Active time battles for me please. Much granted, most FF titles can often have a much lesser intense battle system and still sicceed because there is always some significant element on the side to keep things interesting, but I strongly feel that the ATB system truly does keep role playing games from otherwise becoming monotonous and boring.
A role playing game is always rather lengthy, and one needs to keep the player entertained, and unfortunately, beyond primitive battle systems, most do not go much beyond that, and this does include some FF titles.
I always seem to feel much more proud of myself in victory for having obtained such with quick thinking and logic, it makes the battles so much more exiting and closer to the game itself, and the story. I like battle systems where one does not have time to go make a sandwich.
Couple the ATB system with the Junction System of FFVIII and that game has my favourite battle scheme so far, followed by VI, the latter because of the diversity of skills to choose from.
Do not get me wrong however, I really love the analytical genre of the tactical RPG like FFT. Even by scanning and scrutinizing the entire battlefield for five minutes one can easily overlook something and lose any advantage one might have had. This probably is my second favourite so far, as far as battle systems go.
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