Garment Grids 
The devices used to harness the power of the dresspheres are known as Garment Grids. During battle, a character can spherechange only to dresspheres placed on her currently equipped Garment Grid. For this reason, it’s important to outfit characters with Garment Grids that have been set with dresspheres before going into battle. Once in battle, neither a character’s Garment Grid nor the dresspheres placed on it can be changed.
Characters can gain attribute bonuses and new abilities simply by having a Garment Grid equipped, or sometimes by passing through its gates during a spherechange. Gates are indicated on your Garment Grid as colored icons other than your dresspheres. The bonuses for gates appear on the lower right of your Garment Grids screen. Abilities and bonuses gained by passing through gates expire at the end of battle.
Placing Dresspheres:
Dresspheres must be placed on a Garment Grid in order to be used. To do so, first select a dressphere, then select the node on the Garment Grid where you would like to place it. If another dressphere is already on the node, it will be replaced with the newly selected dressphere. In the event a dressphere that a character had equipped is removed from the Garment Grid, a new dressphere must be selected for that character
List of Garment Grids:
First Steps:
Nodes: 6
Equip: No effect
Vanguard:
Nodes: 5
Equip: Strength +5, Magic +5
Bum Rush:
Nodes: 5
Equip: Strength +10, Magic +10
Undying Storm:
Nodes: 5
Equip: Strength +15, Magic +15
Flash of Steel:
Nodes: 5
Equip: Strength +20, Magic +20
Protection Halo:
Nodes: 5
Equip: Defense +5, Magic Defense +5
Hour of Need:
Nodes: 5
Equip: Defense +10, Magic Defense +10
Unwavering Guard:
Nodes: 5
Equip: Defense +15, Magic Defense +15
Valiant Lustre:
Nodes: 5
Equip: Defense +20, Magic Defense +20
Highroad Winds:
Nodes: 4
Equip: First Strike
Mounted Assault:
Nodes: 4
Equip: First Strike
Heart of Flame:
Nodes: 3
Equip: Fire Eater, Use Fire
Ice Queen:
Nodes: 3
Equip: Ice Eater, Use blizzard
Thunder Spawn:
Nodes: 3
Equip: Lightning Eater, Use Thunder
Menace of the Deep:
Nodes: 3
Equip: Water Eater, Use water
Downtrodder:
Nodes: 3
Equip: Gravity Eater
Sacred Beast:
Nodes: 4
Equip: Holy Eater
Tetra Master:
Nodes: 5
Equip: Tetrastrike
Restless Sleep:
Nodes: 5
Equip: Use Sleep and Bio
Still of Night:
Nodes: 5
Equip: Use Silence and Blind
Mortal Coil:
Nodes: 5
Equip: Itchproof
Raging Giant:
Nodes: 5
Equip: Use Confuse
Bitter Farewell:
Nodes: 5
Equip: Use Death and Doom
Selene Guard:
Nodes: 4
Equip: SOS Shell, Use shell
Helios Guard:
Nodes: 4
Equip: SOS Protect, Use Protect.
Shining Mirror:
Nodes: 4
Equip: Piercing Magic, Use Reflect
Covetous:
Nodes: 5
Equip: No effect
Disaster In Bloom:
Nodes: 5
Equip: No effect
Scourgebane:
Nodes: 5
Equip: No effect
Healing Wind:
Nodes: 3
Equip: Use Cure
Heart Reborn:
Nodes: 3
Equip: Use Life and cure
Healing Light:
Nodes: 4
Equip: Use Cure
Immortal Soul:
Nodes: 4
Equip: Use Life and Cure
Wishbringer:
Nodes: 5
Equip: HP Stroll , Use Regen
Strength of One:
Nodes: 4
Equip: Strength +10
Seething Cauldron:
Nodes: 4
Equip: Magic +10
Stonehewn:
Nodes: 4
Equip: Defense +10
Enigma Plate:
Nodes: 4
Equip: Magic Defense +10
Howling Wind:
Nodes: 4
Equip: Agility +5
Ray of Hope:
Nodes: 6
Equip: Luck +30
Pride of the Sword:
Nodes: 6
Equip: Use Swordplay abilities
Samurai’s honor:
Nodes: 6
Equip: Use Bushido abilities
Blood of the Beast:
Nodes: 6
Equip: Use Instinct abilities
Chaos Maelstrom:
Nodes: 6
Equip: Use Arcana abilities
White Signet:
Nodes: 6
Equip: Use White Magic abilities
Black Tabard:
Nodes: 6
Equip: Use Black Magic abilities
Mercurial Strike:
Nodes: 6
Equip: No effect
Tricks of the Trade:
Nodes: 6
Equip: No effect
Horn of Plenty:
Nodes: 5
Equip: Use Nab Gil
Treasure Hunt:
Nodes: 5
Equip: Use Mug
Tempered Will:
Nodes: 5
Equip: No effect
Covenant of Growth:
Nodes: 5
Equip: No effect
Salvation Promised:
Nodes: 4
Equip: Use White Magic abilities
Conflagrations:
Nodes: 4
Equip: Use Black Magic abilities
Supreme Light:
Nodes: 5
Equip: Use White Magic abilities
Megiddo:
Nodes: 5
Equip: Use Black Magic Abilities
Unerring Path:
Nodes: 2
Equip: No effect
Front of Power:
Nodes: 4
Equip: Half MP Cost
Higher Power:
Nodes: 5
Equip: Break HP Limit
The End:
Nodes: 5
Equip: Break HP Limit





