The Final Fantasy XIII trailer opened with a sweeping shot of a lush canyon filled with dense vegetation stretching beyond the horizon. The camera then slowly descended into the canyon to follow a speeding futuristic train that seemed to be propelled forward by passing through successive portals of some sort. Just as the train entered a dark cave it struck a barrier on the track and exploded.
The trailer then cut to the interior of the train, where a lithe woman with long grayish-reddish hair and two pistols was engaged in a battle with yellow-clad, futuristic soldiers. The stylish, fast-paced battle sequence showed the woman performing all sorts of acrobatic stunts while deftly dispatching of wave after wave of soldiers. Every so often, a faint blue light would come from her body, which appeared to be some magic discharge or perhaps a shield of some sort.
The scene cut to another train that sped along a winding track suspended high off the ground in a dark, possibly underground area. At this point a massive monster that looked somewhat like a weapon or summon from the previous Final Fantasy games appeared next to the track and began to attack the train.
The video then cut to a shot of hovering cars driving through a tunnel toward the camera before they were destroyed by an explosion. The next shot showed some massive airships flying around a floating cluster of tall, dark spires that appeared to be a city.
The battle system in XIII looks very action-oriented, with a single character battling a dozen enemies or more.
At this point we got a glimpse of the combat in the game, which appears to be very action-oriented. The dual-pistol woman once again was fighting wave after wave of soldiers, without breaking a sweat. The camera was pulled out slightly to show about 15 or more enemies surrounding the woman as she performed an inhumanly fast spin move and shot all of the enemies on the screen. As she did, icons popped up above each enemy denoting the number of hits and the word "chain," so it appears that the game will utilize some sort of combo system. In fact, if not for the pulled-back camera angle and numbers and words on screen, it would have been difficult to tell the difference between the cutscenes and the gameplay footage.
After the fight, the camera zoomed in close on the woman as she flicked her wrist and transformed her pistol into a large dagger or small sword, similar to a gunblade from Final Fantasy VIII. The next scene showed her walking through a very dense, green forest with crystalline structures throughout. She walked into the forest as if looking for something, then paused and looked around.
Then it was back to the floating cities as another train sped between buildings. A large flying manta ray type of creature flew down from above, landed on the train, and hijacked it. The creature looked mechanical but moved very fluidly and naturally. The trailer then ended with a line of text that simply stated, "PlayStation 3 Exclusive."
Could this be a distant relative of Yuna, or did she just raid Yuna's closet?
After the trailer Yoshinori Kitase, Final Fantasy XIII producer, took the stage to explain a bit of the history of the development of the game. A year ago, the Final Fantasy X team was working on a version of Final Fantasy XIII for the PlayStation 2. That team was pulled off of the project to create the PlayStation 3 Final Fantasy VII tech demo that was shown at E3 2005. Instead of going back to the unfinished XIII project, the team scrapped the game and began work on XIII for the PlayStation 3.
The XIII team was assembled with specialized developers who focused on building a brand-new game engine, called the White Engine. This engine was developed to integrate graphics rendering, physics, cinematics, sound, and special effects. Square Enix promises that the White Engine will allow Final Fantasy XIII to take full advantage of the PlayStation 3 hardware.
Based on what I saw, the game looks to stick to the stylish blend of fantasy and sci-fi themes, although the overall feel is a bit darker than Final Fantasy XII. Several of the environments were especially dark and had the hard, cold feel of technology. By contrast, there were several areas that looked almost tropical and ethereal, somewhat like the land of Macalania from Final Fantasy X.