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Garment Grids

Posted by Alex Sains On April - 5 - 2005

The devices used to harness the power of the dresspheres are known as Garment Grids. During battle, a character can spherechange only to dresspheres placed on her currently equipped Garment Grid. For this reason, it’s important to outfit characters with Garment Grids that have been set with dresspheres before going into battle. Once in battle, neither a character’s Garment Grid nor the dresspheres placed on it can be changed.

Characters can gain attribute bonuses and new abilities simply by having a Garment Grid equipped, or sometimes by passing through its gates during a spherechange. Gates are indicated on your Garment Grid as colored icons other than your dresspheres. The bonuses for gates appear on the lower right of your Garment Grids screen. Abilities and bonuses gained by passing through gates expire at the end of battle.

Placing Dresspheres:

Dresspheres must be placed on a Garment Grid in order to be used. To do so, first select a dressphere, then select the node on the Garment Grid where you would like to place it. If another dressphere is already on the node, it will be replaced with the newly selected dressphere. In the event a dressphere that a character had equipped is removed from the Garment Grid, a new dressphere must be selected for that character

List of Garment Grids:

First Steps:
Nodes: 6
Equip: No effect

Vanguard:
Nodes: 5
Equip: Strength +5, Magic +5

Bum Rush:
Nodes: 5
Equip: Strength +10, Magic +10

Undying Storm:
Nodes: 5
Equip: Strength +15, Magic +15

Flash of Steel:
Nodes: 5
Equip: Strength +20, Magic +20

Protection Halo:
Nodes: 5
Equip: Defense +5, Magic Defense +5

Hour of Need:
Nodes: 5
Equip: Defense +10, Magic Defense +10

Unwavering Guard:
Nodes: 5
Equip: Defense +15, Magic Defense +15

Valiant Lustre:
Nodes: 5
Equip: Defense +20, Magic Defense +20

Highroad Winds:
Nodes: 4
Equip: First Strike

Mounted Assault:
Nodes: 4
Equip: First Strike

Heart of Flame:
Nodes: 3
Equip: Fire Eater, Use Fire

Ice Queen:
Nodes: 3
Equip: Ice Eater, Use blizzard

Thunder Spawn:
Nodes: 3
Equip: Lightning Eater, Use Thunder

Menace of the Deep:
Nodes: 3
Equip: Water Eater, Use water

Downtrodder:
Nodes: 3
Equip: Gravity Eater

Sacred Beast:
Nodes: 4
Equip: Holy Eater

Tetra Master:
Nodes: 5
Equip: Tetrastrike

Restless Sleep:
Nodes: 5
Equip: Use Sleep and Bio

Still of Night:
Nodes: 5
Equip: Use Silence and Blind

Mortal Coil:
Nodes: 5
Equip: Itchproof

Raging Giant:
Nodes: 5
Equip: Use Confuse

Bitter Farewell:
Nodes: 5
Equip: Use Death and Doom

Selene Guard:
Nodes: 4
Equip: SOS Shell, Use shell

Helios Guard:
Nodes: 4
Equip: SOS Protect, Use Protect.

Shining Mirror:
Nodes: 4
Equip: Piercing Magic, Use Reflect

Covetous:
Nodes: 5
Equip: No effect

Disaster In Bloom:
Nodes: 5
Equip: No effect

Scourgebane:
Nodes: 5
Equip: No effect

Healing Wind:
Nodes: 3
Equip: Use Cure

Heart Reborn:
Nodes: 3
Equip: Use Life and cure

Healing Light:
Nodes: 4
Equip: Use Cure

Immortal Soul:
Nodes: 4
Equip: Use Life and Cure

Wishbringer:
Nodes: 5
Equip: HP Stroll , Use Regen

Strength of One:
Nodes: 4
Equip: Strength +10

Seething Cauldron:
Nodes: 4
Equip: Magic +10

Stonehewn:
Nodes: 4
Equip: Defense +10

Enigma Plate:
Nodes: 4
Equip: Magic Defense +10

Howling Wind:
Nodes: 4
Equip: Agility +5

Ray of Hope:
Nodes: 6
Equip: Luck +30

Pride of the Sword:
Nodes: 6
Equip: Use Swordplay abilities

Samurai’s honor:
Nodes: 6
Equip: Use Bushido abilities

Blood of the Beast:
Nodes: 6
Equip: Use Instinct abilities

Chaos Maelstrom:
Nodes: 6
Equip: Use Arcana abilities

White Signet:
Nodes: 6
Equip: Use White Magic abilities

Black Tabard:
Nodes: 6
Equip: Use Black Magic abilities

Mercurial Strike:
Nodes: 6
Equip: No effect

Tricks of the Trade:
Nodes: 6
Equip: No effect

Horn of Plenty:
Nodes: 5
Equip: Use Nab Gil

Treasure Hunt:
Nodes: 5
Equip: Use Mug

Tempered Will:
Nodes: 5
Equip: No effect

Covenant of Growth:
Nodes: 5
Equip: No effect

Salvation Promised:
Nodes: 4
Equip: Use White Magic abilities

Conflagrations:
Nodes: 4
Equip: Use Black Magic abilities

Supreme Light:
Nodes: 5
Equip: Use White Magic abilities

Megiddo:
Nodes: 5
Equip: Use Black Magic Abilities

Unerring Path:
Nodes: 2
Equip: No effect

Front of Power:
Nodes: 4
Equip: Half MP Cost

Higher Power:
Nodes: 5
Equip: Break HP Limit

The End:
Nodes: 5
Equip: Break HP Limit

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