: 0 Gil: 222 Morph: Hyper
Attacks: ; Rage Bomber.
Control: Beak; Rage Bomber.
Occurrence: Cosmo Area.

Slalom
LV: 37 EXP: 700 Win: Deadly Waste
HP: 1600 AP: 70 Steal: Smoke Bomb
MP: 30 Gil: 1500 Morph: Hi Potion
Attacks: ; Smog (cause ‘Poison’); Smog (cause ‘Darkness’).
Control: Punch; Smog; Smog.
Occurrence: Junon Path; Underwater Reactor.

Slaps
LV: 29 EXP: 370 Win: Hi Potion
HP: 900 AP: 30 Steal: n/a
MP: 50 Gil: 450 Morph: Hyper
Attacks: Paralyzer Needle; Berserk Needle; Bug Needle.
Control: n/a.
Notes: Weak against Wind.
Occurrence: Woodlands Area; [Battle Square].

Smogger
LV: ?? EXP: 32 Win: Deadly Waste
HP: 90 AP: 3 Steal: ??
MP: ?? Gil: 60 Morph: ??
Attacks: Smog.
Control: ??
Occurrence: No.5 Reactor.

Sneaky Step
LV: 21 EXP: 270 Win: M-Tentacles
HP: 600 AP: 24 Steal: n/a
MP: 65 Gil: 330 Morph: ??
Attacks: Triple Attack; [Death Sentence].
Control: Triple Attack; [Death Sentence].
Occurrence: Cave of the Gi.

Snow
LV: 32 EXP: 500 Win: Ice Crystal
HP: 4000 AP: 42 Steal: Circlet
MP: 160 Gil: 700 Morph: n/a
Attacks: Cold Breath; Ice2; Fascination.
Control: n/a.
Notes: Weak against Fire.
Occurrence: Great Glacier; [Battle Square].

SOLDIER:1st
LV: 44 EXP: 960 Win: ??
HP: 5000 AP: 90 Steal: Shinra Alpha
MP: 400 Gil: 2400 Morph: n/a
Attacks: Sword of Doom; Silence.
Control: n/a.
Occurrence: Mako Cannon.

SOLDIER:2nd
LV: 35 EXP: 1000 Win: X-Potion
HP: 4000 AP: 85 Steal: Remedy
MP: 340 Gil: 750 Morph: n/a
Control: Fight; Sword of Doom.
Attacks: ; Sword of Doom.
Occurrence: Path 2; Aljunon; Airport; Junon Path;
Submarine Dock.

SOLDIER:3rd
LV: 13 EXP: 54 Win: Loco weed
HP: 250 AP: 6 Steal: Hardedge
MP: 40 Gil: 116 Morph: n/a
Attacks: Flying Sickle; Sleepel; Bolt2; Ice2.
Control: n/a.
Notes: Weak against Fire.
Occurrence: Shinra Bldg.67f & 68f.

Sonic Speed
LV: 26 EXP: 370 Win: Hi-Potion
HP: 750 AP: 28 Steal: Ether
MP: 50 Gil: 330 Morph: Speed Drink
Attacks: Harrier.
Control: n/a.
Notes: Weak against Wind.
Occurrence: Mt. Nibel; Nibel Reactor.

Special Combatant
LV: ?? EXP: 28 Win: Grenade, Antidote
HP: 60 AP: 3 Steal: ??
MP: ?? Gil: 40 Morph: ??
Attacks: Beam Gun; Wave.
Control: ??
Occurrence: Winding Tunnel; Lower Sector 4 Plate.

Spencer
LV: 17 EXP: 110 Win: Saraha Nut
HP: 250 AP: 11 Steal: Saraha Nut
MP: 0 Gil: 175 Morph: n/a
Attacks: Upper Cutter.
Control: Upper Cutter; Swordblade.
Occurrence: Gold Saucer Area.

Spiral
LV: 39 EXP: 700 Win: Hi-Potion
HP: 2800 AP: 80 Steal: X-Potion
MP: 100 Gil: 1300 Morph: Guard Source
Attacks: Spin.
Control: n/a.
Occurrence: Mideel Area.

Stilva
LV: 40 EXP: 1000 Win: Ether
HP: 2000 AP: 110 Steal: n/a
MP: 300 Gil: 1100 Morph: Holy Torch
Attacks: big Red clipper; [Trine]; [Magic Breath]; Jump Attack;
Big Horn.
Control: Big Red Clipper; [Trine]; [Magic Breath].
Occurrence: Inside of Gaea’s Cliff; [Battle Square].

Stinger
LV: 25 EXP: 290 Win: Hi-Potion
HP: 2200 AP: 25 Steal: Ether
MP: 60 Gil: 358 Morph: ??
Attacks: Sting Bomb; Stab.
Control: n/a.
Occurrence: Cave of the Gi.

Submarine Crew
LV: 32 EXP: 850 Win: S-mine, Shinra Beta
HP: 1500 AP: 80 Steal: 8inch Cannon
MP: 85 Gil: 500 Morph: n/a
Attacks: ; Hand Grenade.
Control: Machine Gun; Hand Grenade.
Occurrence: Elevator (in Junon Path); Junon Path;
Underwater Reactor; Inside Submarine.

Sweeper
LV: ?? EXP: 27 Win: ??
HP: 140 AP: 3 Steal: ??
MP: ?? Gil: 30 Morph: ??
Attacks: W Machine Gun; Smoke Shot.
Control: ??
Notes: Weak against Lighting.
Occurrence: No. 1 Reactor.

Sword Dance
LV: 11 EXP: 39 Win: Loco Weed
HP: 160 AP: 6 Steal: Hyper
MP: 0 Gil: 90 Morph: Light Curtain
Attacks: ; Slap (causes ‘Fury’); Saw.
Control: Bodyblow; Slap; Saw.
Occurrence: Shinra Bldg.65f.

=================—–
T
=================—–
Tail Vault
LV: 28 EXP: 440 Win: Phoenix Down
HP: 960 AP: 36 Steal: n/a
MP: 0 Gil: 380 Morph: n/a
Attacks: ; Somersault.
Control: Bite; Somersault.
Occurrence: Wutai Area; [Battle Square].

Thunderbird
LV: 28 EXP: 385 Win: Bolt Plume, Echo Screen,
HP: 800 AP: 36 Hi-Potion
MP: 80 Gil: 420 Steal: Bolt Plume
Morph: Swift Bolt
Attacks: ; Lighting.
Control: Stab; Lighting.
Occurrence: Wutai Area.

Tonadu
LV: 30 EXP: 600 Win: Bird Wing
HP: 1600 AP: 45 Steal: Bird Wing
MP: 0 Gil: 600 Morph: n/a
Attacks: ; Great Gale.
Control: Claw; Great Gale; Big Sound.
Notes: Weak against Wind.
Occurrence: North Corel Area; Woodland Area; [Battle Square].

Tonberry
LV: ?? EXP: ?? Win: ??
HP: ?? AP: ?? Steal: Turbo Ether
MP: ?? Gil: ?? Morph: Elixir
Attacks: Knife.
Control: n/a.
Occurrence: Crater; [Battle Square].

Touch Me
LV: 18 EXP: 170 Win: Maiden’s Kiss
HP: 300 AP: 23 Steal: Impaler
MP: 74 Gil: 180 Morph: Remedy
Attacks: Frog Jab ; [Frog Song].
Control: Frog Jab ; [Frog Song].
Occurrence: Jungle (in Gongaga Area).

Toxic Frog
LV: 26 EXP: 420 Win: Impaler
HP: 500 AP: 30 Steal: Impaler
MP: 100 Gil: 260 Morph: Remedy
Attacks: Frog Jab; [Frog song].
Control: Frog Jab; [Frog Song]; Poisona.
Notes: Weak against Ice.
Occurrence: Temple of the Ancients; [Battle Square].

Trickplay
LV: 24 EXP: 480 Win: Hi-Potion
HP: 1500 AP: 35 Steal: n/a
MP: 100 Gil: 800 Morph: n/a
Attacks: Gold Mountain; Magma; Geyser; Sinking; [L4 Suicide].
Control: n/a.
Occurrence: Icicle Area; Forgotten City; [Battle Square].

Twin Brain
LV: 25 EXP: 340 Win: Ether
HP: 400 AP: 32 Steal: Ether
MP: 20 Gil: 320 Morph: Turbo Ether
Attacks: Stare Down; Absorb.
Control: Stare Down; Absorb.
Occurrence: Mt. Nibel; Mt. Nibel Cave; Nibel Reactor.

=================—–
U
=================—–
Under Lizard
LV: 29 EXP: 440 Win: Remedy
HP: 1400 AP: 45 Steal: Remedy
MP: 140 Gil: 420 Morph: Remedy
Attacks: ; Petrify Smog (cause ‘Petrify’+’Toad’).
Control: Bodyblow; Petrify Smog.
Occurrence: Woodlands Area; Wutai Area; Goblin Island; Cactus
Island; [Battle Square].

Underwater MP
LV: 34 EXP: 820 Win: Shinra Alpha
HP: 1000 AP: 80 Steal: Grenade
MP: 100 Gil: 600 Morph: n/a
Attacks: ; Hand Grenade.
Control: Machine Gun ; Hand Grenade.
Occurrence: Underwater Reactor.

Unknown 1
LV: 50 EXP: 1500 Win: ??
HP: 11000 AP: 150 Steal: Fire Armlet
MP: 110 Gil: 5000 Morph: Power Source
Attacks: Tongue; Bite; Blaster.
Control: n/a.
Occurrence: Cargo Room & Research Room (both in Gelnika).

Unknown 2
LV: 51 EXP: 3000 Win: ??
HP: 13000 AP: 300 Steal: Aurora Armlet
MP: 130 Gil: 10000 Morph: Guard Source
Attacks: Tentacle; Abnormal Breath; ? Needle (cause ‘Darkness’).
Control: n/a.
Occurrence: Cargo Room & Research Room (both in Gelnika).

Unknown 3
LV: 52 EXP: 2000 Win: ??
HP: 15000 AP: 200 Steal: Lighting Bracelet
MP: 150 Gil: 7500 Morph: Magic Source
Attacks: Bolt2; Poison Fang; Slap; Creepy Touch
(cause ‘Sadness’).
Control: n/a.
Occurrence: Cargo Room & Research Room (both in Gelnika);
[Battle Square].

=================—–
V
=================—–
VAGRISK
LV: 19 EXP: 240 Win: Soft
HP: 400 AP: 30 Steal: Soft
MP: 50 Gil: 275 Morph: ??
Attacks: Quake2.
Control: Gale; Stone Strike.
Occurrence: Cosmo Area.

Valron
LV: 24 EXP: 300 Win: Hi-Potion
HP: 950 AP: 30 Steal: n/a
MP: 80 Gil: 300 Morph: Hi-Potion
Attacks: ; MBarrier; DeSpell; Jump Kick; Demi3;
Dive Kick.
Control: Speed Punch; Jump Kick; Dive Kick.
Occurrence: Nibel Area; Rocket Launch Pad Area.

Vargid Police
LV: 9 EXP: 44 Win: Phoenix Down
HP: 140 AP: 7 Steal: Tranquilizer
MP: 28 Gil: 40 Morph: Tranquilizer
Attacks: Needle; Self-Destruct.
Control: Needle.
Occurrence: Shinra Bldg.67f & 69f.

Velcher Task
LV: 26 EXP: 320 Win: Hi-Potion
HP: 900 AP: 31 Steal: Remedy
MP: 28 Gil: 350 Morph: Remedy
Attacks: ; Poison Blow.
Control: Claw; Poison Blow.
Occurrence: Rocket Launch Pad Area.

Vice
LV: 7 EXP: 24 Win: Potion
HP: 68 AP: 3 Steal: Speed Drink
MP: 0 Gil: 80 Morph: Potion
Attacks: Steal.
Control: Hit.
Occurrence: Sector 5 Slum.

Vlakorados
LV: ?? EXP: 510 Win: Carob Nut
HP: 33333 AP: 40 Steal: Carob Nut
MP: 333 Gil: 460 Morph: Elixir
Attacks: ; Violent Advance; Bolt Ball.
Control: n/a.
Occurrence: Icicle Area; [Battle Square].

=================—–
W
=================—–
WARNING BOARD
LV: 12 EXP: 38 Win: ??
HP: 270 AP: 4 Steal: n/a
MP: 0 Gil: 75 Morph: ??
Attacks: Machine Gun; Laser Cannon.
Control: ??
Occurrence: Shinra Bldg.67f & 68f.

Whole Eater
LV: 9 EXP: 24 Win: ??
HP: 72 AP: 2 Steal: Potion
MP: 0 Gil: 70 Morph: Potion
Attacks: .
Control: Sickle.
Occurrence: Sector 5 Slum; Sector 6.

Wind Wing
LV: 36 EXP: 800 Win: Phoenix Down
HP: 1900 AP: 60 Steal: Hi-Potion
MP: 350 Gil: 500 Morph: Phoenix Down
Attacks: ; Sham Neal; Aero3; [White Wind].
Control: Tailbeat; Sham Neal; Aero 3.
Occurrence: Whirlwind Maze.

Wolfmeister
LV: 43 EXP: 10000 Win: ??
HP: 10000 AP: 100 Steal: n/a
MP: 200 Gil: 600 Morph: n/a
Attacks: Heavy Sword; Atomic Ray; [Big Guard].
Control: n/a.
Notes: Weak against Water.
Occurrence: Corel Train (during Corel Huge Materia quest).

=================—–
X
=================—–
XCannon
LV: 46 EXP: 2000 Win: Turbo Ether
HP: 20000 AP: 90 Steal: n/a
MP: 100 Gil: 3000 Morph: n/a
Attacks: Search; Target: set; Countdown; Dragon Cannon.
Control: n/a.
Notes: Weak against Lighting.
Occurrence: Mako Cannon.

=================—–
Y
=================—–
(Ying & Yang)………………………
Yang
LV: 24 EXP: 300 Win: ??
HP: 1200 AP: 40 Steal: n/a
MP: 220 Gil: 400 Morph: n/a
Attacks: Ice2; Bolt2; Yang Suicide.
Control: n/a.
Occurrence: Mansion,Basement.
Ying
LV: 24 EXP: 400 Win: ??
HP: 1200 AP: 30 Steal: n/a
MP: 0 Gil: 400 Morph: n/a
Attacks: Sadistic Attack.
Control: n/a.
Occurrence: Mansion,Basement.

=================—–
Z
=================—–
Zemzelet
LV: 17 EXP: 70 Win: Hi-Potion
HP: 285 AP: 7 Steal: n/a
MP: 36 Gil: 165 Morph: Hi-Potion
Attacks: Thunderbolt.
Control: Thunderbolt; [White Wind].
Notes: Weak against Wind.
Occurrence: Junon Area.

Zenene
LV: 14 EXP: 58 Win: Ether
HP: 250 AP: 6 Steal: Deadly Waste
MP: 93 Gil: 60 Morph: Remedy
Attacks: ; Piazzo Shower; Ghenghana.
Control: Fang; Piazzo Shower; Ghenghana.
Notes: Weak against Holy.
Occurrence: Shinra Bldg.67f – 69f.

Zolokalter
LV: 30 EXP: 700 Win: X-Potion
HP: 950 AP: 60 Steal: n/a
MP: 90 Gil: 700 Morph: Antidote
Attacks: ; Toxic Barf.
Control: Bite; Toxic Barf.
Occurrence: Inside of Gaea’s Cliff; [Battle Square].

Zuu
LV: 27 EXP: 450 Win: Bird Wing
HP: 1200 AP: 38 Steal: Bird Wing
MP: 40 Gil: 430 Morph: Bird Wing
Attacks: ; Great Gale.
Control: n/a.
Notes: Weak against Wind.
Occurrence: Mt. Nibel; Nibel Reactor.

=================
B O S S E S
=================

(all the info. from here to Jenova is by yours truly)

(The Turks: Reno, Rude, Elena)………..

=================_____ FIRST ENCOUNTER

Turks:Reno
LV: ?? EXP: 290 Steal: n/a
HP: ?? AP: 22 Win: Ether
MP: ?? Gil: 500 Morph: ??
Control: ??
Attacks: Pyramid, Electromagnetic Rod
Notes: Found in Midgar City.

=================____ SECOND ENCOUNTER

Turks:Reno
LV: 22 EXP: 660 Steal: n/a
HP: 2000 AP: 60 Win: Fairy Tale
MP: 80 Gil: 1500 Morph: ??
Control: ??
Attacks: Turks’ Light Arrow
Notes: Found in the Jungle.

Turks:Rude
LV: 23 EXP: 720 Steal: n/a
HP: 2000 AP: 70 Win: X-Potion
MP: 135 Gil: 2000 Morph: ??
Control: ??
Attacks: Fire
Notes: Appears along with RENO.

=================_____ THIRD ENCOUNTER

Turks:Rude
LV: 42 EXP: 3400 Steal: Ziedrich
HP: 9000 AP: 80 Win: ??
MP: 240 Gil: 3000 Morph: n/a
Control: n/a
Attacks: MBarrier, Bolt 2, Cure 2.
Notes: Appears atop the Rocket in Rocket Town.

=================____ FOURTH ENCOUNTER

Turks:Reno
LV: 42 EXP: 10500 Steal: Touph Ring
HP: 15000 AP: 660 Win: ??
MP: 230 Gil: 9000 Morph: n/a
Control: n/a
Attacks: Neo Turks’ Light Ray
Notes: Found in Gelnika.

Turks:Rude
LV: 49 EXP: (shared) Steal: Ziedrich
HP: 20000 AP: (shared) Win: ??
MP: 280 Gil: (shared) Morph: n/a
Control: n/a
Attacks: Bolt 2
Notes: Appears along with RENO.

=================_____ FIFTH ENCOUNTER

Turks:Elena
LV: ?? EXP: 6400 Steal: Minerva Band
HP: 30000 AP: 800 Win: ??
MP: 100 Gil: 7000 Morph: n/a
Control: n/a
Attacks: ??
Notes: She can absorb Ice-based attacks. Found in the
Midgar City Underground (Disc 2)

Turks:Reno
LV: 50 EXP: 4500 Steal: Touph Ring
HP: 25000 AP: 450 Win: ??
MP: 200 Gil: 3000 Morph: n/a
Control: n/a
Attacks: Electric Spirit Rod, Turks’ Light Ray
Notes: He can absorb Lighting-based attacks. Appears along with
Elena and Rudo.

Turks:Rudo
LV: 51 EXP: 5500 Steal: Ziedrich
HP: 28000 AP: 600 Win: ??
MP: 250 Gil: 5000 Morph: n/a
Control: n/a
Attacks: ???
Notes: He can absorb Flame-based attacks. Appears along with
Elena and Reno.

=================____ BATTLE WITH HOJO

Hojo
LV: 50 EXP: 25000 Steal: n/a
HP: 13000 AP: 2500 Win: ??
MP: 250 Gil: 6000 Morph: ??
Control: n/a
Attacks: Capsule
Notes: Can create Sample monsters (see below). Found atop the
Mako Cannon.

Bad Rap Sample
LV: 34 EXP: n/a Steal: n/a
HP: 11000 AP: n/a Win: ??
MP: 120 Gil: n/a Morph: n/a
Control: n/a
Attacks: Big Fang, Ibil Poison
Notes: Created by Hojo.

Poodler Sample
LV: 42 EXP: n/a Steal: n/a
HP: 10000 AP: n/a Win: ??
MP: 200 Gil: n/a Morph: n/a
Control: n/a
Attacks: ??
Notes: Created by Hojo.

Helletic
LV: 55 EXP: (shared) Steal: n/a
HP: 26000 AP: (shared) Win: ??
MP: 200 Gil: (shared) Morph: ??
Control: n/a
Attacks: Bio Gas, Confuse, Sleepel
Notes: Second form of Hojo.

Helletic (RIGHT ARM)
LV: 55 EXP: (shared) Steal: n/a
HP: 5000 AP: (shared) Win: ??
MP: 300 Gil: (shared) Morph: ??
Control: n/a
Attacks: ??
Notes: Part of HELLTIC.

Helletic (LEFT ARM)
LV: 55 EXP: (shared) Steal: n/a
HP: 24000 AP: (shared) Win: ??
MP: 400 Gil: (shared) Morph: ??
Control: n/a
Attacks: ??
Notes: Part of HELLTIC.

Lifeform Hojo-NA
LV: ?? EXP: (shared) Steal: n/a
HP: 30,000 AP: (shared) Win: Power Source
MP: 100 Gil: (shared) Morph: n/a
Control: n/a
Attacks: Combo, Silence
Notes: Final form of Hojo.

__________ FIRST BATTLE WITH THE ULTIMATE WEAPON

Ultimate Weapon
LV: ?? EXP: 0 Steal: Curse Ring
HP: 100000 AP: 0 Win: ??
MP: ?? Gil: 0 Morph: ??
Control: ??
Attacks: Quake 2, Ultima Beam
Notes: Found in Mideel (Disc 2).

___________ AIR BATTLES WITH THE ULTIMATE WEAPON

Ultimate Weapon
LV: ?? EXP: 0 Steal: Circlet
HP: continue AP: 0 Win: ??
MP: ?? Gil: 0 Morph: ??
Control: n/a
Attacks: Ultima Beam
Notes: Found in Junon Lake, Mideel, and North Corel.

__________ LAND BATTLES WITH THE ULTIMATE WEAPON

Ultimate Weapon
LV: ?? EXP: 0 Steal: Reflect Ring
HP: continue AP: 0 Win: ??
MP: ?? Gil: 0 Morph: ??
Control: n/a
Attacks: Ultima Beam, Quake 2
Notes: Found in Mideel, Condor Fort, and Gongaga Town.

___________ LAST BATTLE WITH THE ULTIMATE WEAPON

Ultimate Weapon
LV: ?? EXP: 35000 Steal: n/a
HP: ?? AP: 3500 Win: Ultima Weapon
MP: 400 Gil: 25000 Morph: n/a
Control: n/a
Attacks: Ultima Beam, Shadow Flare (Enemy Skill)
Notes: Found near Cosmo Canyon.

=================____ CONDOR FORT: SIMULATION BATTLE

If you lose the Simulation Battle, you have to fight a Commander
Grand Horn. It’s level and stats. depends on which battle you’re
playing through (there are 7 of them).

Cmd. Grand Horn
LV: 19 EXP: 200 Steal: n/a
HP: 2000 AP: 20 Win: Vagyrisk Claw
MP: 100 Gil: 2400 Morph: ??
Control: ??
Attacks: Grand Attack
Notes: (Simulation…first battle)

Cmd. Grand Horn
LV: 25 EXP: 400 Steal: n/a
HP: 4000 AP: 40 Win: n/a
MP: 200 Gil: 4800 Morph: n/a
Control: n/a
Attacks: Poison Breath
Notes: (Simulation…second battle)

Cmd. Grand Horn
LV: 37 EXP: 800 Steal: n/a
HP: 8000 AP: 80 Win: Imperial Guard
MP: 300 Gil: 9600 Morph: n/a
Control: n/a
Attacks: Poison Breath, Grand Attack
Notes: (Simulation…final battle)

Jenova*SYNTHESISA
LV: ?? EXP: 60000 Steal: n/a
HP: ?? AP: 1000 Win: ??
MP: ?? Gil: 0 Morph: n/a
Control: n/a
Attacks: Absorb; Bio2; Ultima.
Occurrence: Inside the Planet.
Notes: Will count down from 5, then cast Ultima. If this happens, the
battle ends, and if you’re still alive, you receive no EXP or AP.

Jenova*SYNTHESISB (Right Hand)
LV: 61 EXP: (shared) Steal: n/a
HP: 10000 AP: (shared) Win: ??
MP: 600 Gil: (shared) Morph: n/a
Control: n/a
Attacks: ??
Notes: Part of Jenova*SYNTHESIS.

Jenova*SYNTHESISC (Left Hand)
LV: 61 EXP: (shared) Steal: n/a
HP: 8000 AP: (shared) Win: ??
MP: 600 Gil: (shared) Morph: n/a
Control: n/a
Attacks: ??
Occurrence: Part of Jenova*SYNTHESIS.

=================_______ FIRST BATTLE WITH SEPHIROTH

Bizzaro*Sephiroth
LV: ?? EXP: n/a Steal: n/a
HP: ?? AP: n/a Win: n/a
MP: ?? Gil: n/a Morph: n/a
Control: n/a
Attacks: Bizzaro Energy.
Occurrence: ???? (bottom of Norther Cave).

Head Portion (B)
LV: 61 EXP: n/a Steal: n/a
HP: 2000 AP: n/a Win: n/a
MP: 400 Gil: n/a Morph: n/a
Control: n/a
Attacks: Demi3; Heartless Angel.
Notes: Part of Bizzaro*Sephiroth (the head).

Core (C)
LV: 61 EXP: n/a Steal: n/a
HP: 10000 AP: n/a Win: n/a
MP: 400 Gil: n/a Morph: n/a
Control: n/a
Attacks: Stigma.
Notes: Part of Bizzaro*Sephiroth (the yellow core).

Right Magic (D)
LV: 61 EXP: n/a Steal: n/a
HP: 4000 AP: n/a Win: n/a
MP: 400 Gil: n/a Morph: n/a
Control: n/a
Attacks: Bolt3; Ice3; Quake3.
Notes: Part of Bizzaro*Sephiroth (the right wing).

Left Magic (E)
LV: 61 EXP: n/a Steal: n/a
HP: 4000 AP: n/a Win: n/a
MP: 400 Gil: n/a Morph: n/a
Control: n/a
Attacks: Fire3; Stop.
Notes: Part of Bizzare*Sephiroth (the left wing).

=================______ SECOND BATTLE WITH SEPHIROTH
Safer*Sephiroth
LV: ?? EXP: n/a Steal: n/a
HP: ?? AP: n/a Win: n/a
MP: ?? Gil: n/a Morph: n/a
Control: n/a
Attacks: Wall; Shadow Flare; Pale Horse; Super Nova; Break;
DeSpell; Deen.
Occurrence: His HP level is tripled (?) if Cloud is
at level 98 or 99.

=================________ LAST BATTLE WITH SEPHIROTH
(Sephiroth)
LV: ?? EXP: n/a Steal: n/a
HP: 0 AP: n/a Win: n/a
MP: ?? Gil: n/a Morph: n/a
Control: n/a
Attacks: (sword attack)
Notes: You can only attack him using Cloud’s Level 4 Limit Break
(even if you don’t have it yet). Even an attack that does
0 points of damage will kill him (via a GameShark :)).
Sephiroth cannot kill you, even if you let him strike first.
And if he does, you will automatically counterattack.
There’s no way to lose this battle, in other words.

=================—–
7.5 game shark code list
=================—–

You need a Game Shark or a Pro Action Replay with version 1.98
software or later. Some of these codes don’t work on a PAR, I don’t
know why. Don’t forget to enter the Master Code (80000000 – 0000)
first.

CHARACTER SELECT – 3RD POSITION 8009CBDE – FF0x
=================—–
Enter this code, but replace the last digit with one of the following:

x = 0 – Cloud Strife
1 – Barret Wallace
2 – Tifa Lockheart
3 – Aeris Gainsborough
4 – Red 13
5 – Yuffie Kisaragi
6 – Cait Sith (sometimes, Young Cloud)
7 – Vincent Valentine (sometimes, Sephiroth)
8 – Cid Hiwind
9 –
A –
B –
C – < 'Nau Purintingu'> (Now Printing)
D – < 'Nau Purintingu'> (Now Printing)

When you turn on the code, the character in the 3rd position will turn
into whatever character you specified. You may want to go into the
PHS menu, turn off the code, and put the character in/out of the PHS
groups a few times to ‘debug’ it a bit. When you return to the Main
Menu screen, that person will have the portrait/stats. of the desired
character.

It is HIGHLY recommended that you have the 3rd space EMPTY when you
use this code as in some cases, a preexisting character may overlap
with the selected one. The result is that, when you enter a battle,
that character does not appear, cannot interact, and his/her HP drops
steadily until it hits zero.

Using this code:

Characters all start off at their ‘base’ level (1). If you use this
code to get a character that you don’t have at the moment (say picking
Aeris while in Disc 2 or 3), they’ll have the same stats and abilities
as they did when you last had them in your party. If you level them
up, change their equipment, etc., then save the game and use the code
to replace them with another character and put them back in, any changes
you made will be saved, too. Note that if you use this code to get a
character you already have (say, if Cid is in the 3rd position and you
put in the code for Cid), you’ll get multiple copies of the character.
This also happens if you have the code on while you try to pull a
character in/out of the active group. Copied characters disappear when
you exit the PHS menu. This code also has a chance of starting up the
‘error checker’ feature (see the ‘Super Select’ code for details).

Yes, if you save the game, you save the added characters. The only way
to remove them is to use the code to ‘select’ a new character, or to
put them in PHS (inactive party) and then return to your Main Menu.
Also note that sticking a ‘selected’ character in the first position
will make Cloud disappear on-screen (you can still use the cursor).

Finally, note that if you enter a conversation/event with a character
you’re not supposed to have (say, Sephiroth outside of the flashback
or Aeris after Disc 1), the game may (and probably will) crash. The
only exception to this are the ‘general’ quotes which a character will
say automatically, regardless of who he/she is.

Specific Character info.:

Both Cloud and Aeris become ‘permanent’ members of either your active
party or the inactive party. To remove them, you’ll have to stick
them in the third position (use Order), and put in a code for one of
your normal characters.

Sephiroth is still controlled by the computer, although you can take or
change his equipment and Materia. As he only has one weapon (Masamune),
using the ‘Item Select’ code to have this item is useless as it’s the
only weapon he can equip. Although it will act as if he and Young Cloud
have Limit Breaks, they don’t in actuality (if you look, you’ll see
that it’s Vincent’s and Cait’s Breaks instead).

This code has trouble realizing who is Cait Sith/Young Cloud and who
is Vincent/Sephiroth, because of the way the characters’ data is
stored. As a result, you may not always get the character you want
when trying to get either of these characters.

The ‘Chocobo’ and ‘Now Printing’ are not real characters. They have
no weapons, statistics, etc. (if you look, you’ll see that they
borrow the stats. of another character, usually your leader). If you
try to enter a battle with one of them in your party, you get the
‘overlap’ result described above (as they are not playable).

ITEM SELECT 8009CCxx – yzzz
=================—–
Please take note: As long as you follow the below guidelines (remember
to be careful when putting in the two ‘location’ digits), this code
should work. Several people have been complaining that they can’t get
the code to work–even the people with the same GS and version number
as mine (1.98). If you’ve _carefully_ tried this code and can’t get any
results, then you may simply not be able to use the code on your game.
I have NO IDEA what causes this and I’m sorry I can’t offer more help to
those with problems concerning this code or the Materia Select code
(they both work in the same manner).

And yes, saving your game with this code _will_ save the items into
memory–you’ll still have to be careful that you don’t end up with the
‘battle’ glitch’ described below (although it seems as if it’s not in
the English version).

An example code would be 8009CCA8 – 202A for the Ghost Hand item, for
those of you who don’t understand how the x/y/z entries work.

xx = Location where item appears on the Item Select Screen. You can
change this number to enter the code multiple times to have
multiple items of your choice, but you _must_ use EVEN numbers
(i.e. C2, 9A, or 88) or the game may glitch. Also, if this code
would put an item over an occupied space and not a blank one, the
game may freeze or the item may not appear. Finally, try to keep
the location range between 8_ and C_ or the game may crash.

y = No. of items; you’ll have an infinite amount unless you turn
the switch off (usually). The number you enter is converted
to hexidecimal form (so what you put in won’t correlate with
the # of items you get). Keep in mind that 0 is a valid
number and can be used.

zzz = Item name:

000 = Potion 0A0 = Gatling Gun
001 = Hi-Potion 0A1 = Assault Gun
002 = X-Potion 0A2 = Cannon Ball
003 = Ether 0A3 = Atomic Scissorss
004 = Turbo Ether 0A4 = Heavy Vulcan
005 = Elixir 0A5 = Chainsaw
006 = Megalixir 0A6 = Microlaser
007 = Phoenix Down 0A7 = A*M Cannon
008 = Antidote 0A8 = W Machine Gun
009 = Soft 0A9 = Drill Arm
00A = Maiden’s Kiss 0AA = Solid Bazooka
00B = Cornucopia 0AB = Rocket Punch
00C = Echo Screen 0AC = Enemy Launcher
00D = Hyper 0AD = Pile Banger
00E = Tranquilizer 0AE = Max Ray
00F = Remedy 0AF = Missing Score
010 = Smoke Bomb 0B0 = Mythril Clip
011 = Speed Drink 0B1 = Diamond Pin
012 = Hero Drink 0B2 = Silver Barrette
013 = Vaccine 0B3 = Gold Barrette
014 = Grenade 0B4 = Adaman Clip
015 = Shrapnel 0B5 = Crystal Comb
016 = Right arm 0B6 = Magic Comb
017 = Hourglass 0B7 = Plus Barrette
018 = Kiss of Death 0B8 = Centclip
019 = Spider Web 0B9 = Hairpin
01A = Dream Powder 0BA = Seraph Comb
01B = Mute Mask 0BB = Behimoth Horn
01C = War Gong 0BC = Spring Gun Clip
01D = Loco weed 0BD = Limited Moon
01E = Fire Fang 0BE = Guard Stick
01F = Fire Veil 0BF = Mythril Rod
020 = Antarctic Wind 0C0 = Full Metal Staff
021 = Ice Crystal 0C1 = Striking Staff
022 = Bolt Plume 0C2 = Prism Staff
023 = Swift Bolt 0C3 = Aurora Rod
024 = Earth Drum 0C4 = Wizard Staff
025 = Earth Mallet 0C5 = Wizer Staff
026 = Deadly Waste 0C6 = Fairy Tale
027 = M-Tentacles 0C7 = Umbrella
028 = Stardust 0C8 = Princess Guard
029 = Vampire Fang 0C9 = Spear
02A = Ghost Hand 0CA = Slash Lance
02B = Vagyrisk Claw 0CB = Trident
02C = Light Curtain 0CC = Mast Axe
02D = Lunar Curtain 0CD = Partisan
02E = Mirror 0CE = Viper Halberd
02F = Holy Torch 0CF = Javelin
030 = Bird Wing 0D0 = Grow Lance
031 = Dragon Scales 0D1 = Mop
032 = Impaler 0D2 = Dragoon Lance
033 = Shrivel 0D3 = Scimitar
034 = Eye drop 0D4 = Flayer
035 = Molotov 0D5 = Spirit Lance
036 = S-mine 0D6 = Venus Gospel
037 = 8inch Cannon 0D7 = 4-point Shuriken
038 = Graviball 0D8 = Boomerang
039 = T/S Bomb 0D9 = Pinwheel
03A = Ink 0DA = Razor Ring
03B = Dazers 0DB = Hawkeye
03C = Dragon Fang 0DC = Crystal Cross
03D = Cauldron 0DD = Wind Slash
03E = Sylkis Greens 0DE = Twin Viper
03F = Reagan Greens 0DF = Spiral Shuriken
040 = Mimett Greens 0E0 = Superball
041 = Curiel Greens 0E1 = Magic Shuriken
042 = Pahsana Greens 0E2 = Rising Sun
043 = Tantal Greens 0E3 = Oritsuru
044 = Krakka Greens 0E4 = Conformer
045 = Gysahl Greens 0E5 = Yellow M-phone
046 = Tent 0E6 = Green M-phone
047 = Power Source 0E7 = Blue M-phone
048 = Guard Source 0E8 = Red M-phone
049 = Magic Source 0E9 = Crystal M-phone
04A = Mind Source 0EA = White M-phone
04B = Speed Source 0EB = Black M-phone
04C = Luck Source 0EC = Silver M-phone
04D = Zeio Nut 0ED = Trumpet Shell
04E = Carob Nut 0EE = Gold M-phone
04F = Porov Nut 0EF = Battle Trumpet
050 = Pram Nut 0F0 = Starlight Phone
051 = Lasan Nut 0F1 = HP Shout
052 = Saraha Nut 0F2 = Quicksilver
053 = Luchile Nut 0F3 = Shotgun
054 = Pepio Nut 0F4 = Shortbarrel
055 = Battery 0F5 = Lariat
056 = Tissue 0F6 = Winchester
057 = Omnislash 0F7 = Peacemaker
058 = Catastrophe 0F8 = Buntline
059 = Final Heaven 0F9 = Long Barrel R
05A = Great Gospel 0FA = Silver Rifle
05B = Cosmo Memory 0FB = Sniper CR
05C = All Creation 0FC = Supershot ST
05D = Chaos 0FD = Outsider
05E = Highwind 0FE = Death Penalty
05F = 1/35 Soldier 0FF = Masamune
060 = Super Sweeper 100 = Bronze Bangle
061 = Masamune Blade 101 = Iron Bangle
062 = Save Crystal 102 = Titan Bangle
063 = Combat Diary 103 = Mythril Armlet
064 = Autograph 104 = Carbon Bangle
065 = Gambler 105 = Silver Armlet
066 = Desert Rose 106 = Gold Armlet
067 = Earth Harp
107 = Diamond Bangle
068 = Guide Book
108 = Crystal Bangle
069 = 109 = Platinum Bangle
06A =
10A = Rune Armlet
06B =
10B = Edincoat
06C =
10C = Wizard Bracelet
06D =
10D = Adaman Bangle
06E =
10E = Gigas Armlet
06F =
10F = Imperial Guard
070 =
110 = Aegis Armlet
071 =
111 = Fourth Bracelet
072 =
112 = Warrior Bangle
073 =
113 = Shinra Beta
074 =
114 = Shinra Alpha
075 =
115 = Four Slots
076 =
116 = Fire Armlet
077 =
117 = Aurora Armlet
078 =
118 = Bolt Armlet
079 =
119 = Dragon Armlet
07A =
11A = Minerva Band
07B =
11B = Escort Guard
07C =
11C = Mystile
07D =
11D = Ziedrich
07E =
11E = Precious Watch
07F =
11F = Chocobracelet
080 = Buster Sword 120 = Power Wrist
081 = Mythril Saber 121 = Protect Vest
082 = Hardedge 122 = Earring
083 = Butterfly Edge 123 = Talisman
084 = Enhance Sword 124 = Choco Feather
085 = Organics 125 = Amulet
086 = Crystal Sword 126 = Champion Belt
087 = Force Stealer 127 = Poison Ring
088 = Rune Blade 128 = Touph Ring
089 = Murasame 129 = Circlet
08A = Nail Bat 12A = Star Pendant
08B = Yoshiyuki 12B = Silver Glasses
08C = Apocalypse 12C = Headband
08D = Heaven’s Cloud 12D = Fairy Ring
08E = Ragnarok 12E = Jem Ring
08F = Ultima Weapon 12F = White Cape
090 = Leather Glove 130 = Sprint Shoes
091 = Metal Knuckle 131 = Peace Ring
092 = Mythril Claw 132 = Ribbon
093 = Grand Glove 133 = Fire Ring
094 = Tiger Fang 134 = Ice Ring
095 = Diamond Knuckle 135 = Bolt Ring
096 = Dragon Claw 136 = Tetra Elemental
097 = Crystal Glove 137 = Safety Bit
098 = Motor Drive 138 = Fury Ring
099 = Platinum Fist 139 = Curse Ring
09A = Kaiser Knuckle 13A = Protect Ring
09B = Work Glove 13B = Cat’s Bell
09C = Powersoul 13C = Reflect Ring
09D = Master Fist 13D = Water Ring
09E = God’s Hand 13E = Sneak Glove
09F = Premium Heart 13F = HypnoCrown

– Codes ending in 069 – 07F give you these items. As of right now,
I don’t know what their purpose is (they may be disabled Key
Items, I think).
– Codes ending in 080 – 08F are swords for Cloud.
– Codes ending in 090 – 09F are claws for Tifa.
– Codes ending in 0A0 – 0AF are cannons for Barret.
– Codes ending in 0B0 – 0BD are combs for Red XIII.
– Codes ending in 0BE – 0C8 are rods for Aeris.
– Codes ending in 0C9 – 0D6 are spears for Cid.
– Codes ending in 0D7 – 0E4 are shurikens for Yuffie.
– Codes ending in 0E5 – 0F1 are M-phones for Cait Sith.
– Codes ending in 0F2 – 0FE are handguns for Vincent.
The code ending in 0FF looks like a gun, but it is in
fact Sephiroth’s Masamune blade.
– Codes ending in 100 – 11F are defensive bracelets.
– Codes ending in 120 – 13F are accessories you equip.
– Codes ending in 140 – FFF are ‘glitch’ items that don’t exist
and have no purpose/effect on the game.

In the Japanese version of FF7, having ‘selected’ items in your inventory
would cause an ‘error checker’ to appear (see it’s description under the
‘Super Select’ code listing).

MATERIA SELECT 8009D0xx – 00yy
=================—–
Well well! Here’s an interesting code. It works very much like the
Item Select code above, except that you have to go into the Materia
Screen. As long as the switch is up, you have an infinite number of
whatever Materia you’ve selected. The only bad thing about this code
is that it will sometimes start off the Materia orbs with ‘beyond master’
levels, meaning that you can use all their abilities, but you can’t get
another one by mastering it. According to Mr. DeLucas, this is because
of their position (so if you want a materia with lots of AP, find a
code/position that works and remember it).

xx = Location where the materia appears on the Materia Menu. You can
change this number to enter the code multiple times to have
multiple materia of your choice, but you _must_ use EVEN numbers
(i.e. A0, C4, or 86) or the game may glitch. Also, if this code
would put a materia over an occupied space and not a blank one, the
game may freeze or the materia may not appear. Finally, try to
keep the location range between 8_ and C_ or the game may crash.

yy = Name of Materia:

00 = MP Plus 2E = (glitch)
01 = HP Plus 2F = (glitch)
02 = Speed Plus 30 = Master Command
03 = Magic Plus 31 = Fire
04 = Luck Plus 32 = Ice
05 = EXP. Plus 33 = Earth
06 = Gil Plus 34 = Lightning
07 = Enemy Away 35 = Restore
08 = Enemy Plus 36 = Heal
09 = Chocobo Plus 37 = Revive
0A = Pre-emptive 38 = Seal
0B = Long Range 39 = Mystify
0C = Mega All 3A = Transform
0D = Counter Attack 3B = Exit
0E = Slash-All 3C = Poison
0F = Double Cut 3D = Demi
10 = Cover 3E = Barrier
11 = Underwater 3F =
12 = HP < -> MP 40 = Comet
13 = W-Magic 41 = Time
14 = W-Summon 42 =

15 = W-Item 43 =

16 =
44 = Destruct
17 = All 45 = Contain
18 = Counter 46 = Full Cure
19 = Magic Counter 47 = Shield
1A = MP Turbo 48 = Ultima
1B = MP Absorb 49 = Master Magic
1C = HP Absorb 4A = Choco/Mog
1D = Elemental 4B = Shiva
1E = Added Effect 4C = Ifrit
1F = Sneak Attack 4D = Titan
20 = Final Attack 4E = Ramuh
21 = Added Cut 4F = Odin
22 = Steal as well 50 = Leviathan
23 = Quadra Magic 51 = Bahamut
24 = Steal 52 = Kjata
25 = Sense 53 = Alexander
26 =
54 = Phoenix
27 = Throw 55 = Neo Bahamut
28 = Morph 56 = Hades
29 = Deathblow 57 = Typoon
2A = Manipulate 58 = Bahamut ZERO
2B = Mime 59 = Knights of Round
2C = Enemy Skill ** 5A = Master Summon
2D = (glitch) 89 = (glitch)

* Codes ending in 16, 26, 3F, 42 and 43 are ‘disabled’ Materia that
you can’t normally get during the game. In the Japanese game,
they were still usable, but their abilities, descriptions, and
other stats. have been removed/altered in this release.

Note that the Underwater materia has been made into a
real, usable Materia! It’s not used to revive Aerith, but to
explore more of the underwater areas (and fight the underwater
Weapon monster).

** Starts off with a variable number of stars (usually missing the
first eight or stars 3, 6, and 7).

– Codes ending in 00 – 0D, 10 and 12 are Independant Materia.
– Codes ending in 0E, 0F and 17 – 23 are Combination Materia.
– Codes ending in 13 – 15, 24, 25, 27 – 2C and 30 are Command Materia.
– Codes ending in 31 – 3E, 40, 41, and 44 – 49 are Magic Materia.
– Codes ending in 4A – 5A are Summon Materia.
– Codes ending in 2D – 2F, 89 are game glitches and not real Materia.
– However, equipping the ‘089’ materia will raise most of your stats.
to 255 and your MAX MP to 999, although your HP will be dramatically
reduced.
– All other codes (5B – FF, excluding 89) are game glitches and not
real Materia.

For information on the disabled materia, refer to part 2 of my Japanese
FF7 FAQ. However, here is a quick explanation:

16 – Booster : A Support materia with no use.
26 – Law : A Command materia with the Throw and Coin abilities.
3F – MBarrier: A Magic materia with the MBarrier spell (3 levels).
42 – Reflect : A Magic materia with the Reflect and Wall spells.
43 – Rifuabu : A Magic materia with the Wall spell (3 levels).

and….

11 – Underwater Breath : An Independent materia with no use. This
was made into a real, usable materia called ‘Underwater’ in the
US version.

SUPER SELECT 800F389E – 0xxx
=================—–
NOTE: As far as I know, you have to enter this in your Comms Link and
turn it on in-game in order for the code to work. It _will not_ work
with a normal GameShark, as far as I know. Even with a Comms Link, I’m
having trouble getting it to work (if you can only use Turbo Ethers or
Phoenix Downs, the code isn’t behaving properly, BTW).

Basically, this code will let you do just about anything in battle. It
works like this:

– Use an item, and it will become whatever item you specified in terms
of effect. You do lose one of whichever item you selected, though.

– Cast a spell, and the spell will instead be the one specified. The
amount of MP you lose is determined by the spell you selected via
this code, not the one you chose in the spell menu. This also
applies to using Summons and Enemy Skills.

– Manipulate an enemy, and you can choose which power you want it to
use, even ones that aren’t listed.

– Assuming the game doesn’t crash :), you can enter an ‘error checker’
mode that allows you to exit out of battle immediately. This can
be used against normal enemies and bosses, and while exiting out
(by pressing L1+R1+Select) doesn’t get you any AP, EXP, or Gil, it’s
considered a win for all practical purposes as events will continue
normally should you exit out of a boss battle, etc.

This code affects all your allies. You need at least one of the
following in order to make use of this code:

– One Magic Materia in order to cast spells.
– One Summon Materia in order to call a summoned monster.
– One Enemy Skill Materia in order to use Enemy Skills.
– One Manipulate Materia in order to manipulate enemies.
– At least one item that is usable in battles in order to change the
effects of that item.
– One character who has his Limit Break bar maxed out, at any level.
(optional)

This chart below shows how the number you enter into the code affects
the resulting commands in battle:

xxx =

ITEM RESULT SPELL RESULT SUMMON RESULT E. SKILL RESULT
=================__________
0 Potion Cure DeathBlow!! Frog Song
1 Hi Potion Cure2 Diamond Dust L4 Suicide
2 X-Potion Cure3 Hellfire Magic Hammer
3 Ether Regen Judgement Bolt White Wind
4 Turbo Ether Poisona Anger of the Land Big Guard
5 Elixir Esuna Steel-Bladed Sword Angel Whisper
6 Megalixir Resist Tidal Wave Dragon Force
7 Phoenix Down Life Mega Flare Death Force
8 Antidote Life2 Tetra-Disaster Flame Thrower
9 Soft Mini Judgement Laser
A Maiden’s Kiss Toad Phoenix Flame Matra Magic
B Cornucopia Sleepel Giga Flare Bad Breath
C Echo Screen Confu Black Cauldron Beta
D Hyper Silence Disintergration Aqualung
E Tranquilizer Berserk Tera Flare Trine
F Remedy Barrier Ultimate End Magic Breath
10 Smoke Bomb MBarrier MBarrier ????
11 Speed Drink Reflect Reflect Goblin Punch
12 Hero Drink Wall Wall Chocobuckle
13 Vaccine Haste Haste L5 Death
14 Grenade Slow Slow Death Sentence
15 Shrapnel Stop Stop Roulette
16 Right arm DeBarrier DeBarrier Shadow Flare
17 Hourglass DeSpell DeSpell Pandora’s Box
18 Kiss of Death Death Death Fat-Chocobo
19 Spider Web Escape Escape Gunge Lance
1A Dream Powder Remove Remove Beat Rush
1B Mute Mask Fire Fire Somersault
1C War Gong Fire2 Fire2 Waterkick
1D Loco weed Fire3 Fire3 Meteodrive
1E Fire Fang Ice Ice Final Heaven
1F Fire Veil Ice Ice2 Game Over
20 Antarctic Wind Ice Ice3 Death Joker
21 Ice Crystal Bolt Bolt
22 Bolt Plume Bolt

23 Swift Bolt Bolt
24 Earth Drum Quake
25 Earth Mallet Quake
26 Deadly Waste Quake
27 M-Tentacles Bio
28 Stardust Bio
29 Vampire Fang Bio
2A Ghost Hand Demi
2B Vagyrisk Claw Demi
2C Light Curtain Demi
2D Lunar Curtain Comet
2E Mirror Comet
2F Holy Torch Freeze
30 Bird Wing Break
31 Dragon Scales Tornado
32 Impaler Flare
33 Shrivel FullCure
34 Eye drop Ultima
35 Molotov Shield
36 S-mine
37 8inch Cannon
38 Graviball Choco/Mog
39 T/S Bomb Shiva
3A Ink Ifrit
3B Dazers Ramuh
3C Dragon Fang Titan
3D Cauldron Odin
3E Sylkis Greens Leviathan
3F Reagan Greens Bahamut
40 Mimett Greens Kjata
41 Curiel Greens Alexander
42 Pahsana Greens Phoenix
43 Tantal Greens Neo Bahamut
44 Krakka Greens Hades
45 Gysahl Greens Typoon
46 Tent Bahamut ZERO
47 Power Source Knights of Round
48 Guard Source Frog Song
49 Magic Source L4 Suicide
4A Mind Source Magic Hammer
4B Speed Source White Wind
4C Luck Source Big Guard
4D Zeio Nut Angel Whisper
4E Carob Nut Dragon Force
4F Porov Nut Death Force
50 Pram Nut Flame Thrower
51 Lasan Nut Laser
52 Saraha Nut Matra Magic
53 Luchile Nut Bad Breath
54 Pepio Nut Beta
55 Battery Aqualung
56 Tissue Trine
57 Omnislash Magic Breath
58 Catastrophe ????
59 Final Heaven Goblin Punch
5A Great Gospel Chocobuckle
5B Cosmo Memory L5 Death
5C All Creation Death Sentence
5D Chaos Roulette
5E Highwind Shadow Flare
5F 1/35 soldier Pandora’s Box
60 Super Sweeper
61 Masamune Blade
62 Save Crystal
63 Combat Diary
64 Autograph
65 Gambler
66 Desert Rose
67 Earth Harp
68 Guide Book

and so on… (It would take forever to write out the whole thing. Refer
to the Game Shark item list for the ‘Item Select’ code if you need help,
and experiment with the other numbers with caution ^_^;)

Notes =================_________

USING ITEMS:
– After 046, all items will do zero damage when used. The effect that
goes with each item changes (Fire2, Vaccine, etc.)

USING SPELLS:
– 036 will instantly summon Death, who will kill one of your
characters.
– Using 037 gives you a blank spell, which you can never have enough
MP to cast.
– Using 038 – 047 casts a spell with the name of a Summoned Monster.
All of these spells cause immense damage to the enemy, except
Leviathan, which causes zero damage.
– Using 048 – (onwards) casts a spell with the name of a Enemy Skill.
The effect upon a target is very strange (looks like an Elixir being
used, sounds like Barrier, etc.) but the result really is that
particular Enemy Skill.

USING SUMMONS:
– Using 10 – 21 results in a Summon with the name of the current spell,
and the summoned monster is the base monster onwards. The result is
the corresponding base Enemy Skill (for example, 10 makes you cast
MBarrier, which looks like Choco/Mog, and hits one enemy with the
effects of Frong Song. On the other hand, 12 makes you cast Wall,
which looks like Ifrit, and hits one enemy with the effects of Magic
Hammer).

USING ENEMY SKILLS:
– Using 17 or 18 doesn’t summon anything, but the resulting damage and
range are similar to the Fat-Chocobo and Gunge Lance summonings.
– Using 1A – 1E result in you casting Roulette.
– Using 1F makes you cast Matra Magic.
– Using 20 really does cause Death Joker (ouch)!

USING THE MANIPULATE MATERIA:
– Assuming you can manipulate an enemy, you need only change the number
and try to use any of that enemy’s powers to see what the result is.
Note that if you go to far ahead (try to access a power that isn’t
there), you may crash the game or start up the ‘error checker’.

USING LIMIT BREAKS:
– In most cases, using a Limit Break results in the ‘error checker’
starting up. However, be careful, because you may end up crashing
the game if the code gives your characters someone else’s Limit
Break (in one case, Red 13 tried to use Gigadunk and the game
crashed. Another time, he did Vincent’s ‘Satan Slam’, and it
worked!)

CAUTION:
– Using this code along with the ‘Throw’ command will hang the game as
your character tries to throw repeatedly.
– This code may cause enemies or allies to move to different locations
on the screen, and will interfere with the zoom/position of the
battle camera.
– Some of the numbers will cause the game to hang. Others cause the
‘error checker’ to appear, so use them with caution.

Okay, as you can tell, this code still requires much more testing. If
you come up with any interesting results, please let me know. Right
now, I’m trying to discover an easier, surefire method of calling up
the ‘error checker’ using this code (as that would allow you to skip
any battle instantly!)

NO TIME LIMIT – ANY CHARACTER 800E7A48 – 000x
=================—–
Replace x with:

0 = Character in the 1st position
1 = Character in the 2nd position
2 = Character in the 3rd position

When using this code, the affected character(s) will be given their
chance to act during a battle immediately. You can also give them new
commands while they are attacking, casting magic, etc (the only
exception is during a Summon or if they get past the initial frames of
a Limit Break). Otherwise, the battle is played out normally.

This code can lead to some strange situations, like windows that don’t
close, or you may have chosen to cast a spell eight times in a row only
to run out of MP after the third one (in which case, you simply waste
the next 5 turns while the message “You don’t have enough MP!” appears
on the screen repeatedly. In some cases, there’s nothing you can do
about the windows, but if you try going into that particular window
(say, the Limit Break window), and then exiting out, it should close.

GAIN LOTS OF EXPERIENCE POINTS 8009D7D8 – xxxx
=================—–
Replace xxxx with any number; FFFF for the most EXP, 0000 for no EXP.

This code gives you hecka EXP when you win a battle, regardless of what
kind of enemy you fought. That’s all there is to it :)

BATTLE COMMAND SELECT – 1ST POSITION 8009D8A4 – 02xx
=================—–
This code will make the third slot in your Battle Command window change
to what you specified using this code:

Replace xx with =

00 = Left 0F = 4x:
01 = Attack 10 =
02 = Magic 11 = Mug
03 = Summon 12 = Change
04 = Item 13 = Defend
05 = Steal 14 = Limit
06 = Sense 15 = W-Magic
07 = Coin 16 = W-Sum.
08 = Throw 17 = W-Item
09 = Morph 18 = Slash-All
0A = D.blow 19 = 2x-cut
0B = Manip. 1A = Flash
0C = Mime 1B = 4x-cut
0D = E.Skill 1C =
0E = All: 1D =

Normal abilities will work as they should, but some of them function a
little differently. Note that none of the commands that make use of
the Summon screen actually reduce your character’s MP, although you
must have enough MP to be able to select that summon spell.

Left – When used, this brings up the Summon Screen (you must have at
least one equipped Summon Materia for this to work). Choosing
a summon results in no effect for that character’s turn.

Change – When used, this brings up the Summon Screen (you must have at
least one equipped Summon Materia for this to work). Choosing
a summon results in the character changing row position.

Defend – When used, this brings up the Summon Screen (you must have at
least one equipped Summon Materia for this to work). Choosing
a summon results in the character defending for that turn.

Limit – When used, this brings up the Summon Screen (you must have one
or more Summon Materia equipped for this to work). Choosing
a summon results in the character’s respective Limit Break.

The ‘Limit’ ability is by far the best one, because you can use any
limit break providing you have seven Summon materia equipped (4 in the
case of Vincent, 2 for Cait Sith), without having to change break levels
or fill your Limit Bar. Even better: if you try to use a Limit Break
you don’t have (the 8th summon for most characters, the 2nd, 4th, 6th,
8th and so on for Vincent, or the 2nd, 4th, and so on for Cait Sith),
you get a _perfect_ ‘error checker’ allowing you to bypass _any_ battle,
boss or otherwise!

Codes submitted by contributors:

CHARACTER SELECT – SEE THEM DURING THE GAME 8009CBDC – xxyy
submitted by Igancio DeLucas 8009CBDE – 00zz
=================—–
Replace xx, yy, and zz with the number that represents your character.
This code allows you to choose three characters at one time:

xx, yy, zz = 00 – Cloud Strife
01 – Barret Wallace
02 – Tifa Lockheart
03 – Aeris Gainsborough
04 – Red 13
05 – Yuffie Kisaragi
06 – Cait Sith (sometimes, Young Cloud)
07 – Vincent Valentine (sometimes, Sephiroth)
08 – Cid Hiwind
09 –
0A –
0B –
0C – < 'Nau Purintingu'> (Now Printing)
0D – < 'Nau Purintingu'> (Now Printing)

With this code, the character in the first position (use the ‘Order’
command from the main menu) can be seen in the rendered areas (note that
it may be the second position, this seems to happen from time to time).
In the World Map, your character will be Cloud unless one of the
characters has been specified as Tifa or Cid, in which case, that
character will be the one shown regardless of order. Note that only
Cloud can climb up ladders and do other acts other than walking or
running, and if you try to do such an activity with another character,
you will hear the sound of that character doing something, but they
won’t actually do it, and if you try again, the game may glitch. Also,
note that your character won’t always appear in some areas, and that
they won’t actually change until you exit an area. An even stranger
glitch is that, if you start a game saved in the World Map, that you
are transported, usually out into the ocean at the far edges of the
map. I haven’t found a use for this yet, but it’s interesting, to say
the least.

Otherwise, this code works like the CHARACTER SELECT – 3RD POSITION code
listed below, including glitches and game bugs (having a character die
in battle, the trouble with the Sephiroth, Now Printing character codes,
having the leader be invisible, activating the ‘error checker’, etc.)

USE ANY OPTION ANYWHERE 8009D2A4 – xxxx
submitted by Ignacio DeLucas 8009D2A6 – 0000
=================—–
With this code, all of the Main Menu options are available during any
point of the game, even if they are greyed out or not supposed to be
visible w/out the code.

Replace xxxx with 0000 for no options available (heh), but the one you’ll
want to use is FFFF, which gives you all abilities. Note that if you
have less than 3 characters (and no characters in the ‘inactive’ group),
and you enter the PHS menu, you can’t exit out, as you have to make a
three-member party but won’t have enough members.

Mr. DeLucas would like to stress that credit is also due to the original
creator of the ‘Save Anywhere’ code, whoever he/she is, because he used
that person’s code as a basis for this one.

SET TELEVISION RATING IN JUNON TOWN PARADE 80075E40 – xxxx
submitted by Ignacio DeLucas
=================—–
With this code on, during the part in Junon Town (in Disc 1) where you
are supposed to march behind the soldiers, you can set the percentile
rating you recieve. Replace xxxx with 0000 for the worst rating, or
5500 for the best rating.

Note that you should turn this code on _after_ the commander tells you to
get in line, or the game may glitch (as in, he’ll never ask you to get
moving, so you’ll stay marching).

SET DRILL EXCERISE SCORE IN JUNON TOWN SEND-OFF 80075E3A – xxxx
submitted by Ignacio DeLucas
=================—–
With this code activated, during the drill part of Rufus’ send-off to
Costa Del Sol (the part where you must follow the soldier’s lead and
turn, act, etc.), you can set the score Rufus gives you depending on his
attitude. Replace xxxx with 0000 for the worst score, or 0014 for the
best score.

SET POINTS EARNED FROM PLAYING G-BIKE GAME 800BDFB4 – xxxx
submitted by Ignacio DeLucas
=================—–
When turned on, this code can be used to determine the score you’ll
receive from the G-Bike game at the Gold Saucer (not the actual G-bike
scenario when you escape from the Shinra Headquarters). Replace xxxx
with 0000 for the worst score, or 2000 for the best score.

FIRST FIVE ENEMIES HAVE BEEN SCANNED, LIKE USING ‘SENSE’ 800F5CF0 – 4000
submitted by Ignacio DeLucas 800F5D34 – 4000
800F5D78 – 4000
800F5DBC – 4000
800F5E00 – 4000
=================—–
When you use the ‘Sense’ command on an enemy, it shows you it’s vital
stats. Afterward, pressing Select and highlighting a ‘sensed’ enemy
with the cursor (usually when choosing a target), will display that
enemy’s amount of current/maximum HP. With this code activated, you can
see the current/maximum HP of any enemy in the game, as if you had
scanned them.

Note that this code will work on _every_ enemy and boss, but that enemies
that aren’t normally able to be ‘scanned’ may have misleading amounts of
HP, or they may cause this game to freeze, in which case, you’ll have to
reset the game.

TURN ANY TAME CHOCOBO INTO A GOLD ONE 800E5674 – 0004
submitted by Ignacio DeLucas
=================—–

(Yeah, I fixed the 3/E mistake. Thank you everyone *sarcastic sigh*
for telling me about this, repeatedly…. ^_^;)

(Just to clear up any confusion, this is the same code as my Gold Chocobo
code for the Japanese version of FF7. However, since Mr. DeLucas not
only tested my code for me but corrected it so that it’d work on the US
version, he gets credit for doing all the work :))

You must be riding a tame chocobo (any color) for this code to work (you
can get tame chocobos in Disc 2 or 3, see the ‘breeding’ guide for more
information). When this code is activated, your chocobo will gain all
the abilties that a gold chocobo would have (it can go over rivers,
mountains, the sea, etc.) Remember, though, you can’t leave the World
Map while the code is on, so you’ll have to turn off the code before
entering any area. When you come back out, the chocobo will have
‘reverted’ to normal, so you’ll have to get back on and flip the switch
up again to re-activate the code. Also, the code sometime glitches if
you enter the desert around the Gold Saucer.

ALTER CLOUD’S ELEMENTS/STATUS AILMENTS EFFECTS (see below)
submitted by Ignacio DeLucas
=================—-
Since all of these codes only apply to Cloud, and because they all work
in the same way, I’m listing these codes together:

Any Weapon attack strikes with all Elemental types:
8009D888 – FFFF

This code works just as it says. However, if an enemy is immune to a
certain type of element, then they will be healed instead of harmed
regardless of the other active elements.

Take half damage from all Elements:
8009D88A – FFFF

Take No damage from all Elements:
8009D88C – FFFF

Absorb all Element damage as HP:
8009D88E – FFFF

(Remember that for these last three codes, you’re also able to defend
against the unlisted ‘non-element’ damage type.)

Any Weapon attack strikes with all Status Ailments:
8009D890 – FFFF
8009D892 – FFFF

(With this code, the ‘Petrified’ status takes precedence over all other
status afflictions, so while you are attacking with every status effect,
the one that will override the others is ‘Petrify’. If you haven’t
already realized this, using Slash All along with this code lets you
petrify all enemies with one attack, instantly making you win the
battle….. :))

Cloud is unaffected by all Status Ailments:
8009D894 – FFFF
8009D896 – FFFF

(Unfortunately, this code seems to affect beneficial status changes as
well, such as Haste.)

GAIN LOTS OF ABILITY POINTS 8009D7DC – 8FFF
submitted by Jeff Wong
=================—–
When you win a battle, you’ll gain lots of AP. Don’t change the number
to a value higher than 8FFF or you won’t actually earn the AP listed.

UNLIMITED GIL 8009D260 – FFFF
submitted by Jeff Wong
=================—–
This code gives you a huge amount of gil, which you’ll always have the
same amount of as long as the switch is up. You can save your game in
order to retain all the extra money, too.

HAVE 9999 GOLD PIECES AT THE GOLD SAUCER 8009D3D2 – 270F
submitted by Jeff Wong
=================—–
The title says it all. You’ll have 9999 GP, and if you save the game,
you’ll retain all that GP, too.

HAVE 65000 BATTLE POINTS AT THE GOLD SAUCER 8009D3D8 – FDE8
submitted by Jeff Wong
edited by Dave Upton
=================—–
This works much like the last two codes in that you’ll have lots of BP,
and that number won’t decrease as long as the switch is up. However,
since BP are temporary, if you leave the Battle Square with the switch
off, all your BP are lost.

NO RANDOM BATTLES WHILE ON THE WORLD MAP 8007173C – 0000
NO RANDOM BATTLES WHILE IN A RENDERED AREA 8011627C – 0000
submitted by Jeff Wong
=================—–
Both of these codes are listed together because they function similarily,
and you’ll want to use them both ^_^; As long as the switch is up,
you’ll never run into battles, however, you _will_ have to fight boss
battles and other unavoidable confrontations.

KEY ITEM SELECT (see below)
submitted by Charles Mac Donald
=================—–

Yup, someone finally came up with a Key Item Select code (I’ve been
trying to make one since the earliest versions of my Japanese FAQ way
back in March), and it’s none other than Charles MacDonald! I’ll let
him explain how the code works from here:

8009 D2C8 FFFF – 1st 16 items
8009 D2CA FFFF – 2nd 16 items
8009 D2CC FFFF – 3rd 16 items
8009 D2CE 0007 – Last 3 items

For those interested, the item(s) you get correspond to the individual
bits enabled within the longword. In regard to the last set of items,
there are only three, so don’t enable bits for the non-existant items.

Also, certain key items (Like PHS) you can’t use immediately, even
though you have that item. That’s because the use of some items are
story-driven. You just have to wait [until they become normally
usable].

(Okay, back to me!)

Obviously this code is cool because it lets you have all the items, but
as they are story-driven (like CGFM2 sez), you can’t (for example),
have the Sector 5 Key in your inventory and return to Midgar City in
Disc One. Still, though, this code is worth having (since it turns out
it’s possible to make one after all).

=================
8. ANSWERS TO THE MOST-ASKED QUESTIONS
=================

This section contains answers to the questions that people just can’t
stop asking. This is for those of you who refuse to read the rest of
the FAQ and want your answers _now_! Questions are listed roughtly in
the order that their answers come up during the game.

=================—
How do I learn Enemy Skills, and where are all the Skills at?
=================—

To use an Enemy Skill, you need an Enemy Skill materia. With one
equipped, go into a battle. If an enemy uses their Skill on you,
you’ll spin around and a message will appear stating that you’ve
learned it. You _have_ to then win the battle; if you run away, you
will not have learned it. Some enemies will not use their Skills
normally. In some cases, you can control them using the Manipulate
materia and then make them use their skill. You can’t have a friend
use a skill on you in order to learn it, but if you have more than
one Enemy Skill materia equipped, you can learn the skill for all
materia at the same time. Here’s a list of available skills:

==============-
ANGEL WHISPER COSTS 50 MP
==============-

– This skill brings the target back to life and cures any status
ailments. It _sets_ the targets HP to a random amount (usually
in excess of 7000 points. However, this can mean trouble for
characters with high HP, as they will actually have their life
lowered by this skill. Note that the ‘setting HP’ aspect of
this spell doesn’t affect enemies.
– Learn from the women in the yellow swimsuits (Polan Solita) you
meet in the Northern Crater (Disc 3 only).
– You can manipulate a Polan Solita.

==============-
AQUALUNG COSTS 34 MP
==============-

– All targets are hit for water damage.
– Learn from Jenova*Birth in the Forgotten Capital (Disc 1), or
from the chimera-like Harpy in the Corel Desert, or from the
floating dragon-like monster (Serpent) in the sunken plane near
the Gold Saucer (Disc 2 or later).
– You can meet Harpies if you walk around the edge of the desert
(even if you don’t have the Buggy). Then just manipulate one
when you meet it.

==============-
BAD BREATH COSTS 58 MP
==============-

– Inflicts multiple status ailments on all enemies, including:
Confusion, Frog, Minimum (Shrink), Mute, Poison, and Sleepel.
– Learn from the green creatures with big mouths (Mobors) on the
outside ledges in Gaea’s Cliff (Disc 2). You can also meet
them in the Northern Crater.
– Be sure to have some protective accessories equipped (such as
a Ribbon), or you may be too weakened to kill the Molbor after
it attacks.

==============-
BETA COSTS 35 MP
==============-

– All targets are hit for fire-based damage.
– Learn from the shadow snake (Midgar Zolom) in the marsh near
the Chocobo Farm.
– Midgar Zolom won’t use this skill until he’s been severely
weakened (he’ll start waving back and forth).

==============-
BIG GUARD COSTS 56 MP
==============-

– This skill has the same effect as casting Haste, Barrier, and
MBarrier on all your allies.
– You can learn it from the shelled cratures (Beach Blug) that
live on the shore near Gongaga Town.
– You have to manipulate this enemy in order to learn the skill.

==============-
CHOCOBUCKLE COSTS 3 MP
==============-

– One foe is hit for special damage. This attack does 1 point of
damage for each time that you’ve run away from a battle since
starting the game.
– To learn it, purchase some Mimett Greens, and make sure you know
L4 Suicide. Go fight some Chocobos outside of the Chocobo Farm,
or fight Chocobos living near Mideel. If the Chocobo you fight
has a level that’s a multiple of 4, use a Mimett Green on it,
then cast L4 Suicide on it. It should counterattack with the
Chocobuckle Skill.

==============-
DEATH FORCE COSTS 3 MP
==============-

– One ally becomes immune to instant death attacks.
– Learn from the huge turtles (Adamantaimai) by the shoreline of
the westernmost continent (near Wutai).
– You can control an Adamantaimai.

==============-
DEATH SENTENCE COSTS 10 MP
==============-

– One enemy is condemned (they die when the counter reaches zero).
– Learn from the Sneaky Steps in the Sealed Cave below Cosmo
Canyon (Disc 1 only), or from the yellow Bound Fats that live in
the area before and behind the Forgotten Capital.
– You can control a Bound Fat.

==============-
DRAGON FORCE COSTS 19 MP
==============-

– This skill increases your physical defense and magic defense
rating.
– Learn from the Dark Dragons in the Northern Crater.
– You can’t learn this unless you manipulate a Dark Dragon.

==============-
FLAME THROWER COSTS 10 MP
==============-

– A stream of fire will burn one enemy for fire-based damage.
– Learn from the yellow dragons (Archdragon) in the Mythril Mine,
or from the Dragons in the mountains behind Nibelheim.
– You can control a Dragon or Archdragon.

==============-
FROG SONG COSTS 5 MP
==============-

– Transforms one enemy into a frog and puts them to sleep.
– Learn from the green frogs (Touch Me) in the circular forest
near Gongaga.
– You can manipulate a Touch Me.

==============-
GOBLIN PUNCH COSTS 0 MP
==============-

– One enemy is hit for physical damage. The damage inflicted is
multiplied if your opponent has the same exp. level that you do.
– Learn from the boxing glove-wearing Goblins found on the only
forested island in the northeast area of the map (Goblin Isle).
– You can manipulate a Goblin.

==============-
L4 SUICIDE COSTS 10 MP
==============-

– Any enemy with an experience level that is a multiple of 4 loses
almost all of their HP. They may also be afflicted with the
Minimum status.
– Learn from the squirrels (Mu) found near the Chocobo Farm.

==============-
L5 DEATH COSTS 22 MP
==============-

– Any enemy whose level is a multiple of 5 is instandly killed.
– Learn from the blue, leech-like Parasites in the Northern
Crater.
– You can manipulate a Parasite.

==============-
LASER COSTS 16 MP
==============-

– This skill reduces an enemy’s HP by one-half.
– Learn from the Death Claws in the Corel Prison (Disc 1 only), or
from the Dark Dragons in the Northern Crater.
– You can manipulate both the Death Claws and Dark Dragons.

==============-
MAGIC BREATH COSTS 75 MP
==============-

– All enemies are hit for fire, ice, and lightning-based damage.
– Learn from the crab-like Stilves in Gaea’s Cliff (Disc 2 only),
or from the blue, leech-like Parasites in the Northern Crater.
– You can manipulate a Parasite.

==============-
MAGIC HAMMER COSTS 3 MP
==============-

– One enemy is bopped on the head. They lose up to 100 MP, which
will be given to you.
– Learn from the plant-like begins (Razor Weed), found on the tip
of the westernmost continent (north of Wutai).
– You can manipulate a Razor Weed.

==============-
MATRA MAGIC COSTS 8 MP
==============-

– When used, you’ll fire a volley of missiles at one enemy for
magical damage.
– Learn from the large machines (Sweeper Custom) near the Midgar
Area, or from the wheeled robots in the underwater section of
Junon (Disc 2 only).
– You can manipulate a Sweeper Custom.

==============-
PANDORA’S BOX COSTS 110 MP
==============-

– All enemies are hit for physical damage.
– You can learn this from the Dragon Zombies in the Northern
Crater.

==============-
ROULETTE COSTS 6 MP
==============-

– When used, one friend or foe is randomly killed.
– Learn from the floating card-jesters (Death Dealer) in the
Northern Crater.
– You can control a Death Dealer.

==============-
SHADOW FLARE COSTS 100 MP
==============-

– When used, one foe is attacked and takes magic damage.
– Learn from the Ultimate Weapon (Disc 2 or 3), or from the
Dragon Zombies in the Northern Crater.
– The Ultimate Weapon will use this skill before dying, so just
concentrate on killing it in order to learn it.

==============-
TRINE COSTS 20 MP
==============-

– All targets are hit for lightning-based damage.
– Learn from Godo on the top floor of the pagoda in Wutai, or
from the red crab-like Stilves in Gaea’s Cliff (Disc 2 only),
or from the spider-like Materia Keeper boss in the mountains
behind Nibelheim (Disc 1 only).

==============-
WHITE WIND COSTS 34 MP
==============-

– All allies will regain back lost HP depending on the current HP
of the caster. Everyone will also have their status ailments
cured.
– Learn from the white and green monsters (Zemzelett) in the
grassy area near Junon. You can also learn it from the winged
serpents (Wind Wing) if you’re hit by a barrier in the Whirlwind
Maze (Disc 2 only).
– You can’t learn this skill from a Zemzelett unless you manipulate
it.

==============-
???? COSTS 3 MP
==============-

– One enemy recieves non-elemental damage. The amount inflicted
is equal to the amount of damage the caster has recieved in
battle thus far.
– From the balance-like monsters (Jersey) in Nibelheim’s Shinra
Mansion. You can also learn it from the purple Behemoths you
encounter when raiding Midgar (Disc 2 only). You can’t learn
this skill unless you take damage from it.

=================—
How do I get Yuffie Kisaragi to join my party?
=================—

She can join during any disc. You can meet her on foot, or in the
Buggy. The two places that she appears most often are the forests
beyond the Gold Saucer (in the Gongaga Ara), and most forests in the
Junon Area. After a few battles, you should run into a fight with
Yuffie. She’s easy to defeat and shouldn’t pose too much of a
problem. When the battle ends, you’ll appear in a plain with Yuffie
lying nearby. To get her to join your party, talk to her and respond
to her like this:

Reply: Not interested
(talk to her again)
Reply: ……petrified
Reply: Wait a second!
Reply: ……That’s right.
Reply: ……Let’s hurry on.

If you try to use the Save Point nearby, or if you give a wrong
answer, Yuffie will escape and steal some gil from you. This means
that you have to re-find and re-fight her, then go through the same
conversation again, if you want her to join.

=================—
Who is this guy near the Gold Saucer who exchanges gil for GP?
=================—

Every time you arrive at the Gold Saucer, there is a 1-in-60 chance
that a man will be standing near the back of the screen, past the
Save Point. If you go up and talk to him, he will sell you one GP
for 100 gil. You can exchange up to 100 GP from him.

=================—
How do I open the safe in Nibelheim?
=================—

Well, the hints are as follows, for those who want to try it for
themselves:

– When reading the paper, move the cursor down to the blank space
and try and choose it.
– Examine the area around the bed on the upper floor. Then go out
and look in the hallway nearby.
– Search the opposite end of the broken piano.
– Open the chest in the greenhouse, then examine the chest again
for another clue.

The real problem is that most people forget that the safe’s lock is
just like a real one, so you have to go in more than one direction
when selecting the numbers and you can’t go past the number you want.
The actual lock code is:

RIGHT TO 36, LEFT TO 10, RIGHT TO 59, RIGHT TO 97

When you open the safe, you’ll be attacked by a monster, Lost Number.

=================____________
BOSS TIPS: LOST NUMBER LV: 35 HP: 7000 MP: 300

This boss can be taken out just by attacking and using Limit Breaks.
Magic spells (Fire, Ice, Lighting) that are at level 2 are also okay
to use. Heal yourself and use Summon Materia (like Choco/Mog) and
you’ll win in no time. Aside from physical attacks, all this guy can
really do is use a Bolt 2 spell on you, but it only does 400-500
points of damage to one character, so it’s nothing to worry about.
Rarely, he does a double-fisted hammer punch to one character that
averages 2200 points of damage, though, so pack in some Phoenix Downs
before trying to tackle him. If you blow off his red half (the one
that uses magic) his physical attacks become more aggressive, so keep
your HP up. Likewise, if his purple half is destroyed first, the
Lost Number will use more mid-level spells, like Quake 2, against
your party. It is possible to kill this boss without either part of
it dying (by stunning it using the ‘Choco/Mog’ spell).
=================____________

=================—
How do I get Vincent Valentine to join my party?
=================—

Vincent can also join your party during any disc. Go to Nibelheim
and enter the Shinra Mansion. Go to the pink cavern beneath the
hidden spiral stairway, and open the northern door (the portal just
before the library). To open the door, you’ll need the gold key
from the safe (see above). Once inside, go to the purple coffin and
press O. To get him to join you, respond in the following manner:

Reply: Talk about Sephiroth.
(When the coffin closes, press O again.)
Reply: Who are you?

Then, try to leave the pink cavern and he’ll join you. Vincent
cannot join you during Cloud’s flashback, just so you know.

=================—
What am I supposed to do with the sleeping man near Midgar?
=================—

The sleeping man will give you something when you have won a certain
number of battles. You can find him in a cave a little ways south
and east of Midgar. You’ll need the Buggy, the Airship, or the
Green, Blue, Black, or Gold Chocobo to get to him. If you want to
get to him using the Buggy, drive it _into_ Costa Del Sol and you
will have the option of transporting it back to the continent where
Midgar is.

Inside the cave is the sleeping man, of course. He’ll usually tell
you how many wins you’ve gotten so far.

– If your last two digits are odd, he’ll give you Mythril.
– If your last two digits are even, he’ll give you an item
(usually a Bolt Ring or Ice Ring).

If you have a piece of Mythril, you can take it to the blacksmith
who lives in the house on the penninsula near the Gold Saucer.
He’ll let you trade the Mythril for a Gold Armlet (in the long
wooden chest), or the Great Gospel Manual (in the metal lid on
the upper floor). You can return to the sleeping man and get as
many rings or pieces of Mythril as you like.

=================—
What’s the point of playing Tifa’s piano?
=================—

Go to Nibelheim during Disc 2 or 3, when Tifa is in your party. Go
into Tifa’s house, and head upstairs to where her piano is. Choose
the botom option twice, then press:

X, S, T, L1+T, L1+S, X, S, T, L1+X, O, X, S, X*

You should find 1 gil between the piano keys. Play the piano again,
and you’ll find an Elemental materia. On your third play, Tifa will
find a letter from Zangan and her Limit Break manual.

* You can also play this theme (the ‘Highwind’ theme), by pressing:

D, L, U, L1+T, L1+S, D, L, U, L1+X, R, D, L, D

Or by using a combination of buttons and directions. But you don’t
usually find anything this way. Getting items from the piano is
a bit iffy at times, and don’t expect it to work out exactly as I’ve
listed here.

=================—
How do I get back into Midgar? (Sector 5 Key)
=================—

In Disc 2 or 3, talk to the man standing by the doors near Midgar.
He won’t appear until you’ve rescued Cloud from Mideel village. Then
go to Bone Village (where you dug up the Luna Harp), and dig near
the tip of the destroyed plane atop the dinosaur’s skull. Stand
under the nose of the plane, face upward, then dig to find the key.
You can use the key to return to Midgar. There’s not much to do
here, but you can get Tifa’s Ultimate Weapon from the ITEM building
in the Wall Market, and you can buy the Sneak Glove from the
Machine & Gun shop (where you bought the Batteries), also in the
Wall Market.

=================—
Where are all the Turtles’ Paradise Flyers?
=================—

There are six of these flyers scattered across the world. You can
take the flyers to Wutai and give them to the restaurant owner in
return for one of every kind of Source item, and a Megalixir. The
location of the six flyers are at:

– One’s in Midgar City, in the second floor of the southeastern
building north of Aeris’ house (look at the papers taped to the
wall near the stairwell).

– Another is in the Shinra Building, on the first floor, check out
the board with papers on it near the elevators. You can only
read this at the beginning of the game or when you raid Midgar
in Disc 2.

– The next one is in the Gold Saucer. Go to the Ghost Square and
enter the hotel. Read the sign that says ‘SHOP’ next to the
shop entrance.

– Two of them are in Cosmo Canyon. One is stapled to the lefthand
wooden post on the Tigerlily Arms Shop. The other is the gold
paper by the door on the second floor of the inn (the entrance
is behind some haning cloth near the bonfire).

– The last one is in Wutai. It’s on the bottom floor of Yuffie’s
house–it looks like a wall scroll hanging to the right of the
doorway. You can’t get to it unless you’ve done the Yuffie’s
quest, though.

=================—
How do I get all the Huge Materia, and what are they used for?
=================—

You can get the Huge Materia from these locations during Disc 2:

– You’ll get one if you prevent the Shinra train from crashing into
North Corel.
– You’ll get one if you win the battle at Fort Condor.
– You’ll get one if you destroy the red submarine after finding it
in the Underwater Mako Reactor in Junon, then go and search the
red submarine using your submarine afterwards.
– You’ll get one if you use the correct code to free the Materia
warhead from Cid’s Rocket when it’s launched into space.

Note that regardless of the color of the Huge Materia during the
game, you _earn_ them in the _order_ they’re stored in the game.
So while the materia in Cid’s Rocket is blue, you’ll get the Red
Huge Materia from it if you skipped/failed the submarine quest.

You can take all your Huge Materia to Bugenhagen’s observatory in
Cosmo Canyon. After leaving them there, you can do the following:

– Get mastered versions of all spell materia and take them to the
Huge Green Materia to get a Master Magic materia.

– Get mastered versions of all summon materia and take them to the
Huge Red Materia to get a Master Summon materia.

– Get mastered versions of Deathblow, Throw, Manipulate, Morph,
Mine, Sense, and Steal materias and take them to the Huge Yellow
Materia to get the Master Command materia.

– Take the Bahamut and Neo-Bahamut summon materias to the Huge
Blue Materia to get the Bahamut Zero materia (you don’t need
to master Bahamut or Neo-Bahamut).

=================—
Where are all the Ultimate Weapons?
=================—

All Ultimate Weapons have zero materia growth, but they have eight
connected holders. Best of all, they can power-up and do more damage
under certain conditions, and when using the Morph materia, the damage
done only drops to 1/3rd instead of 1/8th. The only exception to this
is Aeris’ Ultimate Weapon, which has seven holders and can gain AP.
Here’s where they are and how you can power them up:

– Cloud’s “Ultima Weapon” can be gotten from killing the Ultimate
Weapon who flies around the World Map in Disc 2 or 3. This weapon
does damage based on the difference between Cloud’s current and
maximum HP scores. So when you have full HP, you’ll do more
damage, whereas if Cloud’s life was 32/4400, he’d do much less
damage.

– Barret’s “Missing Score” can be found while climbing up the stairs
to the Mako Cannon for the battle with Hojo during the end of Disc
2. The chest holding his Ultimate Weapon cannot be seen or opened
unless he’s in your party. Barett’s weapon does more damage if you
equip a materia with lots of MP on it (such as a mastered materia).

– Tifa’s “Premium Heart” can be found in Midgar during Disc 2 or 3.
Get the Sector 5 Key from Bone Village and go to Wall Market. Go
into the building labeled ITEM and examine the computer. If Tifa
attempts a Limit Break but gets a MISS for one of her slots, the
power of this weapon will increase.

– Aeris’ “Princess Guard” can be found in the Temple of the Ancients
during Disc 1. Open the chest in one of the corridors connected to
the clock puzzle in order to find it. When Aeris’a allies are in
critical condition or are killed, this weapon becomes stronger.

– Red XIII’s “Limited Moon” can be gotten at Cosmo Canyon prior to
the raid on Midgar in Disc 2 (or at anytime in Disc 3). Go to the
observatory and meet with Bugenhagen with Red 13 in your party in
order to get this item. The Limited Moon does more damage
depending on how much MP Red XIII currently has (it works just like
Cloud’s Ultimate Weapon, but uses MP instead of HP).

– Cait’s “HP Shout” can be found in the Shinra Building during the
raid on Midgar in Disc 2. Look in the back row of lockers on
the 64th floor. Just like the Ultima Weapon, the HP Shout does
more damage depending on how close Cait’s current HP is to his
maximum HP score.

– Cid’s “Venus Gospel” can be gotten in Rocket Town. After the
Huge Materia Quest that resulted in the destruction of Cid’s rocket,
go back to Rocket Town. Talk to the old man who gave Cloud the
Yushiyoki several times and he’ll give Cid the Venus Gospel. This
weapon will do more damage depending on Cid’s MP amount, just like
Red’s Limited Moon.

– Yuffie’s “Conformer” can be found in one of the chests in the wrecked
underwater plane called “Gelnika”. If Yuffie’s opponents are of a
higher level than Yuffie’s, she’ll do more damage with this weapon.

– Vincent Valentine’s “Death Penalty” can be gotten Disc 2 or 3. Put
him in your party and visit Lucresia in the Waterfall Cavern on
the western continent (you need the submarine or a Green Chocobo).
Then visit her later on in the same disc, or in the next disc, and
you’ll find the Death Penalty waiting for you, as well as Vincent’s
Limit Break Manual. The Death Penalty’s power raises in proportion
to how many enemies Vincent has killed since joining your party.

=================—
How do I learn my character’s Limit Breaks?
=================—

Every character has seven Limit Breaks, excluding Cait Sith, who has
two of them, and Vincent, who has four breaks. To earn your Limit
Breaks:

Level 1, first break:
– You start with this one already.

Level 1, second break
– Use your first break of that level 8 times.

Level 2, first break:
– Kill 80 enemies. Your character has to be the one to deliver
the killing blow in order to have it count. You can kill an
enemy in any way (spell, Morph, use an item, etc.) Vincent
only has to kill 60 enemies in order to fulfill this requirement.

Level 2, second break:
– Use your first break of that level 6 times.

Level 3, first break:
– See ‘Level 2, first break’ notes.

Level 3, second break:
– You must use your first break of that level 4 times.

Level 4, extreme limit break:
– Learn all your character’s other Limit Breaks (6 for everyone
but Cait, 3 for Vincent). Then use your character’s Limit Break
Manual on that person.

I suggest giving your character the Slash All materia or some spell
that injures all enemies when trying to learn your first break for
each new level. Try to find an area where you can fight many, easy
to kill enemies at once (like near Mideel).

As for second breaks, try using a Hyper on the character whose break
you want to learn, then give them a Cover materia so they’ll take
more damage and consequently have their Limit Break bars fill faster.
If you’re really desperate, give them a weak bracelet and a weak
weapon so that they’ll take more damage and be able to use their
break more times without killing their opponent per battle.

If anyone has any corrections for the Limit Break learning process,
let me know, but please keep in mind that there’s a glitch that
affects the learning process (it’s explained in the next question).
As for those Limit Break Manuals, you can find them listed here:

CLOUD STRIFE
You must earn a varying number of battle points at the Gold Saucer
in _one visit_. You can then trade them in for the manual.

BARRET WALLACE
Get it from a lady wearing a hat in one of the buildings in North
Corel after the train ride in Disc 2.

TIFA LOCKHEART
Go to Nibelheim in Disc 2 and play the ‘Highwind’ theme on the
piano with Tifa in your party.

AERIS GAINSBOROUGH
Get xx wins in battle (where xx are two odd digits, for example: 33,
175 or 291). Then go to the cave where the sleeping man is and
he’ll give you the Mythril. Head to the blacksmith’s house by the
Gold Saucer, give him the Mythril, then climb up the stairs and
examine the metal lid at the end of the walkway. Once you get the
Highwind, doing this is a snap. But Aeris will have already left you
by then. So, to get her manual while she’s still in your party in
Disc 1, do the following:

Hop on the Gold Saucer Buggy. If you haven’t gotten it yet, keep
playing until you’ve finished the Gold Saucer area. Then pilot the
Buggy _into_ Costa Del Sol. You’ll enter the town as if you had
walked into it. Go to the harbor and talk to the sailor by the boat.
Choose the top option to pay 100 gil and you can then walk along the
dock and enter a ship, which will return to Junon Town. Although
there’s not much new here, you will get a different reaction from
most people because you’re no longer dressed up as a guard. Anyway,
once you exit the city (the fastest way is to take the helicopter–
refer to the end of section 4e for details), you’ll find that you’ve
brought the Buggy with you! From here, it’s a simple matter of
heading towards the river, crossing it at the ford below the
waterfall, then heading up to the cave where the sleeping man is.
And after getting the Mythril, you have to go _all_ the way back to
the Eastern Continent so you can reach the blacksmith’s house.
Well, don’t say I didn’t warn you!

RED XIII
Go to Nibelheim and unlock the safe in the right wing of Sephiroth’s
Mansion (use the code in section 8 if you don’t know how). You’ll
receive Red 13’s manual from the boss when you defeat him.

YUFFIE KISARAGI
Return to Wutai after completing Yuffie’s sub-quest. Head to the
pagoda and beat the five bosses within–she’ll get her manual once
Godo is defeated in battle.

VINCENT VALENTINE
Once you have the submarine or a Green, Black, or Gold Chocobo, go to
the waterfall in the middle of the Western Continent. If you enter
the waterfall from the left side with Vincent in your party, he’ll
meet a girl from his past (Rukuresshia). You have to visit the falls
twice, once during Disc 2 and again before raiding Midgar City; it’s
during your second visit that you’ll get his manual.

CID HIGHWIND
After you get a submarine, go underwater and search for the wrecked
plane near the southern part of the World Map, between the Western
and Eastern continents. His manual is in one of the treasure chests
inside the plane.

=================—
I should be able to use my Limit Break Manual, but I can’t? Why?
=================—

It’s a glitch found in every version of FF7 that I know of aside
from the original Japanese version. You may earn no Limit Breaks,
or start with all of them, learn a lot of them or none of them in
one go, or (as is most common), not be able to use your Limit Break
Manual when you’re ready to. There’s no way around this short of
restarting and playing a new game (and hoping that it doesn’t happen
again).

=================—
What is the ‘special battle’ in the Gold Saucer’s Battle Square?
=================—

You can enter this in Disc 2 after you get Cloud back in your party.
Go to the Battle Square and earn enough BP to get the W-Summon
materia and Cloud’s Limit Break Manual (use it so that you have all
seven limit breaks). Then go and kill the Ultima Weapon, get the
Ultimate Weapon. Now, return to the gold Saucer and Dio will sponsor
a special battle for you. You’ll have to fight against many tough
enemies (mostly bosses). Win the battles and you’ll get lots of rare
items, including the Cat’s Bell, the Gambler, and so on.

=================—
How do I raise those damn Chocobos?
=================—

You’re going to need a lot of money, patience, and luck if you want
to raise chocobos. The payoff is that you can breed chocobos that
can swim, climb over mountains and go to places normal vehicles can’t
reach.

Here are some brief instructions. Remember, there is a random
element to Chocobo breeding, so it may take a couple of tries to get
the kind of Chocobo you desire. Also, be sure to save after
correctly completing a step as you’ll undoubtedly have to reset a
couple of times during the breeding process.

– After getting the Highwind in Disc 2, return to the Chocobo Farm.
You can purchase stalls from Choco Bill for 10000 gil per stall,
and you’ll need at least four stalls (you can purchase six total).
Remember, after you don’t need chocobos any more, you should just
kick them out to make room.

– Before you can start breeding, though, you need to stock up on
supplies. Fly to either Bone Village or the Chocobo Sage’s
house. If you run around on the grass, you’ll eventually fight
an enemy called Vrakoladus. Fight that enemy three times,
stealing a Carob Nut from it each time (you’ll need the Steal
materia first). Then, go to the Goblin Island or Round Island
and steal a Zeio Nut from the Goblins that live there. Finally,
go to the Chocobo Sage’s house and purchase 40 Sylkis greens
from him.

– Equip a Chocobo Lure materia. Fly to the chocobo tracks near
the Gold Saucer (by the shore), and capture a chocobo. Press
X to dismount from the chocobo, and choose the option to return
it to the Chocobo Farm. You need to capture 2 chocobos from
here, although you can get the other chocobo later or not get it
at all, if you wish.

– Now, fly to the chocobo tracks near Mideel. Capture a chocobo
here, and send it back to the Chocobo Farm.

IMPORTANT NOTE: The gender of a Chocobo is not determined until you
return to the Chocobo Farm and name them. Therefore, it is advised
that you save your game before naming them. That way, if you don’t
get the kinds you want (see below), then you can reset and try naming
them again and seeing if their gender changed.

– Return to the Chocobo Farm and talk to Choco Billy. Name your
Chocobos (this will put them in the stalls). Now, go up to
your chocobos and examine them by pressing O. You’ll want to
make sure that you have one male and one female (or two males
and one of any gender, if you caught three chocobos).
Furthermore, one of them should be the running kind (usually
you’ll want the females), and the other should be the walking kind
(usually, this should be the males). Your third chocobo needs to
be a ‘runner’ type.

– So, you have at least one male and female, and one is a walker
and the other is a runner, right? If not, you’ll have to
release the chocobos that aren’t the ones you want and go and
capture more (or reset, if you heeded the important note).

– Choose to mate the chocobos, and tell Choco Billy that you
want to feed them a Carob Nut as well. Hopefully, you’ll
get a colored chocobo the next day! It should be green or
blue. If not, you’ll have to reset and give it another go.
Keep note of your baby chocobo’s gender–it’s very crucial
later on.

IMPORTANT NOTE 2: Later on in this process, you can race chocobos at
the Gold Saucer (see below). However, if you have trouble getting
the correct type of chocobo during these few steps, you can
optionally choose to race them. The better your chocobo’s race class
is, the higher chance you have of getting the needed color type of
chocobo. Remember that you don’t _have_ to race your chocobos, but
the chance of getting a new type of chocobo is very low otherwise.

– At this point, waste some time, then mate your unused ‘runner’
chocobo with the green chocobo. You can repeat the last few steps
(get a chocobo from the Gold Saucer, get a chocobo from Mideel,
make sure they’re both the correct types, and breed them using a
Carob Nut). Or, if you got two other chocobos the first time
around, you can then breed them together. Your third choice
is to use the same pair of chocobos that you just breeded. In
that case, you’ll have to waste some game time, as chocobos that
have just mated can’t do it immediately again.

– In any case, you’ll want to breed your chocobos together and get
a blue chocobo, using the steps outlined above. Your blue chocobo
MUST be the opposite gender of your green chocobo, or you can’t
mate them. Feed the blue chick and the green chick 10 Sylkis
Greens each.

(these next 2 steps are optional)

– Get in the Highwind and go to the Gold Saucer via North Corel’s
ropeway. Go to the Chocobo Square and talk to Ester. Tell her
that you want to race using either your green or blue chocobo.
The goal here is to keep racing until your chocobo’s race level
reaches A. To do this, win the races consistently; it will take
a couple of tries. To insure winning, just use Automatic Mode
for most of the race and hold R1 + R2 to recover lost Stamina
while racing, or all four shoulder buttons to run faster. After
one chocobo has hit rank A, do the whole racing process again with
the other one.

– Once your green and blue chocobos are both rank A, return to the
Chocobo Farm. Breed the two chocobos together, using your last
Carob Nut (refer to the above steps for help). If everything
worked out, you’ll have a black chocobo.

– Fly to the Northern Continent (the snowy one), and look for
Chocobo tracks on the western edge of the continent. Land and
then capture a chocobo at the tracks. Return to the Chocobo
Barn and name it (it should be the opposite gender of your
black chocobo, and should be the ‘dashing’ kind–it runs very
fast with it’s head down).

(this step is optional, but you still have to feed them a Zeio Nut)

– Now for the fun part. Feed 10 Sylkis Greens to the black chocobo
and the dashing yellow chocobo. Then, go _back_ to the Gold
Saucer and race both Chocobos up to race class A again! When
they’re both at rank A, go back to the Chocobo Farm and tell
Choco Billy that you want to mate them, using the Zeio Nut this
time around. With a little luck, you’ll get the Gold Chocobo!

Unlike wild chocobos that you can catch, the ones that you’ve named
are tamer, and if you get off them, they will stay where you left
them until you get back on. You can also ride a tame chocobo into
the Highwind and transport them around with you on the airship.

YELLOW CHOCOBOS can go anywhere you can normally get to on foot. The
sole advantage is that a chocobo is a lot quicker than walking.

BLUE CHOCOBOS can walk along rivers, but they can’t go past
waterfalls. They can also walk in shallow water, just like Cid’s
airplane could.

GREEN CHOCOBOS can run over mountains, even the pointed mountains by
Nivelheim. They can also dash over _most_ cliffs and drops.

BLACK CHOCOBOS can walk along rivers and move around in shallow
water. They can also run over mountains and cliffs. Unlike the blue
or green chocobos, the black variety can go over any cliff or drop:
even walk up or down waterfalls, enter the canyon surrounding the
Ancient City, or walk _over_ the ice forest that you have to traverse
in Disc 2 after the snowboard scene!

GOLD CHOCOBOS can do everything a black chocobo can–they can also
walk in the ocean, allowing you to go anywhere you want, even into
the desert surrounding the Gold Saucer (just like the Saucer
vehicle). Truly the ultimate in transportation!

In case you didn’t know about it, you can rotate the chocobo you’re
viewing when using the various options in the Chocobo Farm by holding
the R1 or L1 buttons :)

=================—
How do I kill the Ruby Weapon?
=================—

The Ruby Weapon appears in the Corel Desert near the Gold Saucer
after you the Diamond Weapon is destroyed in Disc 2. I suggest
that you use the characters with triple AP growth weapons (Cloud,
Cid, Red 13, Yuffie, etc.), so that you can take advantage of all
the AP you’ll earn. Equip your characters with Mystiles, or
if you don’t want to, Rune Armlet or Platinum Bangles. If your
HP is low, you may also consider wearing fire-protective equipment
(or use the Elemental Materia + Fire / Phoenix when equipped to
your weapon). As for accessories, give everyone Ribbons.

Concerning materia, you’ll need three Master Commands, or one or
two Mimic materia. You’ll also need one Master Summon, Hades,
or Knights of the Round materia. Finally, you need one W-Summon
materia, one HP Absorb materia, and then three Revive materia for
each of you and as many HP Plus materia as you need. If your
magic powers are low, I suggest a Magic Plus materia as well.
Bring along plenty of Elixirs, Megalixirs, X-Potions, and Turbo
Ethers.

You can be any level to beat the Ruby Weapon, although you need
enough MP to cast Knights of the Round. Kill off your two allies
before the round begins, or just after the round begins. This
way, you have a much lower chance of it using ‘Whirlsand’ once
you revive your allies. Once the Ruby Weapon sticks it’s arms
into the ground, revive your friends. One character should have
these materia: Master Summon attached to HP Absorb, and W-Summon.
Or, Knights of the Round + HP Absorb, Hades, and W-Summon. All
characters should have a Master Command or Mimic materia. All you
need to do is have one character W-Summon Knights of the Round and
Hades, then have all three characters mimic that until the Ruby
Weapon dies. It’s that easy!

This is because Hades keeps the Ruby Weapon ‘stopped’, so you
can attack it without fear. If your characters die, revive them
and restart the process of mimicking one character’s W-Summon.
However, this isn’t likely to happen, as the HP Absorb materia
will give back thousands of HP to each character when they mimic
the W-Summon casting. Alternately, you can W-Summon Knights of
the Round twice. This will allow you to win much faster, but is
also more risky.

STATISTICS OF RUBY WEAPON:

LV: ?? EXP: 50000 Steal: n/a
HP: 1000000 AP: 50000 Win: Desert Rose
MP: ??? Gil: 50000 Morph: n/a
Control: n/a
Attacks: * Whirlsand (removes one character from your party
for the duration of the battle)
* Grand Sweep (damages all allies for 5000+ damage)
* (a claw attack that hits one ally for
3500+ damage)
Ruby Ray (causes around 3000 damage to one ally, plus
Confusion)
Ruby Fire (causes Fire-based damage to one ally)
Ultima (used as a counterattack, as per the spell)
Shadow Flare (Enemy Skill)

Ruby’s attacks can also cause ‘Toad’ and ‘Slow Petrify’.

* Can’t be used when the ‘Ruby’s Tentacles’ are present.

Notes: – Can dig it’s hand into the ground, turning them into
additions called ‘Ruby’s Tentacles’.
– The Ruby Weapon cannot be ‘sensed’.

Attack: The Ruby Weapon has a host of deadly attacks when it’s
tentacles aren’t around, so it’s in your best interest
to get it to stick it’s hands into the ground so as to
reduce it’s arsenal. It will use the Ruby Ray and Ruby
Fire often, sometimes twice in a row.

It also casts the Ultima spell as a _counterattack_. This
means that if you W-Summon Hades and KoR, and it isn’t
currently paralyzed, it may use Ultima _between_ the first
a second spell cast. There’s no real way to defend against
this aside from having high life, although the Mystile
bracelet has such a high magic evade rate that you can
dodge Ultima about 70% of the time.

STATISTICS OF RUBY’S TENTACLES

LV: ?? EXP: (shared) Steal: n/a
HP: 50,000 AP: (shared) Win: (shared)
MP: 0 Gil: (shared) Morph: n/a
Control: n/a
Attacks: (causes variable damage to one opponent)
(drains variable MP from one opponent)

Notes: – There are two of these. They fight independently of
the Ruby Weapon.
– Neither of them can be ‘sensed’.

Attack: Generally, you don’t have to worry about these two
parts of the Ruby Weapon. The damage they inflict
varies (less damage as your life gets lower, sort of
like the Demi spells), but their ability to sap MP
can be a problem if you’re forced to stop miming
KoR + Hades and revive a character. For that reason,
keep plenty of MP-restoring items on hand.

=================—
How do I kill the Emerald Weapon?
=================—

The Emerald weapon will appear on the ocean flor once you’ve gotten
a gray or red Shinra submarine in Disc 2. I suggest using Cloud,
Barret, and Yuffie. Give Cloud the Ragnarok, and Barret and Yuffie
should use the Missing Score and Conformer. Give your characters
all Wizard Braces, but one person should be wearing a Ziedrich or
Escort Guard. Each person should also be carrying a Revive or
Phoenix materia, and one person should have an Underwater materia.
Give as many Counter Attack and HP Plus materia as you can manage to
each person as well. It’s important that one person is wearing less
materia than the rest so that they will survive the Aire Tam Storm
attack (see below). The easiest way to get lots of Counter Attack
materia is to replace Barett with Cid, then give each character their
triple AP growth weapon. Go to the Northern Crater (you must be in
Disc 3), and fight the Magic Pots and Movers. Or, beat the Ruby
Weapon first and have a couple of Counter Attack materia equipped
in order to get them maxed out quickly.

You should also have plenty of Megalixirs, Elixirs, X-Potions, and
Turbo Ethers on you. Your level should be pretty high, but I was
able to beat the Emerald Weapon at Level 30 due to lots of HP Plus
materia being equipped. The only real problem is keeping your HP
high as possible, which is easier at a higher level.

The trick to beating the Emerald Weapon is that when it attacks you,
you’ll counterattack with all the Counter Attack materia you’re
wearing. This means that you could technically earn up to 48 attacks
inflicting 9999 damage per round, although more realistically, you
should have about 8 Counter Attack materia per person. All you
really have to do is concentrate on staying alive. You may want to
use Final Attack + Revive, but it doesn’t always work. Just keep
everyone’s life above 8800 and you’ll be okay. Your main concern is
the Aire Tam Storm, which causes damage equal to the number of
materia someone is wearing. If one person has less materia equipped
than the others, he can survive the attack and then resurrect the
others. Alternately, you can use the ‘W-Summon Knights of the Round
twice’ strategy listed for the Ruby Weapon.

STATISTICS OF EMERALD WEAPON:

LV: ?? EXP: 50000 Steal: n/a
HP: 1000000 AP: 50000 Win: Earth Harp
MP: 100 Gil: 50000 Morph: n/a
Control: n/a
Attacks: Emerald Shoot (around 8000 damage to one target)
Emerald Beam (around 6000 damage to all targets + DeSpell)
Revenge Stamp (around 3000 damage to all targets)
Aire Tam Storm (inflicts varying damage to all targets)

Notes: – Has four body parts, called ‘Eyes’. It can rejuvanate
them once they are all destroyed, but it takes a few
rounds.
– The Emerald Weapon cannot be ‘sensed’.

Attack: The Emerald Weapon will use the Emerald Shoot repeatedly.
After a while, it will use the Emerald Beam, then expose the
four Eyes. It will continue to use Emerald Shoot, and will
counterattack with the Revenge Stamp every time an Eye is
killed. When all four Eyes are killed, it will go back to
relying solely on the Emerald Shoot, but in a few rounds it
will use Emerald Beam again, and then rejuvanate and re-
expose all four Eyes. The Aire Tam Storm inflicts more
damage to a character if they’re wearing more materia.

STATISTICS OF EYE:

LV: ?? EXP: (shared) Steal: n/a
HP: ~25000 AP: (shared) Win: (shared)
MP: 0 Gil: (shared) Morph: n/a
Control: n/a
Attacks: (causes 5000+ damage to one opponent)
(drains 550+ MP from one opponent)

Notes: – There are four of these. They fight independently of the
Emerald Weapon.
– None of them can be ‘sensed’.

Attack: Once the Emerald Weapon exposes these, they will continually
fire beams at your party. It’s a good idea to kill them all
as soon as possible, but watch out for the Weapon’s ‘Aire
Tam Storm’ attack after destroying the last Eye.

=================—
Where is the Guide Book, and what can I do with it?
=================—

To get it, go to Junon and head towards the Underwater Mako Reactor
(take the elevator at the end of the long gray hall that divides
Junon into two halves). There is an area two screens long that
consists of a large glass ceiling allowing you to see the sea around
you. Go to the second screen (where the entrance to the reactor is),
and keep fighting battles until you encounter a Ghost Ship. Morph
it, and it will become a Guide Book.

If you return to Kalm after the Diamond Weapon is defeated, a man
there will be asking for the Guide Book. Give it to him, and he’ll
give you the Underwater Materia, which you can use to negate the
time limit during your battle with the Emerald Weapon.

=================—
What else can I get from this guy in Kalm?
=================—

Kill the Ruby Weapon and you’ll get the Desert Rose, which you can
trade for a Gold Chocobo. Kill the Emerald Weapon and you’ll get the
Earth Harp, which you can trade for a set of Master Magic, Command,
and Summon materia.

=================—
What’s the Lucky Sevens condition I get in battle sometimes?
=================—

This condition occurs when one of your characters has a current HP
amount of 7777. This can be done via getting injured, equipping
materia, or raising levels.

The person affected by Lucky Sevens will make one _normal_ attack
against each enemy when their Time Bar is filled, even if you have
materia like Slash-All equipped. Assuming that person doesn’t
miss, they’ll always strike for 7777 damage, even if an enemy has
special defenses. The person with Lucky Sevens will automatically
attack and cannot be made to perform any other action (even if
you’re wearing a Counter materia). The drawback to this condition
is that your HP drops to 1 point after the battle ends.

Charles Lee has sent me various methods on getting this all the time:

4 Examples (please read them all):

1. Cloud’s HP status at the Status Window, let’s say, is: 7177/9038
How do you get 7777 current HP points?
That is, how to get 7777/9038?

Ans: Use one Potion (HP +100) and one Hi-Potion (HP +500) on Cloud.
7177+100+500=7777
Now if you go into a battle, Cloud will be in “Lucky Sevens”.

2. Cloud’s HP status is: 3577/7397
(Note that the MAXIMUM HP POINTS is now less than 7777.)
How can you get the “Lucky Sevens” in this example?

Ans: Raise your maximum HP by equipping HP Plus materia(s).
Suppose after equipping one HP Plus materia, Cloud’s HP status
becomes: 3577/9038
To get 7777/9038, you can now use 2 Potions (2*100) and 8
Hi-Potions (8*500): 3577+(2*100)+(8*500)=7777

3. HP status is: 7781/9999
How to get HP to be 7777/9999 for YOUR NEXT BATTLE?

Let your enemy hit you for a few times. When your current HP is
close to and above 6777 (or 5777, 4777, 3777, 2777, 1777, 777,
BUT NOT 7777 since you automatically go into “Lucky Sevens” mode
but you actually WANT TO SAVE IT FOR THE NEXT BATTLE!), cast
“Toad” on him so that he will hit you for 1 point damage only.
When your current HP reaches 6777 (or 5777, 4777, 3777, 2777,
1777, or 777), kill the enemy immediately. As soon as the battle
is over, go to the Status Window and use (Hi-)Potions to add your
current HP to 7777. Now when you enter your next battle, you
should be able to sneak attack 62 times (which is what the Lucky
Sevens does) with each of your attack doing 7777 pts of damage.

4. HP status is: 7775/9999
How do you get 7777/9999?

Ans: Let your enemies (or allies) hit you until your current HP is
close to but above xx77. Suppose after taking some damage, your
current HP is now 6285 (close to and above 6277). Quickly cast
“Toad” on your enemy transforming him into a frog and let him hit
you until your current HP is 6277. Immediately kill him and use
3 Hi-Potions to add your HP to 7777.

Note that when a character is in the Lucky Sevens condition, he or
she will continuously attack 62 times. When two characters have
Lucky Sevens, they will attack 63 times _total_. So if you have
more characters in this condition, you’ll do less damage overall.

=================—
Is there really a way to view FMV scenes in my PlayStation?
=================—

Yes, but it’s a bit random. Before any FMV sequence begins, take
out the disc you’re using and quickly put in another disc. If you’re
lucky, another FMV scene will be loaded. That’s it!

This trick only works if you have a Yaroze, a modified PlayStation,
or if the model number is SCPH-1000. Thanks goes to EBWells for
correcting me on this.

=================—
Are there other endings to this game?
=================—

No! There really and truly are no other endings aside from the one
you see. And while I’m on the subject of rumors, Aeris cannot be
revived after Disc 1, you can’t play with Sephiroth or Young Cloud
without a Game Shark code (see above), and the last boss if always
Sephiroth. _Any_ rumor that you hear that is not mentioned in this
FAQ is false, please believe me.

=================
9. SPECIAL THANKS
=================

Before I start adding other people to this list, I’d like to thank
everyone who contributed to my Japanese FF7 FAQ. I wouldn’t have made
it this far without your help! In particular, I want to thank the
following people for their contributions/inspiration: Andrew Vestal,
Edmund Chiu, Erwind, Ian Kelley, Ignacio de Lucas, James Smith, Lim
Kheng Chye, Nikki, Tatsushi Nakao, and the Final Fantasy VII Database
(Index).

As for the American FAQ, my thanks go to:

WhisQ, Nawapong Nakjang, Kenneth Edward Whitten, Paul Nathans, Tom
Kinkaid, Andreas Skotner, Phil Rutschman, Jason J. Lukman, KFattyPro2,
da Chiken, Eric Eyer, David McGrath, Issac Chong, TKCS Oliphant, Eddie
LaRusic, Gary Yang, Zachary Keene, Karl Martin, Eric Capps, Paul M.
Arezina, Mike Henry, Jen, Dave Upton, Justin L. Young, Mark Ruidera,
Charsten Baermann, Roger Christman, Charles Lee, Jeff Wong, Frosty,
Brian Evans, EBWells (Reinhart), Elric, Kythorn, Charles MacDonald,
Ignacio de Lucas, and Versus Books.

And the ever-proud members of the Idiot List are: Raymond Heng, MadCow
(Jeremy Sherman), Game Cave, Mark, and Lord Gares. Remember folks,
use this stuff without my permission and I will get angry, and that’s
only the start!

Unpublished work Copyright 1997-1998 Kao Megura